From c307e4d7378d199edeaa82803a504367b9b315f2 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Fri, 30 Jan 2026 14:27:47 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8b9af6e..6d8f2af 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Basis Universal v2.0 is an open source [supercompressed](http://gamma.cs.unc.edu Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short texture video content in a way that is compatible with any GPU or rendering/graphics API. The system supports seven modes (or codecs). In the order they were implemented: -1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression +1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression, slightly faster transcoding to other LDR texture formats vs. libjpeg. 2. **UASTC LDR 4x4 (with or without RDO)**: Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality 3. **UASTC HDR 4x4**: Standard ASTC HDR 4x4 texture data, but constrained for very fast transcoding to BC6H 4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6