richgel999
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01d391cc2a
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PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
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2019-09-29 19:34:00 -07:00 |
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Rich Geldreich
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7d784c7288
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Correcting the copyright date, as all of the Basis Universal code was written during/after April '19.
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2019-06-09 18:29:41 -07:00 |
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Rich Geldreich
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fb07f0e805
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Initial checkin. Compiles with Visual Studio 2019, or under Ubuntu Linux using either clang 3.8 or gcc 5.4.
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2019-04-29 18:50:54 -07:00 |
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