From db4532770f4446a6ed9fc59ac294c32bcda900a0 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 3 Feb 2026 06:26:55 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 485e2fd..769a469 100644 --- a/README.md +++ b/README.md @@ -238,7 +238,7 @@ Compressing and Unpacking .KTX2/.basis Files `basisu -xuastc_ldr_6x6 -quality 75 -effort 4 x.png` -An alias for `-xuastc_ldr_6x6` is `-ldr_6x6i` (where 'i'="intermediate"). All **[14 standard ASTC block sizes](https://developer.nvidia.com/astc-texture-compression-for-game-assets) are supported, from 4x4-12x12**: 4x4, 5x4, 5x5, 6x5, 6x6, 8x5, 8x6, 10x5, 10x6, 8x8, 10x8, 10x10, 12x10 and 12x12. The **XUASTC LDR to BC7 transcoder has special optimizations for several common block sizes: 4x4, 6x6 and 8x6**. When transcoding XUASTC LDR at these particular block sizes, most XUASTC blocks are *directly* transcoded to BC7, skipping the real-time analytical bc7f encoding step. +An alias for `-xuastc_ldr_6x6` is `-ldr_6x6i` (where 'i'="intermediate"). All **[14 standard ASTC block sizes](https://developer.nvidia.com/astc-texture-compression-for-game-assets) are supported, from 4x4-12x12**: 4x4, 5x4, 5x5, 6x5, 6x6, 8x5, 8x6, 10x5, 10x6, 8x8, 10x8, 10x10, 12x10 and 12x12. The **XUASTC LDR to BC7 transcoder has special optimizations for several common block sizes: 4x4, 6x6 and 8x6**. When transcoding XUASTC LDR at these particular block sizes, most XUASTC blocks are *directly* transcoded to BC7 (i.e. directly from the XUASTC latent to the BC7 latent), skipping the real-time analytical bc7f encoding step. More XUASTC LDR specific options (many of these also apply to standard ASTC - see our [ASTC/XUASTC Usage Guide](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-and-XUASTC-LDR-Usage-Guide)):