From b9bc7d30da72c254c47624ff020b8a69f17bb20f Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 21 May 2019 20:48:07 -0700 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 1f10f5f..d301586 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,8 @@ So far, we've compiled the code using MSVS 2019, under Ubuntu x64 using cmake wi Note: The video branch contains many important optimizations for videos, such as P-frames with conditional replenishment (CR) support and I-Frames. We'll be merging this branch into master in a week or two, after testing. One expected use case for Basis texture video are for highly dynamic UI's written with WebAssembly and WebGL which need to display many dozens (perhaps a few hundred) smaller (preview) videos simultaneously with low CPU overhead. Modern video codecs won't perform well in WebAssembly until it supports [SIMD](https://www.chromestatus.com/feature/6533147810332672), so texture video can be usable where regular video wouldn't. Texture video costs more bits, but has very different tradeoffs vs. traditional video codecs. +A simple asm.js Texture Video demo is [here](http://binomial.biz/TextureVideoTest/). + ### 3rd party code dependencies The transcoder (in the "transcoder" directory) has no 3rd party code dependencies.