From d74c40efbccab5f20bbef59ce42c3e2dc4bc57ef Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 20 Jan 2026 10:33:54 -0500 Subject: [PATCH] Clarify codec support description in README Updated the description of the system's codec support. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d139bcc..518595d 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Basis Universal v2.0 is an open source [supercompressed](http://gamma.cs.unc.edu Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short texture video content in a way that is compatible with any GPU or rendering/graphics API. -The system supports seven modes (or codecs): +The system supports seven modes (or codecs). In the order they were implemented: 1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression 2. **UASTC LDR 4x4 (with or without RDO)**: Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality 3. **UASTC HDR 4x4**: Standard ASTC HDR 4x4 texture data, but constrained for very fast transcoding to BC6H