From bd52effedf0e80827850674bc32c313ffe1efeaf Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 10 Feb 2026 13:18:12 -0500 Subject: [PATCH] Update README.md --- shader_deblocking/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader_deblocking/README.md b/shader_deblocking/README.md index 7888f5f..18b170d 100644 --- a/shader_deblocking/README.md +++ b/shader_deblocking/README.md @@ -16,7 +16,7 @@ to this shader, so it doesn't blindly blur across sharp edges - like we do while CPU deblocking before transcoding to BC7 or other LDR texture formats. It's also possible to add deblocking filter awareness to our ASTC/XUASTC/etc. encoders. -Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful. +Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful, even necessary at the largest ASTC block sizes. ## Running the Sample