From a541d55fa7bdf7b6cae7cdb4805a8cab55f2fad5 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 30 Apr 2019 20:15:22 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index afa1d6e..d3a5069 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Basis Universal GPU Texture Compression Codec Basis Universal is a GPU texture compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats: PVRTC1 4bpp RGB, BC7 mode 6 RGB, BC1-5, ETC1, and ETC2. We will be adding ASTC RGB or RGBA, BC7 mode 4/5 RGBA, and PVRTC1 4bpp RGBA next. Basis files support non-uniform texture arrays, so cubemaps, volume textures, texture arrays, mipmap levels, video sequences, or arbitrary texture "tiles" can be stored in a single file. The compressor is able to exploit color and pattern correlations across the entire file. -So far, we've compiled the code using MSVS 2019, under Ubuntu x64 using cmake with either clang 3.8 or gcc 5.4, and emscripten 1.35 to asm.js. The compressor uses OpenMP for multithreading, but if you don't have OpenMP it'll still work (just much more slowly). The transcoder is currently single threaded (and doesn't use OpenMP). +So far, we've compiled the code using MSVS 2019, under Ubuntu x64 using cmake with either clang 3.8 or gcc 5.4, and emscripten 1.35 to asm.js. (Be sure to use this version, as earlier versions fail with internal errors/exceptions during compilation.) The compressor uses OpenMP for multithreading, but if you don't have OpenMP it'll still work (just much more slowly). The transcoder is currently single threaded (and doesn't use OpenMP). ### 3rd party code dependencies