From c54f46f8aaa44eff1bc6e1d919e61e18b2b8f7d1 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Sun, 18 Jan 2026 23:43:01 -0500 Subject: [PATCH] Clean up links section in README.md Removed several links from the README. --- README.md | 6 ------ 1 file changed, 6 deletions(-) diff --git a/README.md b/README.md index 94a5145..977c76e 100644 --- a/README.md +++ b/README.md @@ -18,21 +18,15 @@ Links ----- - [Release Notes](https://github.com/BinomialLLC/basis_universal/wiki/Release-Notes) - - [Live Compression/Transcoding Testbed](https://subquantumtech.com/xu/ktx2_encode_test/) - - [Live WebGL Examples](https://subquantumtech.com/xu/) - - [Javascript API/WASM/WebGL info](https://github.com/BinomialLLC/basis_universal/tree/master/webgl) - - [UASTC HDR 4x4 Example Images](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Examples) ### UASTC 6x6 HDR Specific Links: - [UASTC HDR 6x6 Example Images](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-HDR-6x6-Example-Images) - - [UASTC HDR 6x6 Support Nodes](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-6x6-Support-Notes) - - [Quick comparison of ARM's astcenc HDR 6x6 encoder vs. ours](https://github.com/richgel999/junkdrawer/wiki/ASTC-6x6-HDR:-astcenc-%E2%80%90thorough-%E2%80%90exhausive-vs.-basis-universal-comp_level-3) Supported LDR GPU Texture Formats