From d5ec2c2d50ef547ec09365de466debb63aa2fcd8 Mon Sep 17 00:00:00 2001 From: shrekshao Date: Mon, 13 May 2019 22:05:34 -0700 Subject: [PATCH] update readme --- webgl/gltf-demo/README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/webgl/gltf-demo/README.md b/webgl/gltf-demo/README.md index 111a377..08c4fa1 100644 --- a/webgl/gltf-demo/README.md +++ b/webgl/gltf-demo/README.md @@ -3,8 +3,11 @@ A WebGL demo rendering a glTF 3D model with `.basis` texture files transcoded into one of the following compressed texture format: * DTX (BC1) + * Tested in chrome on Linux PC * ETC1 -* TODO: PVRTC + * Tested in chrome on Android Pixel 3 XL +* PVRTC (COMPRESSED_RGB_PVRTC_4BPPV1_IMG) + * Tested in chrome/safari on iOS iPhone 6 Plus Note the glTF model is using a temperoray hypothetical extension at this moment. It should rely on a KTX2 wrapper when offically released. @@ -33,9 +36,7 @@ Hit CTRL-C to stop the server Go to `100.99.17.28:8080` in your mobile browser (which should supports WebAssembly and WebGL). -Or you can either: -* [Remote debugging your android devices](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/) -* TODO: iphone instructions +Or you can [remote debugging your android devices](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/) ## Build Transcoder locally @@ -49,8 +50,6 @@ emcmake cmake ../ make ``` - - ## Credits * Contributions: @donmccurdy, @austinEng, @shrekshao