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Clarify 5 tap filter variant compatibility in README
Updated README to clarify compatibility of the 5 tap filter variant with the Python sample and its mipmap level limitation.
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@@ -46,7 +46,7 @@ The shader can be easily simplified to sample the texture less by using less tap
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Many variations and optimizations of this basic idea are possible. *Now shader engineers can directly impact memory consumption.* The better your deblocking shaders are tuned or your specific content, the bigger the ASTC block size you can ship. ASTC texture deblocking pixel shader engineering is now a memory optimization skill.
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A simpler, [faster 5 tap filter variant is here](https://pastebin.com/jsF6nUZg). In practice, this usually looks just as good on most textures/images. ` textureQueryLod()` and `textureSize()` could also be used (with some API's) to simplify the shader further.
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A simpler, [faster 5 tap filter variant is here](https://pastebin.com/jsF6nUZg). (This shader isn't quite compatible with the currently checked in Python sample, as it uses a new `maxLod` uniform to limit the max fetched mipmap level.) In practice, this simple shader usually looks just as good on most textures/images. ` textureQueryLod()` and `textureSize()` could also be used (with some API's) to simplify the shader further.
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