From dda9935b68d8c668b1c69a35c8e355b3933157d8 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Sat, 24 Jan 2026 00:03:30 -0500 Subject: [PATCH] Update README.md for clarity and formatting --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 474d654..b92b7f0 100644 --- a/README.md +++ b/README.md @@ -89,19 +89,19 @@ The ASTC HDR decoder, used in the transcoder module, supports the entire ASTC HD 5. **UASTC HDR 6x6 Intermediate ("GPU Photo HDR")**: A custom compressed intermediate format that can be rapidly transcoded to ASTC HDR 6x6, BC6H, and various uncompressed HDR formats. The custom compressed file format is [described here](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-6x6-Intermediate-File-Format-(Basis-GPU-Photo-6x6)). The format supports 75 unique ASTC configurations, weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns. -6. **Standard ASTC LDR-4x4-12x12**. Supports all standard 14 ASTC block sizes. Transcodable to any other supported LDR texture format, including BC7 (using bc7f) and ETC1 (using etc1f). +6. **Standard ASTC LDR-4x4-12x12**. Supports all standard 14 ASTC block sizes. Transcodable to any other supported LDR texture format, including BC7 (using [bc7f](https://github.com/BinomialLLC/basis_universal/wiki/Transcoder-Internals-%E2%80%90-Analytical-Real%E2%80%90Time-Encoders)) and ETC1 (using etc1f). The ASTC LDR decoder, used in the transcoder module, supports the entire standard ASTC LDR format. -7. **XUASTC LDR 4x4-12x12 ("GPU Photo LDR/SDR")**: Supercompressed ASTC with Weight Grid DCT, supporting all 14 standard ASTC block sizes. Bitrate ranges between approximately .3-5.7 bpp, depending on content, profile, block size, windowed RDO, and Weight Grid DCT quality settings. Typical XUASTC LDR 4x4 (8 bpp in memory) transmission/on-disk bitrate with Weight Grid DCT (where it's least effective) is 1.15-3.5 bpp (typical=~2.25 bpp), with larger block sizes having even lower useable bitrates down to ~.3 bpp. +7. **XUASTC LDR 4x4-12x12 ("GPU Photo LDR/SDR")**: XUASTC LDR 4x4–12x12 (“GPU Photo LDR/SDR”): Supercompressed ASTC with **Weight Grid DCT**, supporting all 14 standard ASTC block sizes. Bitrates range from approximately 0.3–5.7 bpp, depending on content, profile, block size, windowed RDO, and Weight Grid DCT quality settings. Typical XUASTC LDR 4×4 (**8 bpp in memory**) transmission/on-disk bitrate with Weight Grid DCT (where it is least effective) is **1.15–3.5 bpp (typical ≈2.25 bpp)**, with larger block sizes achieving even lower usable bitrates, down to approximately 0.3 bpp. -Supports context-based range/arithmetic coding (for higher ratios), Zstd (for faster and simpler transcoding), or a hybrid profile using both approaches. Transcodable to all other supported LDR texture formats. Certain common block sizes (4x4, 6x6, and 8x6) have specializations for particularly fast transcoding directly to BC7, bypassing analytical BC7 encoding (using bc7f) completely for the most common ASTC configurations (solid color and single subset CEM's). +Supports three profiles: context-based range/arithmetic coding (for higher compression ratios), Zstd (for faster and simpler transcoding), or a hybrid profile using both approaches. Transcodable to all other supported LDR texture formats, including fully featured (all 8 modes, all dual-plane channel configurations, all mode settings) BC7. Certain common block sizes (4×4, 6×6, and 8×6) have specializations for particularly fast transcoding directly to BC7, bypassing analytical BC7 encoding (using [bc7f](https://github.com/BinomialLLC/basis_universal/wiki/Transcoder-Internals-%E2%80%90-Analytical-Real%E2%80%90Time-Encoders)) entirely for the most common ASTC configurations (solid color and single-subset CEMs). -Weight Grid DCT can be disabled, but supercompression is still available with optional configurable windowed RDO. Compatible with all major image and texture content: photographic images, lightmaps, albedo/specular/etc. textures, various types of normal maps, luminance-only maps, geospatial mapping signals, etc. +Weight Grid DCT can be disabled; however, supercompression remains available with optional, configurable windowed RDO. Compatible with all major image and texture content types, including photographic images, lightmaps, albedo/specular textures, various types of normal maps, luminance-only maps, and geospatial mapping signals. -Supports adaptive deblocking when transcoding from the larger block sizes, which can be disabled using a transcoder flag. +Supports adaptive deblocking when transcoding from larger block sizes; this can be disabled using a transcoder flag. -XUASTC LDR supports the following ASTC configurations: L/LA/RGB/RGBA CEM's, base+scale or RGB/RGBA direct, base+ofs CEM's, Blue Contraction encoding, 1-3 subsets, all partition patterns, single or dual plane. Here is the [XUASTC LDR specification](https://github.com/BinomialLLC/basis_universal/wiki/XUASTC-LDR-Specification-v1.0). +XUASTC LDR supports the following ASTC configurations: L/LA/RGB/RGBA CEMs; base+scale or RGB/RGBA direct; base+offset CEMs; Blue Contraction encoding; 1–3 subsets; all partition patterns; and single- or dual-plane modes. Here is the [XUASTC LDR specification](https://github.com/BinomialLLC/basis_universal/wiki/XUASTC-LDR-Specification-v1.0). Notes: - Modes #3 (UASTC HDR 4x4) and #4 (RDO ASTC HDR 6x6), and #6 (ASTC LDR 4x4-12x12) output 100% standard or plain ASTC texture data (with or without RDO), like any other ASTC encoder. The .KTX2 files are just plain textures.