From ba1fa5513fecdd94beee0b9b80ee051bda141e7c Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Mon, 20 May 2019 12:57:32 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cdacabb..1f10f5f 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # basis_universal -Basis Universal GPU Texture and Texture Video Compression Codec +Basis Universal GPU Texture and Texture Video Compression Reference Codec Basis Universal is a ["supercompressed"](http://gamma.cs.unc.edu/GST/gst.pdf) GPU texture and texture video compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats: PVRTC1 4bpp RGB, BC7 mode 6 RGB, BC1-5, ETC1, and ETC2. We will be adding ASTC RGB or RGBA, BC7 mode 4/5 RGBA, and PVRTC1 4bpp RGBA next. Basis files support non-uniform texture arrays, so cubemaps, volume textures, texture arrays, mipmap levels, video sequences, or arbitrary texture "tiles" can be stored in a single file. The compressor is able to exploit color and pattern correlations across the entire file, so multiple images with mipmaps can be stored very efficiently in a single file.