From f7472fca9daffa69b8d7e2db17fd4d6735216ae6 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Fri, 10 May 2019 11:50:09 -0700 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index a5c6a05..e2a8c14 100644 --- a/README.md +++ b/README.md @@ -97,13 +97,13 @@ ETC1 - The system's internal texture format is ETC1S, so outputting ETC1 texture ETC2 - The color block will be ETC1S, and the alpha block is EAC. Conversion from ETC1S->EAC is nearly lossless. -BC1 - ETC1S->BC1 conversion loses approx. .3-.5 dB Y PSNR relative to the source ETC1S data. We don't currently use 3 color (punchthrough) blocks, but we could easy add them. +BC1/DXT1 - ETC1S->BC1 conversion loses approx. .3-.5 dB Y PSNR relative to the source ETC1S data. We don't currently use 3 color (punchthrough) blocks, but we could easily add them. -BC3 - The color block is BC1, the alpha block is BC4. ETC1S->BC4 is nearly lossless. +BC3/DXT5 - The color block is BC1, the alpha block is BC4. ETC1S->BC4 is nearly lossless. -BC4 - ETC1S->BC4 conversion is nearly lossless. +BC4/DXT5A - ETC1S->BC4 conversion is nearly lossless. -BC5 - Two BC4 blocks. +BC5/3DC/DXN - Two BC4 blocks. BC7 - Currently we only output mode 6, for opaque only textures. The conversion from ETC1S->BC7 is nearly lossless. We'll soon be adding mode 4 or 5 support for alpha textures.