Commit Graph

4 Commits

Author SHA1 Message Date
Rich Geldreich
33996b1a5f Important: Changing the Basis file version, so any existing files will need to be recompressed!
Adding new fields to the basis header: texture type and framerate. Texture type may be 2D, 2D array, video, volume, or cubemap array. The compressor makes sure that anything other than pure 2D follows certain constraints (cubemap arrays must have a multiple of 6 input images, videos/texture array images all must have the same resolution/# of mipmaps, etc.)
When unpacking cubemaps, the -unpack command now writes cubemap .KTX files which various tools like PVRTexTool support.
2019-05-02 16:09:11 -07:00
Rich Geldreich
a36946edce Adjust compressor to deal with transcoder changes (start_decoding() renamed to start_transcoding), fixing compile warnings 2019-04-30 20:02:22 -07:00
Rich Geldreich
16c9e35c45 Removing detex dependency
Adding new GPU texture format decoders for BC1/4/5, ETC2 EAC alpha, and BC7 mode 6
Adding GPU texture unpack failure checks and warnings
Adding support for 3 color blocks to transcoder, and making sure that BC3 blocks will never use 3 color (punchthrough alpha) blocks.
2019-04-30 13:50:01 -07:00
Rich Geldreich
fb07f0e805 Initial checkin. Compiles with Visual Studio 2019, or under Ubuntu Linux using either clang 3.8 or gcc 5.4. 2019-04-29 18:50:54 -07:00