From e4f439fc9545b6a9e1fd26fc7ffd0c682c4b96d4 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Sun, 26 Apr 2026 14:52:29 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index f2bb2a4..1368b8a 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ Basis Universalâ„¢ v2.1 is an open source [supercompressed](http://gamma.cs.unc. ## GPU Textures are Infrastructure -Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short [texture video](https://github.com/BinomialLLC/basis_universal/wiki/Encoding-ETC1S-and-XUASTC-LDR-Texture-Video) content in a way that is compatible with any GPU or rendering/graphics API. +Our overall goal is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short animated [texture video](https://github.com/BinomialLLC/basis_universal/wiki/Encoding-ETC1S-and-XUASTC-LDR-Texture-Video) content in a way that is compatible with any GPU or rendering/graphics API. The system supports seven modes (or codecs). In the order they were implemented: 1. **ETC1S**: A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression, slightly faster transcoding to other LDR texture formats vs. libjpeg.