`basisu_wrappers.cpp` contains our JavaScript API (implemented via [emscripten](https://emscripten.org/) bindings), which is a thin layer above our encoder and transcoder's C++ API's. As of Basis Universal v2.0 it supports optional WASM multithreading and WASM64. Prebuilt versions of `basis_transcoder.js` and `basis_transcoder.wasm` are included in the `build/` folder, and are sufficient for local demos. To build the transcoder yourself, first install emscripten ([tutorial](https://webassembly.org/getting-started/developers-guide/)) and cmake ([download](https://cmake.org/download/)). Then run: ```shell cd webgl/transcoder/build/ emcmake cmake ../ make ``` ### Strict Content-Security-Policy (no `unsafe-eval`) By default, the generated JavaScript glue uses `new Function()` to build its embind bindings at runtime. A Content-Security-Policy without `'unsafe-eval'` blocks this, and module startup fails with an `EvalError`. To build glue that never calls `eval()` or `new Function()`, add `-DNO_DYNAMIC_EXECUTION=ON`: ```shell emcmake cmake ../ -DNO_DYNAMIC_EXECUTION=ON make ``` This adds `-s DYNAMIC_EXECUTION=0 -s EMBIND_AOT=1` to the link flags. The `.wasm` file does not change. `EMBIND_AOT` generates the bindings at build time, so JavaScript-to-WASM calls stay as fast as in the default build. The page still needs `'wasm-unsafe-eval'` in `script-src` to compile the WebAssembly module. Use `-DEMBIND_AOT=OFF` to get the smaller, generic bindings, which are slower per call.