Update README.md

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Rich Geldreich
2026-02-10 14:09:39 -05:00
committed by GitHub
parent b762246e27
commit db8b3b7748

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@@ -70,6 +70,7 @@ Many variations and optimizations of this basic idea are possible.
**Block Edge Visualization:**
![Edge Vis](screenshots/edge_vis.png)
![Edge Vis 2](screenshots/edge_vis2.png)
This screenshot shows how the pixel shader computes texture block boundaries in effective mipmap space. To see this visualization, press '1' to enable deblocking, then '2' to enable block edge visualization. Only white areas in this visualization are modified by this shader, leaving the inner block texels unmodified.