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Adding uncompressed pixel support to transcoder wrappers in webgl/transcoder/basis_wrappers.cpp. Note uncompressed hasn't been tested yet, but I've verified that compressed still works.
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@@ -76,6 +76,7 @@ namespace basist
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const char* basis_get_texture_type_name(basis_texture_type tex_type);
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bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type);
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bool basis_block_format_is_uncompressed(block_format tex_type);
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uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt);
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class basisu_transcoder;
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