Update live demo links in README.md

Updating URL's
This commit is contained in:
Rich Geldreich
2026-01-19 04:05:47 -05:00
committed by GitHub
parent 433db39322
commit f6c4edc61c

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@@ -6,7 +6,7 @@ To build the encoder and transcoder WASM libraries using Emscripten, see the var
## Transcoder (texture_test)
Live demo: [webgl/texture_test/index.html](https://subquantumtech.com/uastchdr2/texture_test/)
Live demo: [webgl/texture_test/index.html](https://subquantumtech.com/xu/texture_test/)
Renders a single texture, using the transcoder (compiled to WASM with emscripten) to generate one of the following compressed texture formats:
@@ -23,7 +23,7 @@ On browsers that don't support any compressed texture format, there's a low-qual
## glTF 3D Model
Live demo: [`gltf/index.html`](https://subquantumtech.com/uastchdr2/gltf/)
Live demo: [`gltf/index.html`](https://subquantumtech.com/xu/gltf/)
Renders a glTF 3D model with `.basis` texture files, transcoded into one of the following compressed texture formats:
@@ -43,7 +43,7 @@ extension that is [currently in development](https://github.com/KhronosGroup/glT
## Compressor (ktx2_encode_test)
Live demo: [`ktx2_encode_test/index.html'](https://subquantumtech.com/uastchdr2/ktx2_encode_test/)
Live demo: [`ktx2_encode_test/index.html'](https://subquantumtech.com/xu/ktx2_encode_test/)
This demo shows how to use the compressor from JavaScript. To use it, select a .PNG file then hit the "Encode!" button. The compressor will dynamically generate a .ktx2 file in memory which will then be immediately transcoded and displayed. Hit the "Download!" button to locally download the generated .ktx2 file.