From ecbec4af13295c4470982cd1d6dd3bef8a7ebc1e Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Fri, 10 May 2019 16:52:03 -0700 Subject: [PATCH] Updating readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 45721c2..3d47b6e 100644 --- a/README.md +++ b/README.md @@ -103,7 +103,7 @@ BC3/DXT5 - The color block is BC1, the alpha block is BC4. ETC1S->BC4 is nearly BC4/DXT5A - ETC1S->BC4 conversion is nearly lossless. -BC5/3DC/DXN - Two BC4 blocks. +BC5/3DC/DXN - Two BC4 blocks. As the conversion from ETC1S->BC4 blocks is nearly lossless, we think this format (with large codebooks) will work well with high quality tangent space normal maps. Each channel gets its own ETC1S texture. BC7 - Currently we only output mode 6, for opaque only textures. The conversion from ETC1S->BC7 is nearly lossless. We'll soon be adding mode 4 or 5 support for alpha textures.