From dd3c770dc3ffa4d4a29fa7f132dbfb7a5ffa2e0b Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Mon, 19 Jan 2026 03:26:39 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 20e68ac..8127694 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ The system supports seven modes (or codecs): 4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6 5. **UASTC HDR 6x6 Intermediate ("GPU Photo")**: Supercompressed ASTC HDR 6x6 6. **ASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes)**: Standard ASTC LDR 4x4-12x12 -7. **XUASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes)**: Supercompressed ASTC LDR 4x4-12x12, very high quality, utilizes weight grid DCT for very high compression ratios +7. **XUASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes)**: Supercompressed ASTC LDR 4x4-12x12, very high quality, utilizes weight grid ([DCT - Discrete Cosine Transform](https://grokipedia.com/page/Discrete_cosine_transform) for very high compression ratios The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly (web or WASI), and all encoder/transcoder features can be accessed from Javascript via a C++ wrapper library which optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads) for fast encoding in the browser. [WASM WASI](https://wasi.dev/) builds, for the command line tool and the encoder/transcoder as a WASI module using a pure C API, are also supported.