// Mipmap-Compatible Texture Sampling Deblocking Shader Testbed - native C++/GLFW port. // Copyright (C) 2026 Binomial LLC. LICENSE: Apache 2.0 // // Loads a Basis Universal .KTX2, transcodes it to a GPU-compressed format // (ASTC -> BC7 -> ETC2, whichever the GL context supports; falls back to // uncompressed RGBA8 if none), uploads all mip levels, and renders it with a // deblocking pixel shader. Port of the Python testbed (PNG input dropped). // // Usage: deblock // Controls: arrows move, W/S zoom, A/D yaw, Q/E pitch, C cube/quad, B/T/P filter, // R reload shader, 1-8 toggle const0.xyzw/const1.xyzw, Space reset, Esc quit. // (1 = deblock on/off, 2 = edge visualization.) #include #include #include #include #include #include #include #include #if defined(__has_include) # if __has_include() # include # define DEBLOCK_GLAD2 1 # else # include # endif #else # include #endif #define GLFW_INCLUDE_NONE // glad provides the GL headers; don't let GLFW pull its own #include #include "basisu_transcoder.h" // Set to 1 to enable GL debug contexts and more GL error checking #define ENABLE_GL_DEBUG 1 // --------------------------------------------------------------------------- // OpenGL error checking / debug output. // Set ENABLE_GL_DEBUG to 1 to request a GL debug context (via GLFW) and install a // debug message callback. Requires KHR_debug / GL 4.3 (available on most desktop // drivers); harmless no-op if the callback entry point isn't present. // --------------------------------------------------------------------------- static const char* gl_error_string(GLenum e) { switch (e) { case GL_NO_ERROR: return "GL_NO_ERROR"; case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; default: return "GL_"; } } // Drains the GL error queue, printing a textual message for each. Returns true if any. static bool gl_check_error(const char* where) { bool any = false; for (GLenum e; (e = glGetError()) != GL_NO_ERROR; ) { fprintf(stderr, "GL ERROR at %s: 0x%04X (%s)\n", where, e, gl_error_string(e)); any = true; } return any; } #if ENABLE_GL_DEBUG static void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) { (void)source; (void)id; (void)length; (void)userParam; if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) return; // skip chatty notifications fprintf(stderr, "GL DEBUG [type=0x%04X severity=0x%04X]: %s\n", type, severity, message); } #endif // --------------------------------------------------------------------------- // GL enums that glad's core loader does not expose (ASTC LDR KHR formats). // BC7 (BPTC) and ETC2 EAC are in core glad; declare the rest defensively. // --------------------------------------------------------------------------- #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #endif #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #endif // --------------------------------------------------------------------------- // 8x8 debug font (g_debug_font8x8_basic from encoder/basisu_enc.cpp, ASCII 32-127). // Bit order: pixel (x,y) set if (glyph[y] >> x) & 1 (LSB = leftmost, y=0 = top). // --------------------------------------------------------------------------- static const uint8_t g_font8x8[96][8] = { { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, // ' ' { 0x18,0x3C,0x3C,0x18,0x18,0x00,0x18,0x00}, // '!' { 0x36,0x36,0x00,0x00,0x00,0x00,0x00,0x00}, // '"' { 0x36,0x36,0x7F,0x36,0x7F,0x36,0x36,0x00}, // '#' { 0x0C,0x3E,0x03,0x1E,0x30,0x1F,0x0C,0x00}, // '$' { 0x00,0x63,0x33,0x18,0x0C,0x66,0x63,0x00}, // '%' { 0x1C,0x36,0x1C,0x6E,0x3B,0x33,0x6E,0x00}, // '&' { 0x06,0x06,0x03,0x00,0x00,0x00,0x00,0x00}, // ''' { 0x18,0x0C,0x06,0x06,0x06,0x0C,0x18,0x00}, // '(' { 0x06,0x0C,0x18,0x18,0x18,0x0C,0x06,0x00}, // ')' { 0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00}, // '*' { 0x00,0x0C,0x0C,0x3F,0x0C,0x0C,0x00,0x00}, // '+' { 0x00,0x00,0x00,0x00,0x00,0x0C,0x0C,0x06}, // ',' { 0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00}, // '-' { 0x00,0x00,0x00,0x00,0x00,0x0C,0x0C,0x00}, // '.' { 0x60,0x30,0x18,0x0C,0x06,0x03,0x01,0x00}, // '/' { 0x3E,0x63,0x73,0x7B,0x6F,0x67,0x3E,0x00}, // '0' { 0x0C,0x0E,0x0C,0x0C,0x0C,0x0C,0x3F,0x00}, // '1' { 0x1E,0x33,0x30,0x1C,0x06,0x33,0x3F,0x00}, // '2' { 0x1E,0x33,0x30,0x1C,0x30,0x33,0x1E,0x00}, // '3' { 0x38,0x3C,0x36,0x33,0x7F,0x30,0x78,0x00}, // '4' { 0x3F,0x03,0x1F,0x30,0x30,0x33,0x1E,0x00}, // '5' { 0x1C,0x06,0x03,0x1F,0x33,0x33,0x1E,0x00}, // '6' { 0x3F,0x33,0x30,0x18,0x0C,0x0C,0x0C,0x00}, // '7' { 0x1E,0x33,0x33,0x1E,0x33,0x33,0x1E,0x00}, // '8' { 0x1E,0x33,0x33,0x3E,0x30,0x18,0x0E,0x00}, // '9' { 0x00,0x0C,0x0C,0x00,0x00,0x0C,0x0C,0x00}, // ':' { 0x00,0x0C,0x0C,0x00,0x00,0x0C,0x0C,0x06}, // ';' { 0x18,0x0C,0x06,0x03,0x06,0x0C,0x18,0x00}, // '<' { 0x00,0x00,0x3F,0x00,0x00,0x3F,0x00,0x00}, // '=' { 0x06,0x0C,0x18,0x30,0x18,0x0C,0x06,0x00}, // '>' { 0x1E,0x33,0x30,0x18,0x0C,0x00,0x0C,0x00}, // '?' { 0x3E,0x63,0x7B,0x7B,0x7B,0x03,0x1E,0x00}, // '@' { 0x0C,0x1E,0x33,0x33,0x3F,0x33,0x33,0x00}, // 'A' { 0x3F,0x66,0x66,0x3E,0x66,0x66,0x3F,0x00}, // 'B' { 0x3C,0x66,0x03,0x03,0x03,0x66,0x3C,0x00}, // 'C' { 0x1F,0x36,0x66,0x66,0x66,0x36,0x1F,0x00}, // 'D' { 0x7F,0x46,0x16,0x1E,0x16,0x46,0x7F,0x00}, // 'E' { 0x7F,0x46,0x16,0x1E,0x16,0x06,0x0F,0x00}, // 'F' { 0x3C,0x66,0x03,0x03,0x73,0x66,0x7C,0x00}, // 'G' { 0x33,0x33,0x33,0x3F,0x33,0x33,0x33,0x00}, // 'H' { 0x1E,0x0C,0x0C,0x0C,0x0C,0x0C,0x1E,0x00}, // 'I' { 0x78,0x30,0x30,0x30,0x33,0x33,0x1E,0x00}, // 'J' { 0x67,0x66,0x36,0x1E,0x36,0x66,0x67,0x00}, // 'K' { 0x0F,0x06,0x06,0x06,0x46,0x66,0x7F,0x00}, // 'L' { 0x63,0x77,0x7F,0x7F,0x6B,0x63,0x63,0x00}, // 'M' { 0x63,0x67,0x6F,0x7B,0x73,0x63,0x63,0x00}, // 'N' { 0x1C,0x36,0x63,0x63,0x63,0x36,0x1C,0x00}, // 'O' { 0x3F,0x66,0x66,0x3E,0x06,0x06,0x0F,0x00}, // 'P' { 0x1E,0x33,0x33,0x33,0x3B,0x1E,0x38,0x00}, // 'Q' { 0x3F,0x66,0x66,0x3E,0x36,0x66,0x67,0x00}, // 'R' { 0x1E,0x33,0x07,0x0E,0x38,0x33,0x1E,0x00}, // 'S' { 0x3F,0x2D,0x0C,0x0C,0x0C,0x0C,0x1E,0x00}, // 'T' { 0x33,0x33,0x33,0x33,0x33,0x33,0x3F,0x00}, // 'U' { 0x33,0x33,0x33,0x33,0x33,0x1E,0x0C,0x00}, // 'V' { 0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00}, // 'W' { 0x63,0x63,0x36,0x1C,0x1C,0x36,0x63,0x00}, // 'X' { 0x33,0x33,0x33,0x1E,0x0C,0x0C,0x1E,0x00}, // 'Y' { 0x7F,0x63,0x31,0x18,0x4C,0x66,0x7F,0x00}, // 'Z' { 0x1E,0x06,0x06,0x06,0x06,0x06,0x1E,0x00}, // '[' { 0x03,0x06,0x0C,0x18,0x30,0x60,0x40,0x00}, // '\' { 0x1E,0x18,0x18,0x18,0x18,0x18,0x1E,0x00}, // ']' { 0x08,0x1C,0x36,0x63,0x00,0x00,0x00,0x00}, // '^' { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF}, // '_' { 0x0C,0x0C,0x18,0x00,0x00,0x00,0x00,0x00}, // '`' { 0x00,0x00,0x1E,0x30,0x3E,0x33,0x6E,0x00}, // 'a' { 0x07,0x06,0x06,0x3E,0x66,0x66,0x3B,0x00}, // 'b' { 0x00,0x00,0x1E,0x33,0x03,0x33,0x1E,0x00}, // 'c' { 0x38,0x30,0x30,0x3E,0x33,0x33,0x6E,0x00}, // 'd' { 0x00,0x00,0x1E,0x33,0x3F,0x03,0x1E,0x00}, // 'e' { 0x1C,0x36,0x06,0x0F,0x06,0x06,0x0F,0x00}, // 'f' { 0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x1F}, // 'g' { 0x07,0x06,0x36,0x6E,0x66,0x66,0x67,0x00}, // 'h' { 0x0C,0x00,0x0E,0x0C,0x0C,0x0C,0x1E,0x00}, // 'i' { 0x30,0x00,0x30,0x30,0x30,0x33,0x33,0x1E}, // 'j' { 0x07,0x06,0x66,0x36,0x1E,0x36,0x67,0x00}, // 'k' { 0x0E,0x0C,0x0C,0x0C,0x0C,0x0C,0x1E,0x00}, // 'l' { 0x00,0x00,0x33,0x7F,0x7F,0x6B,0x63,0x00}, // 'm' { 0x00,0x00,0x1F,0x33,0x33,0x33,0x33,0x00}, // 'n' { 0x00,0x00,0x1E,0x33,0x33,0x33,0x1E,0x00}, // 'o' { 0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x0F}, // 'p' { 0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x78}, // 'q' { 0x00,0x00,0x3B,0x6E,0x66,0x06,0x0F,0x00}, // 'r' { 0x00,0x00,0x3E,0x03,0x1E,0x30,0x1F,0x00}, // 's' { 0x08,0x0C,0x3E,0x0C,0x0C,0x2C,0x18,0x00}, // 't' { 0x00,0x00,0x33,0x33,0x33,0x33,0x6E,0x00}, // 'u' { 0x00,0x00,0x33,0x33,0x33,0x1E,0x0C,0x00}, // 'v' { 0x00,0x00,0x63,0x6B,0x7F,0x7F,0x36,0x00}, // 'w' { 0x00,0x00,0x63,0x36,0x1C,0x36,0x63,0x00}, // 'x' { 0x00,0x00,0x33,0x33,0x33,0x3E,0x30,0x1F}, // 'y' { 0x00,0x00,0x3F,0x19,0x0C,0x26,0x3F,0x00}, // 'z' { 0x38,0x0C,0x0C,0x07,0x0C,0x0C,0x38,0x00}, // '{' { 0x18,0x18,0x18,0x00,0x18,0x18,0x18,0x00}, // '|' { 0x07,0x0C,0x0C,0x38,0x0C,0x0C,0x07,0x00}, // '}' { 0x6E,0x3B,0x00,0x00,0x00,0x00,0x00,0x00}, // '~' { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} // 127 }; // --------------------------------------------------------------------------- // Config / state // --------------------------------------------------------------------------- static int WINDOW_WIDTH = 1280; static int WINDOW_HEIGHT = 720; static const float FOV_DEGREES = 90.0f; static const float Z_MIN = 0.40f, Z_MAX = -50.0f; static const float Z_SPEED = 1.0f, XY_SPEED = 0.75f, ROT_SPEED = 90.0f; struct State { float x = 0, y = 0, z = -3.0f, yaw = 0, pitch = 0; bool cube = false; // false = quad, true = cube int filter_mode = 1; // 0=point,1=bilinear,2=trilinear GLuint program = 0; GLuint texture = 0; int tex_w = 0, tex_h = 0; // base mip orig dims int block_w = 12, block_h = 12; // deblock filter block size int mip_count = 1; float const0[4] = {0,0,0,0}; float const1[4] = {0,0,0,0}; // source texture info (overlay line 1) int info_orig_w = 0, info_orig_h = 0, info_mips = 0; int info_block_w = 0, info_block_h = 0, info_deblock_id = 0; std::string info_fmt; // debug overlay GLuint debug_program = 0, debug_vao = 0, debug_vbo = 0, debug_ebo = 0, debug_tex = 0; bool debug_dirty = true; std::string shader_path; }; static State g; // Initial values (for Space reset). static float INIT_CONST0[4] = {0,0,0,0}; static const char* filter_name(int m) { return m == 0 ? "POINT" : (m == 2 ? "TRILINEAR" : "BILINEAR"); } // --------------------------------------------------------------------------- // 4x4 matrices (row-major, matching the NumPy version; uploaded with transpose=GL_TRUE). // --------------------------------------------------------------------------- struct Mat4 { float m[16]; }; static Mat4 mat_identity() { Mat4 r{}; for (int i=0;i<4;i++) r.m[i*4+i]=1.0f; return r; } static Mat4 mat_mul(const Mat4& a, const Mat4& b) { Mat4 r{}; for (int i=0;i<4;i++) for (int j=0;j<4;j++) { float s=0; for(int k=0;k<4;k++) s+=a.m[i*4+k]*b.m[k*4+j]; r.m[i*4+j]=s; } return r; } static Mat4 mat_perspective(float fov_deg, float aspect, float znear, float zfar) { Mat4 m{}; float f = 1.0f / std::tan((fov_deg * 3.14159265358979f / 180.0f) / 2.0f); m.m[0*4+0] = f / aspect; m.m[1*4+1] = f; m.m[2*4+2] = (zfar + znear) / (znear - zfar); m.m[2*4+3] = (2.0f * zfar * znear) / (znear - zfar); m.m[3*4+2] = -1.0f; return m; } static Mat4 mat_translate(float x, float y, float z) { Mat4 m = mat_identity(); m.m[0*4+3]=x; m.m[1*4+3]=y; m.m[2*4+3]=z; return m; } static Mat4 mat_rot_y(float deg) { Mat4 m = mat_identity(); float r=deg*3.14159265358979f/180.0f, c=std::cos(r), s=std::sin(r); m.m[0*4+0]=c; m.m[0*4+2]=s; m.m[2*4+0]=-s; m.m[2*4+2]=c; return m; } static Mat4 mat_rot_x(float deg) { Mat4 m = mat_identity(); float r=deg*3.14159265358979f/180.0f, c=std::cos(r), s=std::sin(r); m.m[1*4+1]=c; m.m[1*4+2]=-s; m.m[2*4+1]=s; m.m[2*4+2]=c; return m; } // --------------------------------------------------------------------------- // Shader loading (parses #vertex / #fragment markers, like the Python version). // --------------------------------------------------------------------------- static std::string read_file(const std::string& path) { std::ifstream f(path, std::ios::binary); if (!f) return std::string(); std::ostringstream ss; ss << f.rdbuf(); return ss.str(); } static std::string trim(const std::string& s) { size_t b=0,e=s.size(); while (bb && (unsigned char)s[e-1]<=' ') e--; return s.substr(b,e-b); } static GLuint compile_shader(GLenum type, const std::string& src) { GLuint sh = glCreateShader(type); const char* p = src.c_str(); glShaderSource(sh, 1, &p, nullptr); glCompileShader(sh); GLint ok = 0; glGetShaderiv(sh, GL_COMPILE_STATUS, &ok); if (!ok) { char log[4096]; GLsizei n=0; glGetShaderInfoLog(sh, sizeof(log), &n, log); fprintf(stderr, "%s SHADER ERROR:\n%.*s\n", type==GL_VERTEX_SHADER?"VERTEX":"FRAGMENT", (int)n, log); glDeleteShader(sh); return 0; } return sh; } static GLuint link_program(GLuint vs, GLuint fs) { GLuint p = glCreateProgram(); glAttachShader(p, vs); glAttachShader(p, fs); glLinkProgram(p); GLint ok=0; glGetProgramiv(p, GL_LINK_STATUS, &ok); if (!ok) { char log[4096]; GLsizei n=0; glGetProgramInfoLog(p,sizeof(log),&n,log); fprintf(stderr,"LINK ERROR:\n%.*s\n",(int)n,log); glDeleteProgram(p); return 0; } return p; } static GLuint load_shader(const std::string& path) { std::string text = read_file(path); if (text.empty()) { fprintf(stderr, "ERROR: could not read shader '%s'\n", path.c_str()); return 0; } size_t v = text.find("#vertex"); if (v == std::string::npos) { fprintf(stderr, "ERROR: no #vertex marker\n"); return 0; } size_t fpos = text.find("#fragment", v); if (fpos == std::string::npos) { fprintf(stderr, "ERROR: no #fragment marker\n"); return 0; } std::string vsrc = trim(text.substr(v + 7, fpos - (v + 7))); std::string fsrc = trim(text.substr(fpos + 9)); GLuint vs = compile_shader(GL_VERTEX_SHADER, vsrc); if (!vs) return 0; GLuint fs = compile_shader(GL_FRAGMENT_SHADER, fsrc); if (!fs) { glDeleteShader(vs); return 0; } GLuint prog = link_program(vs, fs); glDeleteShader(vs); glDeleteShader(fs); if (prog) printf("Shader compiled successfully.\n"); return prog; } // --------------------------------------------------------------------------- // GPU compressed format selection ladder (ASTC -> BC7 -> ETC2 -> RGBA8). // --------------------------------------------------------------------------- // Map an ASTC block size to its GL_COMPRESSED_RGBA_ASTC_x_KHR enum (0x93B0..0x93BD). // IMPORTANT: this is keyed on the actual (w,h), NOT on any Basis/transcoder enum ordinal. // The GL ASTC enums are ordered W-major (4x4,5x4,5x5,...,8x8,10x5,...), whereas Basis // Universal's transcoder_texture_format ASTC values are ordered by block area (W*H), so // the two orderings diverge (e.g. GL puts 8x8 before 10x5, Basis puts it after 10x6). // Deriving one enum from the other by index would therefore be wrong -- always map by (w,h). static unsigned astc_gl_format(int bw, int bh) { switch ((bw<<8)|bh) { case (4<<8)|4: return 0x93B0; case (5<<8)|4: return 0x93B1; case (5<<8)|5: return 0x93B2; case (6<<8)|5: return 0x93B3; case (6<<8)|6: return 0x93B4; case (8<<8)|5: return 0x93B5; case (8<<8)|6: return 0x93B6; case (8<<8)|8: return 0x93B7; case (10<<8)|5: return 0x93B8; case (10<<8)|6: return 0x93B9; case (10<<8)|8: return 0x93BA; case (10<<8)|10:return 0x93BB; case (12<<8)|10:return 0x93BC; case (12<<8)|12:return 0x93BD; } return 0; } // Human-readable name for the GL internal format we upload with. static const char* gl_internal_format_name(unsigned fmt) { switch (fmt) { case GL_RGBA8: return "GL_RGBA8"; case GL_COMPRESSED_RGBA_BPTC_UNORM: return "GL_COMPRESSED_RGBA_BPTC_UNORM"; case GL_COMPRESSED_RGBA8_ETC2_EAC: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; default: return "GL_"; } } struct Caps { bool astc=false, bc7=false, etc2=false; }; static Caps detect_caps() { std::vector exts; GLint n=0; glGetIntegerv(GL_NUM_EXTENSIONS, &n); for (GLint i=0;i data; { std::ifstream f(path, std::ios::binary); if (!f) { fprintf(stderr, "ERROR: could not open '%s'\n", path.c_str()); return false; } f.seekg(0, std::ios::end); std::streamoff sz = f.tellg(); f.seekg(0); data.resize((size_t)sz); f.read((char*)data.data(), sz); } basist::ktx2_transcoder tc; if (!tc.init(data.data(), (uint32_t)data.size())) { fprintf(stderr, "ERROR: ktx2_transcoder.init failed\n"); return false; } // This sample handles LDR textures only. if (tc.is_hdr()) { fprintf(stderr, "ERROR: '%s' is an HDR texture; this sample supports LDR textures only.\n", path.c_str()); return false; } const basist::basis_tex_format basis_fmt = tc.get_basis_tex_format(); const int file_bw = (int)tc.get_block_width(); const int file_bh = (int)tc.get_block_height(); const int levels = (int)tc.get_levels(); // --nomips: upload only the base level (level 0) instead of the full mip chain. const int load_levels = no_mips ? 1 : levels; using TF = basist::transcoder_texture_format; auto supported = [&](TF f){ return basist::basis_is_format_supported(f, basis_fmt); }; // Each candidate GPU format: usable only if the GL context advertises it AND the // transcoder can produce it for this file. A null/false Choice means "not usable". struct Choice { TF tfmt; unsigned gl_fmt; int gpu_bw, gpu_bh; bool compressed; const char* family; bool ok; }; auto try_astc = [&]() -> Choice { if (caps.astc) { TF t = basist::basis_get_transcoder_texture_format_from_basis_tex_format(basis_fmt); unsigned glf = astc_gl_format(file_bw, file_bh); if (glf && supported(t)) return { t, glf, file_bw, file_bh, true, "ASTC", true }; } return {}; }; auto try_bc7 = [&]() -> Choice { if (caps.bc7 && supported(TF::cTFBC7_RGBA)) return { TF::cTFBC7_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, 4, 4, true, "BC7", true }; return {}; }; auto try_etc2 = [&]() -> Choice { if (caps.etc2 && supported(TF::cTFETC2_RGBA)) return { TF::cTFETC2_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, true, "ETC2", true }; return {}; }; auto try_rgba32 = [&]() -> Choice { if (supported(TF::cTFRGBA32)) return { TF::cTFRGBA32, GL_RGBA8, 1, 1, false, "RGBA32", true }; return {}; }; // Honor an explicit format preference first, if that format is usable. Choice chosen{}; switch (pref) { case PREF_ASTC: chosen = try_astc(); break; case PREF_BC7: chosen = try_bc7(); break; case PREF_ETC2: chosen = try_etc2(); break; case PREF_RGBA32: chosen = try_rgba32(); break; default: break; } if (pref != PREF_NONE && !chosen.ok) printf(" Note: preferred format not available for this file/GPU; using the default ladder.\n"); // Default ladder: ASTC -> BC7 -> ETC2 -> uncompressed RGBA8. if (!chosen.ok) chosen = try_astc(); if (!chosen.ok) chosen = try_bc7(); if (!chosen.ok) chosen = try_etc2(); if (!chosen.ok) chosen = try_rgba32(); if (!chosen.ok) { fprintf(stderr, "ERROR: no usable transcode target (HDR file?)\n"); return false; } const TF tfmt = chosen.tfmt; const unsigned gl_fmt = chosen.gl_fmt; const int gpu_bw = chosen.gpu_bw, gpu_bh = chosen.gpu_bh; const bool compressed = chosen.compressed; const char* family = chosen.family; const uint32_t deblock_id = tc.get_deblocking_filter_index(); std::string fmt_name = ktx2_format_name(tc); printf(" Source : %dx%d levels=%d fmt=%s\n", tc.get_width(), tc.get_height(), levels, fmt_name.c_str()); if (compressed) printf(" GPU format : %s %s (0x%04X) block=%dx%d\n", family, gl_internal_format_name(gl_fmt), gl_fmt, gpu_bw, gpu_bh); else printf(" GPU format : %s %s (0x%04X) uncompressed\n", family, gl_internal_format_name(gl_fmt), gl_fmt); printf(" Deblock : %s filter block=%dx%d\n", deblock_id==1?"ON":"off", file_bw, file_bh); if (!tc.start_transcoding()) { fprintf(stderr, "ERROR: start_transcoding failed\n"); return false; } GLuint tex=0; glGenTextures(1,&tex); glBindTexture(GL_TEXTURE_2D, tex); const uint32_t bpb = basist::basis_get_bytes_per_block_or_pixel(tfmt); std::vector buf; for (int lvl=0; lvl 1; if (g.filter_mode == 1) { // bilinear glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mips ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else if (g.filter_mode == 2) { // trilinear glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else { // point glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mips ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } g.debug_dirty = true; } // --------------------------------------------------------------------------- // Geometry // --------------------------------------------------------------------------- static GLuint make_mesh(const float* verts, size_t vbytes, const uint32_t* idx, size_t ibytes, int stride) { GLuint vao,vbo,ebo; glGenVertexArrays(1,&vao); glGenBuffers(1,&vbo); glGenBuffers(1,&ebo); glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, vbytes, verts, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, ibytes, idx, GL_STATIC_DRAW); glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,stride,(void*)0); glEnableVertexAttribArray(0); glVertexAttribPointer(1,2,GL_FLOAT,GL_FALSE,stride,(void*)(3*sizeof(float))); glEnableVertexAttribArray(1); glBindVertexArray(0); return vao; } static GLuint g_quad_vao=0, g_cube_vao=0; static int g_cube_index_count=0; static void create_quad(float aspect) { float hw, hh; if (aspect >= 1.0f) { hw=1.0f; hh=1.0f/aspect; } else { hw=aspect; hh=1.0f; } float v[] = { -hw,-hh,0.0f, 0.0f,1.0f, hw,-hh,0.0f, 1.0f,1.0f, hw, hh,0.0f, 1.0f,0.0f, -hw, hh,0.0f, 0.0f,0.0f, }; uint32_t idx[] = {0,1,2, 0,2,3}; g_quad_vao = make_mesh(v,sizeof(v),idx,sizeof(idx),5*sizeof(float)); } static void create_cube() { const float h=0.5f; float v[] = { // front (z=+h) -h,-h, h, 0,1, h,-h, h, 1,1, h, h, h, 1,0, -h, h, h, 0,0, // back (z=-h) h,-h,-h, 0,1, -h,-h,-h, 1,1, -h, h,-h, 1,0, h, h,-h, 0,0, // right (x=+h) h,-h, h, 0,1, h,-h,-h, 1,1, h, h,-h, 1,0, h, h, h, 0,0, // left (x=-h) -h,-h,-h, 0,1, -h,-h, h, 1,1, -h, h, h, 1,0, -h, h,-h, 0,0, // top (y=+h) -h, h, h, 0,1, h, h, h, 1,1, h, h,-h, 1,0, -h, h,-h, 0,0, // bottom (y=-h) -h,-h,-h, 0,1, h,-h,-h, 1,1, h,-h, h, 1,0, -h,-h, h, 0,0, }; std::vector idx; for (int i=0;i<6;i++){ int b=i*4; idx.insert(idx.end(),{(uint32_t)b,(uint32_t)b+1,(uint32_t)b+2,(uint32_t)b,(uint32_t)b+2,(uint32_t)b+3}); } g_cube_vao = make_mesh(v,sizeof(v),idx.data(),idx.size()*sizeof(uint32_t),5*sizeof(float)); g_cube_index_count = (int)idx.size(); } // --------------------------------------------------------------------------- // Debug text overlay (8x8 font rasterized to an RGBA texture, drawn as a quad). // --------------------------------------------------------------------------- static const int OVL_W = 1280, OVL_H = 84, FONT_SCALE = 2, LINE_ADV = 20; static const char* DEBUG_VS = "#version 330 core\nlayout(location=0) in vec2 aPos;layout(location=1) in vec2 aUV;out vec2 vUV;void main(){vUV=aUV;gl_Position=vec4(aPos,0.0,1.0);}"; static const char* DEBUG_FS = "#version 330 core\nuniform sampler2D tex;in vec2 vUV;out vec4 fragColor;void main(){fragColor=texture(tex,vUV);}"; static void blit_char(std::vector& buf, int px, int py, char ch) { int c = (unsigned char)ch; if (c<32 || c>127) c='.'; const uint8_t* glyph = g_font8x8[c-32]; for (int y=0;y<8;y++) for (int x=0;x<8;x++) { if (!((glyph[y]>>x)&1)) continue; for (int sy=0;sy=OVL_W||Y<0||Y>=OVL_H) continue; uint8_t* d=&buf[(Y*OVL_W+X)*4]; d[0]=255;d[1]=255;d[2]=255;d[3]=255; } } } static void update_debug_text() { if (!g.debug_dirty) return; std::vector buf(OVL_W*OVL_H*4); for (size_t i=0;i top uv.v=0). float w = (float)OVL_W / WINDOW_WIDTH * 2.0f, h = (float)OVL_H / WINDOW_HEIGHT * 2.0f; float verts[] = { -1.0f, 1.0f, 0.0f, 0.0f, -1.0f + w, 1.0f, 1.0f, 0.0f, -1.0f + w, 1.0f - h, 1.0f, 1.0f, -1.0f, 1.0f - h, 0.0f, 1.0f, }; glBindBuffer(GL_ARRAY_BUFFER, g.debug_vbo); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(verts), verts); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DEPTH_TEST); glUseProgram(g.debug_program); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, g.debug_tex); glBindVertexArray(g.debug_vao); glDrawElements(GL_TRIANGLES,6,GL_UNSIGNED_INT,nullptr); glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); } // --------------------------------------------------------------------------- // Input // --------------------------------------------------------------------------- static void framebuffer_size_callback(GLFWwindow*, int w, int h) { WINDOW_WIDTH=w; WINDOW_HEIGHT=h; glViewport(0,0,w,h); g.debug_dirty=true; } static void reload_shader() { GLuint np = load_shader(g.shader_path); if (np) { if (g.program) glDeleteProgram(g.program); g.program=np; } else fprintf(stderr, "Shader reload failed, keeping previous shader.\n"); } static void key_callback(GLFWwindow* w, int key, int sc, int action, int mods) { (void)sc;(void)mods; if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(w, GLFW_TRUE); break; case GLFW_KEY_R: reload_shader(); break; case GLFW_KEY_B: g.filter_mode=1; apply_filter_mode(); printf("Filter: BILINEAR\n"); break; case GLFW_KEY_T: g.filter_mode=2; apply_filter_mode(); printf("Filter: TRILINEAR\n"); break; case GLFW_KEY_P: g.filter_mode=0; apply_filter_mode(); printf("Filter: POINT\n"); break; case GLFW_KEY_C: g.cube=!g.cube; g.debug_dirty=true; break; case GLFW_KEY_1: g.const0[0]=1.0f-g.const0[0]; g.debug_dirty=true; break; case GLFW_KEY_2: g.const0[1]=1.0f-g.const0[1]; g.debug_dirty=true; break; case GLFW_KEY_3: g.const0[2]=1.0f-g.const0[2]; g.debug_dirty=true; break; case GLFW_KEY_4: g.const0[3]=1.0f-g.const0[3]; g.debug_dirty=true; break; case GLFW_KEY_5: g.const1[0]=1.0f-g.const1[0]; g.debug_dirty=true; break; case GLFW_KEY_6: g.const1[1]=1.0f-g.const1[1]; g.debug_dirty=true; break; case GLFW_KEY_7: g.const1[2]=1.0f-g.const1[2]; g.debug_dirty=true; break; case GLFW_KEY_8: g.const1[3]=1.0f-g.const1[3]; g.debug_dirty=true; break; case GLFW_KEY_SPACE: g.x=0;g.y=0;g.z=-3.0f;g.yaw=0;g.pitch=0; for(int i=0;i<4;i++){g.const0[i]=INIT_CONST0[i];g.const1[i]=0;} g.debug_dirty=true; printf("Reset to initial state\n"); break; } } static void process_held_keys(GLFWwindow* w, float dt) { if (glfwGetKey(w,GLFW_KEY_LEFT_SHIFT)==GLFW_PRESS || glfwGetKey(w,GLFW_KEY_RIGHT_SHIFT)==GLFW_PRESS) dt *= 1.0f/3.0f; bool moved=false; if (glfwGetKey(w,GLFW_KEY_W)==GLFW_PRESS){g.z+=Z_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_S)==GLFW_PRESS){g.z-=Z_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_LEFT)==GLFW_PRESS){g.x+=XY_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_RIGHT)==GLFW_PRESS){g.x-=XY_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_UP)==GLFW_PRESS){g.y+=XY_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_DOWN)==GLFW_PRESS){g.y-=XY_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_A)==GLFW_PRESS){g.yaw+=ROT_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_D)==GLFW_PRESS){g.yaw-=ROT_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_Q)==GLFW_PRESS){g.pitch+=ROT_SPEED*dt;moved=true;} if (glfwGetKey(w,GLFW_KEY_E)==GLFW_PRESS){g.pitch-=ROT_SPEED*dt;moved=true;} if (g.z < Z_MAX) g.z=Z_MAX; if (g.z > Z_MIN) g.z=Z_MIN; if (moved) g.debug_dirty=true; } // --------------------------------------------------------------------------- // Main // --------------------------------------------------------------------------- static void set_uniforms() { Mat4 proj = mat_perspective(FOV_DEGREES, (float)WINDOW_WIDTH/WINDOW_HEIGHT, 0.001f, 100.0f); Mat4 model = mat_mul(mat_mul(mat_translate(g.x,g.y,g.z), mat_rot_y(g.yaw)), mat_rot_x(g.pitch)); Mat4 mvp = mat_mul(proj, model); GLint loc; loc=glGetUniformLocation(g.program,"mvp"); if(loc>=0) glUniformMatrix4fv(loc,1,GL_TRUE,mvp.m); loc=glGetUniformLocation(g.program,"tex"); if(loc>=0) glUniform1i(loc,0); loc=glGetUniformLocation(g.program,"texSize"); if(loc>=0) glUniform4f(loc,(float)g.tex_w,(float)g.tex_h,(float)g.block_w,(float)g.block_h); loc=glGetUniformLocation(g.program,"maxLod"); if(loc>=0) glUniform1f(loc,(float)(g.mip_count-1)); loc=glGetUniformLocation(g.program,"const0"); if(loc>=0) glUniform4f(loc,g.const0[0],g.const0[1],g.const0[2],g.const0[3]); loc=glGetUniformLocation(g.program,"const1"); if(loc>=0) glUniform4f(loc,g.const1[0],g.const1[1],g.const1[2],g.const1[3]); } int main(int argc, char** argv) { // First non-flag argument is the .ktx2 path. Optional --astc/--bc7/--etc2/--rgba32 // flags set a PREFERRED GPU format (used if available, else the default ladder). std::string ktx2_path; PreferFormat pref = PREF_NONE; bool no_mips = false; for (int i = 1; i < argc; i++) { std::string a = argv[i]; if (a == "--astc") pref = PREF_ASTC; else if (a == "--bc7") pref = PREF_BC7; else if (a == "--etc2") pref = PREF_ETC2; else if (a == "--rgba32" || a == "--rgba8") pref = PREF_RGBA32; else if (a == "--nomips") no_mips = true; else if (!a.empty() && a[0] == '-') fprintf(stderr, "WARNING: ignoring unknown option '%s'\n", a.c_str()); else if (ktx2_path.empty()) ktx2_path = a; } if (ktx2_path.empty()) { printf("Usage: %s [--astc|--bc7|--etc2|--rgba32] [--nomips]\n", argv[0]); printf(" A format flag prefers that GPU format if the GPU/file supports it,\n"); printf(" otherwise it falls back to the default ASTC->BC7->ETC2->RGBA8 ladder.\n"); printf(" --nomips loads only the base mip level (level 0) instead of all levels.\n"); printf(" The shader is loaded from shader.glsl in the working directory.\n"); printf(" Note: LDR textures only; HDR .ktx2 files are not supported.\n"); return 1; } basist::basisu_transcoder_init(); // Report GLFW errors with the code + description (the biggest aid when window/ // context creation fails on a new platform). Safe to set before glfwInit. glfwSetErrorCallback([](int code, const char* desc){ fprintf(stderr, "GLFW ERROR 0x%08X: %s\n", code, desc); }); if (!glfwInit()) { fprintf(stderr,"ERROR: glfwInit failed\n"); return 1; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3); glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GLFW_TRUE); // required for a core context on macOS #if ENABLE_GL_DEBUG glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); #endif GLFWwindow* window = glfwCreateWindow(WINDOW_WIDTH,WINDOW_HEIGHT,"Deblock Shader Testbed (C++/GLFW)",nullptr,nullptr); #if ENABLE_GL_DEBUG if (!window) { // A debug context can fail to create on some older Mesa/GLX drivers; retry without it. fprintf(stderr,"WARNING: debug context unavailable; retrying without GLFW_OPENGL_DEBUG_CONTEXT\n"); glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_FALSE); window = glfwCreateWindow(WINDOW_WIDTH,WINDOW_HEIGHT,"Deblock Shader Testbed (C++/GLFW)",nullptr,nullptr); } #endif if (!window) { fprintf(stderr,"ERROR: window creation failed\n"); glfwTerminate(); return 1; } glfwMakeContextCurrent(window); glfwSetKeyCallback(window,key_callback); glfwSetFramebufferSizeCallback(window,framebuffer_size_callback); glfwSwapInterval(1); #ifdef DEBLOCK_GLAD2 if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) { fprintf(stderr,"ERROR: gladLoadGL failed\n"); glfwTerminate(); return 1; } #else if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { fprintf(stderr,"ERROR: gladLoadGLLoader failed\n"); glfwTerminate(); return 1; } #endif printf("OpenGL: %s\n", (const char*)glGetString(GL_VERSION)); #if ENABLE_GL_DEBUG { // glad's core loader only resolves entry points up to the 3.3 context version, // so the 4.3-core glDebugMessageCallback is left null. Fetch it (or its // KHR_debug alias) directly -- desktop drivers expose KHR_debug even on a 3.3 // context. Keeps the sample at GL 3.3 (no version bump needed for debug output). auto cb = (PFNGLDEBUGMESSAGECALLBACKPROC)glfwGetProcAddress("glDebugMessageCallback"); if (!cb) cb = (PFNGLDEBUGMESSAGECALLBACKPROC)glfwGetProcAddress("glDebugMessageCallbackKHR"); auto ctl = (PFNGLDEBUGMESSAGECONTROLPROC)glfwGetProcAddress("glDebugMessageControl"); if (!ctl) ctl = (PFNGLDEBUGMESSAGECONTROLPROC)glfwGetProcAddress("glDebugMessageControlKHR"); if (cb) { glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); // fire callbacks on the offending call cb(gl_debug_callback, nullptr); if (ctl) ctl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE); printf("OpenGL debug output active (KHR_debug).\n"); } else { printf("OpenGL debug output unavailable (driver lacks KHR_debug).\n"); } } #endif gl_check_error("after GL init"); // Use the real framebuffer size, which differs from the window size on Retina / // HiDPI / fractional-scaled displays. The resize callback keeps these in sync; // this sets the initial viewport (otherwise the first frame uses a wrong viewport). glfwGetFramebufferSize(window, &WINDOW_WIDTH, &WINDOW_HEIGHT); glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); Caps caps = detect_caps(); printf("GPU compressed format support: ASTC=%d BC7=%d ETC2=%d\n", caps.astc, caps.bc7, caps.etc2); if (!caps.astc && !caps.bc7 && !caps.etc2) printf("Note: no GPU-compressed format available; KTX2 will load as uncompressed RGBA8.\n"); // Try shader.glsl in the cwd, else next to the executable. g.shader_path = "shader.glsl"; if (read_file(g.shader_path).empty()) { std::string a = argv[0]; size_t s = a.find_last_of("/\\"); if (s != std::string::npos) g.shader_path = a.substr(0,s+1) + "shader.glsl"; } g.program = load_shader(g.shader_path); if (!g.program) { glfwTerminate(); return 1; } if (!load_ktx2_texture(ktx2_path, caps, pref, no_mips)) { glfwTerminate(); return 1; } gl_check_error("after texture load"); g.filter_mode = 2; // trilinear default apply_filter_mode(); create_quad((float)g.tex_w / (float)g.tex_h); create_cube(); init_debug(); gl_check_error("after resource setup"); glEnable(GL_DEPTH_TEST); glClearColor(0.2f,0.2f,0.2f,1.0f); double last = glfwGetTime(); while (!glfwWindowShouldClose(window)) { double now = glfwGetTime(); float dt = (float)(now-last); last=now; if (dt > 0.1f) dt = 0.1f; // cap after a stall (occluded window / compositor) to avoid a teleport glfwPollEvents(); process_held_keys(window, dt); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(g.program); set_uniforms(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, g.texture); if (g.cube) { glBindVertexArray(g_cube_vao); glDrawElements(GL_TRIANGLES,g_cube_index_count,GL_UNSIGNED_INT,nullptr); } else { glBindVertexArray(g_quad_vao); glDrawElements(GL_TRIANGLES,6,GL_UNSIGNED_INT,nullptr); } draw_debug_text(); #if ENABLE_GL_DEBUG gl_check_error("frame"); #endif glfwSwapBuffers(window); } glfwTerminate(); printf("Done.\n"); return 0; }