From f227f5f7e97826de3ad5283f9f3edf2b4fe213b0 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Mon, 31 Aug 2026 23:49:58 -0400 Subject: [PATCH] Update UASTC LDR 4x4 description with link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4e037f8..2504838 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ Our overall goal is to simplify the encoding and efficient distribution of *port The system supports eight modes (or codecs). In the order they were implemented: 1. [**ETC1S**](https://github.com/BinomialLLC/basis_universal/wiki/.basis-File-Format-and-ETC1S-Texture-Video-Specification): A supercompressed subset of ETC1 designed for very fast transcoding to other LDR texture formats, low/medium quality but high compression, slightly faster transcoding to other LDR texture formats vs. libjpeg. -2. **UASTC LDR 4x4 (with or without RDO)**: Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality +2. [**UASTC LDR 4x4**](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-LDR-4x4-Texture-Specification) (with or without RDO): Custom ASTC 4x4-like format designed for very fast transcoding to other LDR texture formats, high quality 3. **UASTC HDR 4x4**: Standard ASTC HDR 4x4 texture data, but constrained for very fast transcoding to BC6H 4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6 5. **UASTC HDR 6x6 Intermediate ("GPU Photo HDR")**: Supercompressed ASTC HDR 6x6