From a535d5720ef572dcfacfbdb484949e7232048cba Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Sat, 24 Jan 2026 00:06:57 -0500 Subject: [PATCH] Fix typo in README regarding compressed data modes --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f2c9aee..7f63641 100644 --- a/README.md +++ b/README.md @@ -105,7 +105,7 @@ XUASTC LDR supports the following ASTC configurations: L/LA/RGB/RGBA CEMs; base+ Notes: - Modes #3 (UASTC HDR 4x4) and #4 (RDO ASTC HDR 6x6), and #6 (ASTC LDR 4x4-12x12) output 100% standard or plain ASTC texture data (with or without RDO), like any other ASTC encoder. The .KTX2 files are just plain textures. -- The other modes (#1, #2, #5) output compressed data in various custom supercompressed formats, which our transcoder library can convert in real-time to various GPU texture or pixel formats. +- The other modes (#1, #2, #5, #7) output compressed data in various custom supercompressed formats, which our transcoder library can convert in real-time to various GPU texture or pixel formats. - Modes #4 (ASTC HDR 6x6) and #5 (UASTC HDR 6x6) internally use the same unified ASTC HDR 6x6 encoder. - Modes #6 (ASTC LDR 4x4-12x12) and #7 (XUASTC LDR 4x4-12x12) internally use the same unified ASTC LDR ASTC encoder.