From bca71f9a02fda29c4ee0151aa8445c535d409d91 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 10 Feb 2026 13:01:31 -0500 Subject: [PATCH] Update README.md --- shader_deblocking/README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/shader_deblocking/README.md b/shader_deblocking/README.md index a87a0d3..7e3c1d2 100644 --- a/shader_deblocking/README.md +++ b/shader_deblocking/README.md @@ -23,6 +23,8 @@ See `run.bat` for the command line on how to run the sample. Or run: py -3.12 testbed.py shader.glsl 12 12 flower_unpacked_rgb_ASTC_LDR_12X12_RGBA_level_0_face_0_layer_0000.png flower_unpacked_rgb_ASTC_LDR_12X12_RGBA_level_1_face_0_layer_0000.png flower_unpacked_rgb_ASTC_LDR_12X12_RGBA_level_2_face_0_layer_0000.png flower_unpacked_rgb_ASTC_LDR_12X12_RGBA_level_3_face_0_layer_0000.png flower_unpacked_rgb_ASTC_LDR_12X12_RGBA_level_4_face_0_layer_0000.png ``` +Depending on your setup you may need to use 'python' or 'python3' etc. + The shader can be easily simplified to sample the texture less by using less taps. The current shader uses a total of 9 taps, but 5 are possible. Many variations and optimizations of this basic idea are possible.