diff --git a/shader_deblocking/README.md b/shader_deblocking/README.md index e2c9f32..24be00f 100644 --- a/shader_deblocking/README.md +++ b/shader_deblocking/README.md @@ -16,7 +16,7 @@ It's also possible to add adaptivity to this shader, so it doesn't blindly blur CPU deblocking before transcoding to BC7 or other LDR texture formats. It's also possible to add deblocking filter awareness to our ASTC/XUASTC/etc. encoders. -Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful, even necessary at the largest ASTC block sizes. +Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's extremely useful, even necessary at the largest ASTC block sizes. This is a form of "GPU texture compression-aware shading" or "GPU format-informed reconstruction". ## Running the Sample