// basisu_gpu_texture.cpp // Copyright (C) 2019-2026 Binomial LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "basisu_gpu_texture.h" #include "basisu_enc.h" #include "basisu_pvrtc1_4.h" #include "basisu_bc7enc.h" #include "../transcoder/basisu_astc_hdr_core.h" #include "../transcoder/basisu_transcoder.h" #define TINYDDS_IMPLEMENTATION #include "3rdparty/tinydds.h" #define BASISU_USE_GOOGLE_ASTC_DECODER (1) namespace basisu { const char* get_dds_format_string(basist::dds_format fmt) { switch (fmt) { case basist::dds_format::cBC1: return "BC1 (DXT1)"; case basist::dds_format::cBC2: return "BC2 (DXT2/DXT3)"; case basist::dds_format::cBC3: return "BC3 (DXT4/DXT5)"; case basist::dds_format::cBC4: return "BC4 (ATI1/BC4U)"; case basist::dds_format::cBC5: return "BC5 (ATI2/DXN)"; case basist::dds_format::cBC7: return "BC7"; case basist::dds_format::cR5G6B5: return "R5G6B5 (16bpp)"; case basist::dds_format::cA1R5G5B5: return "A1R5G5B5 (16bpp)"; case basist::dds_format::cX1R5G5B5: return "X1R5G5B5 (16bpp)"; case basist::dds_format::cA4R4G4B4: return "A4R4G4B4 (16bpp)"; case basist::dds_format::cX4R4G4B4: return "X4R4G4B4 (16bpp)"; case basist::dds_format::cR8G8B8: return "R8G8B8 (24bpp, BGR in memory)"; case basist::dds_format::cB8G8R8: return "B8G8R8 (24bpp, RGB in memory)"; case basist::dds_format::cA8R8G8B8: return "A8R8G8B8 (32bpp, BGRA in memory)"; case basist::dds_format::cX8R8G8B8: return "X8R8G8B8 (32bpp, BGRX in memory)"; case basist::dds_format::cA8B8G8R8: return "A8B8G8R8 (32bpp, RGBA in memory)"; case basist::dds_format::cX8B8G8R8: return "X8B8G8R8 (32bpp, RGBX in memory)"; case basist::dds_format::cR8: return "R8 (8bpp)"; case basist::dds_format::cR8G8: return "R8G8 (16bpp)"; case basist::dds_format::cA8: return "A8 (8bpp)"; case basist::dds_format::cL8: return "L8 (8bpp luminance)"; case basist::dds_format::cA8L8: return "A8L8 (16bpp luminance+alpha)"; case basist::dds_format::cInvalid: default: return "Invalid"; } } const char* get_texture_format_name(texture_format fmt) { switch (fmt) { case texture_format::cInvalidTextureFormat: return "Invalid"; case texture_format::cETC1: return "ETC1"; case texture_format::cETC1S: return "ETC1S"; case texture_format::cETC2_RGB: return "ETC2_RGB"; case texture_format::cETC2_RGBA: return "ETC2_RGBA"; case texture_format::cETC2_ALPHA: return "ETC2_ALPHA"; case texture_format::cBC1: return "BC1"; case texture_format::cBC3: return "BC3"; case texture_format::cBC4: return "BC4"; case texture_format::cBC5: return "BC5"; case texture_format::cBC6HSigned: return "BC6H_Signed"; case texture_format::cBC6HUnsigned: return "BC6H_Unsigned"; case texture_format::cBC7: return "BC7"; case texture_format::cASTC_LDR_4x4: return "ASTC_LDR_4x4"; case texture_format::cASTC_HDR_4x4: return "ASTC_HDR_4x4"; case texture_format::cASTC_HDR_6x6: return "ASTC_HDR_6x6"; case texture_format::cPVRTC1_4_RGB: return "PVRTC1_4_RGB"; case texture_format::cPVRTC1_4_RGBA: return "PVRTC1_4_RGBA"; case texture_format::cATC_RGB: return "ATC_RGB"; case texture_format::cATC_RGBA_INTERPOLATED_ALPHA: return "ATC_RGBA_INTERPOLATED_ALPHA"; case texture_format::cFXT1_RGB: return "FXT1_RGB"; case texture_format::cPVRTC2_4_RGBA: return "PVRTC2_4_RGBA"; case texture_format::cETC2_R11_EAC: return "ETC2_R11_EAC"; case texture_format::cETC2_RG11_EAC: return "ETC2_RG11_EAC"; case texture_format::cUASTC4x4: return "UASTC4x4"; case texture_format::cUASTC_HDR_4x4: return "UASTC_HDR_4x4"; case texture_format::cBC1_NV: return "BC1_NV"; case texture_format::cBC1_AMD: return "BC1_AMD"; case texture_format::cRGBA32: return "RGBA32"; case texture_format::cRGB565: return "RGB565"; case texture_format::cBGR565: return "BGR565"; case texture_format::cRGBA4444: return "RGBA4444"; case texture_format::cABGR4444: return "ABGR4444"; case texture_format::cRGBA_HALF: return "RGBA_HALF"; case texture_format::cRGB_HALF: return "RGB_HALF"; case texture_format::cRGB_9E5: return "RGB_9E5"; case texture_format::cASTC_LDR_5x4: return "ASTC_LDR_5x4"; case texture_format::cASTC_LDR_5x5: return "ASTC_LDR_5x5"; case texture_format::cASTC_LDR_6x5: return "ASTC_LDR_6x5"; case texture_format::cASTC_LDR_6x6: return "ASTC_LDR_6x6"; case texture_format::cASTC_LDR_8x5: return "ASTC_LDR_8x5"; case texture_format::cASTC_LDR_8x6: return "ASTC_LDR_8x6"; case texture_format::cASTC_LDR_10x5: return "ASTC_LDR_10x5"; case texture_format::cASTC_LDR_10x6: return "ASTC_LDR_10x6"; case texture_format::cASTC_LDR_8x8: return "ASTC_LDR_8x8"; case texture_format::cASTC_LDR_10x8: return "ASTC_LDR_10x8"; case texture_format::cASTC_LDR_10x10: return "ASTC_LDR_10x10"; case texture_format::cASTC_LDR_12x10: return "ASTC_LDR_12x10"; case texture_format::cASTC_LDR_12x12: return "ASTC_LDR_12x12"; default: break; } return "?"; } //------------------------------------------------------------------------------------------------ // ETC2 EAC void unpack_etc2_eac(const void* pBlock_bits, color_rgba* pPixels) { static_assert(sizeof(eac_a8_block) == 8, "sizeof(eac_a8_block) == 8"); const eac_a8_block* pBlock = static_cast(pBlock_bits); const int8_t* pTable = g_etc2_eac_tables[pBlock->m_table]; const uint64_t selector_bits = pBlock->get_selector_bits(); const int32_t base = pBlock->m_base; const int32_t mul = pBlock->m_multiplier; pPixels[0].a = clamp255(base + pTable[pBlock->get_selector(0, 0, selector_bits)] * mul); pPixels[1].a = clamp255(base + pTable[pBlock->get_selector(1, 0, selector_bits)] * mul); pPixels[2].a = clamp255(base + pTable[pBlock->get_selector(2, 0, selector_bits)] * mul); pPixels[3].a = clamp255(base + pTable[pBlock->get_selector(3, 0, selector_bits)] * mul); pPixels[4].a = clamp255(base + pTable[pBlock->get_selector(0, 1, selector_bits)] * mul); pPixels[5].a = clamp255(base + pTable[pBlock->get_selector(1, 1, selector_bits)] * mul); pPixels[6].a = clamp255(base + pTable[pBlock->get_selector(2, 1, selector_bits)] * mul); pPixels[7].a = clamp255(base + pTable[pBlock->get_selector(3, 1, selector_bits)] * mul); pPixels[8].a = clamp255(base + pTable[pBlock->get_selector(0, 2, selector_bits)] * mul); pPixels[9].a = clamp255(base + pTable[pBlock->get_selector(1, 2, selector_bits)] * mul); pPixels[10].a = clamp255(base + pTable[pBlock->get_selector(2, 2, selector_bits)] * mul); pPixels[11].a = clamp255(base + pTable[pBlock->get_selector(3, 2, selector_bits)] * mul); pPixels[12].a = clamp255(base + pTable[pBlock->get_selector(0, 3, selector_bits)] * mul); pPixels[13].a = clamp255(base + pTable[pBlock->get_selector(1, 3, selector_bits)] * mul); pPixels[14].a = clamp255(base + pTable[pBlock->get_selector(2, 3, selector_bits)] * mul); pPixels[15].a = clamp255(base + pTable[pBlock->get_selector(3, 3, selector_bits)] * mul); } //------------------------------------------------------------------------------------------------ // BC1 #if 0 struct bc1_block { enum { cTotalEndpointBytes = 2, cTotalSelectorBytes = 4 }; uint8_t m_low_color[cTotalEndpointBytes]; uint8_t m_high_color[cTotalEndpointBytes]; uint8_t m_selectors[cTotalSelectorBytes]; inline uint32_t get_high_color() const { return m_high_color[0] | (m_high_color[1] << 8U); } inline uint32_t get_low_color() const { return m_low_color[0] | (m_low_color[1] << 8U); } static void unpack_color(uint32_t c, uint32_t& r, uint32_t& g, uint32_t& b) { r = (c >> 11) & 31; g = (c >> 5) & 63; b = c & 31; r = (r << 3) | (r >> 2); g = (g << 2) | (g >> 4); b = (b << 3) | (b >> 2); } inline uint32_t get_selector(uint32_t x, uint32_t y) const { assert((x < 4U) && (y < 4U)); return (m_selectors[y] >> (x * 2)) & 3; } }; #endif bool unpack_bc1_nv(const void* pBlock_bits, color_rgba* pPixels, bool set_alpha) { static_assert(sizeof(basist::bc1_block) == 8, "sizeof(bc1_block) == 8"); const basist::bc1_block* pBlock = static_cast(pBlock_bits); const uint32_t l = pBlock->get_low_color(); const uint32_t h = pBlock->get_high_color(); color_rgba c[4]; int r0 = (l >> 11) & 31; int g0 = (l >> 5) & 63; int b0 = l & 31; int r1 = (h >> 11) & 31; int g1 = (h >> 5) & 63; int b1 = h & 31; c[0].b = (uint8_t)((3 * b0 * 22) / 8); c[0].g = (uint8_t)((g0 << 2) | (g0 >> 4)); c[0].r = (uint8_t)((3 * r0 * 22) / 8); c[0].a = 0xFF; c[1].r = (uint8_t)((3 * r1 * 22) / 8); c[1].g = (uint8_t)((g1 << 2) | (g1 >> 4)); c[1].b = (uint8_t)((3 * b1 * 22) / 8); c[1].a = 0xFF; int gdiff = c[1].g - c[0].g; bool used_punchthrough = false; if (l > h) { c[2].r = (uint8_t)(((2 * r0 + r1) * 22) / 8); c[2].g = (uint8_t)(((256 * c[0].g + gdiff / 4 + 128 + gdiff * 80) / 256)); c[2].b = (uint8_t)(((2 * b0 + b1) * 22) / 8); c[2].a = 0xFF; c[3].r = (uint8_t)(((2 * r1 + r0) * 22) / 8); c[3].g = (uint8_t)((256 * c[1].g - gdiff / 4 + 128 - gdiff * 80) / 256); c[3].b = (uint8_t)(((2 * b1 + b0) * 22) / 8); c[3].a = 0xFF; } else { c[2].r = (uint8_t)(((r0 + r1) * 33) / 8); c[2].g = (uint8_t)((256 * c[0].g + gdiff / 4 + 128 + gdiff * 128) / 256); c[2].b = (uint8_t)(((b0 + b1) * 33) / 8); c[2].a = 0xFF; c[3].set_noclamp_rgba(0, 0, 0, 0); used_punchthrough = true; } if (set_alpha) { for (uint32_t y = 0; y < 4; y++, pPixels += 4) { pPixels[0] = c[pBlock->get_selector(0, y)]; pPixels[1] = c[pBlock->get_selector(1, y)]; pPixels[2] = c[pBlock->get_selector(2, y)]; pPixels[3] = c[pBlock->get_selector(3, y)]; } } else { for (uint32_t y = 0; y < 4; y++, pPixels += 4) { pPixels[0].set_rgb(c[pBlock->get_selector(0, y)]); pPixels[1].set_rgb(c[pBlock->get_selector(1, y)]); pPixels[2].set_rgb(c[pBlock->get_selector(2, y)]); pPixels[3].set_rgb(c[pBlock->get_selector(3, y)]); } } return used_punchthrough; } static inline int interp_5_6_amd(int c0, int c1) { assert(c0 < 256 && c1 < 256); return (c0 * 43 + c1 * 21 + 32) >> 6; } static inline int interp_half_5_6_amd(int c0, int c1) { assert(c0 < 256 && c1 < 256); return (c0 + c1 + 1) >> 1; } bool unpack_bc1_amd(const void* pBlock_bits, color_rgba* pPixels, bool set_alpha) { const basist::bc1_block* pBlock = static_cast(pBlock_bits); const uint32_t l = pBlock->get_low_color(); const uint32_t h = pBlock->get_high_color(); color_rgba c[4]; uint32_t r0, g0, b0, r1, g1, b1; basist::bc1_block::unpack_color(l, r0, g0, b0); basist::bc1_block::unpack_color(h, r1, g1, b1); c[0].set_noclamp_rgba(r0, g0, b0, 255); c[1].set_noclamp_rgba(r1, g1, b1, 255); bool used_punchthrough = false; if (l > h) { c[2].set_noclamp_rgba(interp_5_6_amd(r0, r1), interp_5_6_amd(g0, g1), interp_5_6_amd(b0, b1), 255); c[3].set_noclamp_rgba(interp_5_6_amd(r1, r0), interp_5_6_amd(g1, g0), interp_5_6_amd(b1, b0), 255); } else { c[2].set_noclamp_rgba(interp_half_5_6_amd(r0, r1), interp_half_5_6_amd(g0, g1), interp_half_5_6_amd(b0, b1), 255); c[3].set_noclamp_rgba(0, 0, 0, 0); used_punchthrough = true; } if (set_alpha) { for (uint32_t y = 0; y < 4; y++, pPixels += 4) { pPixels[0] = c[pBlock->get_selector(0, y)]; pPixels[1] = c[pBlock->get_selector(1, y)]; pPixels[2] = c[pBlock->get_selector(2, y)]; pPixels[3] = c[pBlock->get_selector(3, y)]; } } else { for (uint32_t y = 0; y < 4; y++, pPixels += 4) { pPixels[0].set_rgb(c[pBlock->get_selector(0, y)]); pPixels[1].set_rgb(c[pBlock->get_selector(1, y)]); pPixels[2].set_rgb(c[pBlock->get_selector(2, y)]); pPixels[3].set_rgb(c[pBlock->get_selector(3, y)]); } } return used_punchthrough; } //------------------------------------------------------------------------------------------------ // ATC isn't officially documented, so I'm assuming these references: // http://www.guildsoftware.com/papers/2012.Converting.DXTC.to.ATC.pdf // https://github.com/Triang3l/S3TConv/blob/master/s3tconv_atitc.c // The paper incorrectly says the ATC lerp factors are 1/3 and 2/3, but they are actually 3/8 and 5/8. void unpack_atc(const void* pBlock_bits, color_rgba* pPixels) { const uint8_t* pBytes = static_cast(pBlock_bits); const uint16_t color0 = pBytes[0] | (pBytes[1] << 8U); const uint16_t color1 = pBytes[2] | (pBytes[3] << 8U); uint32_t sels = pBytes[4] | (pBytes[5] << 8U) | (pBytes[6] << 16U) | (pBytes[7] << 24U); const bool mode = (color0 & 0x8000) != 0; color_rgba c[4]; c[0].set((color0 >> 10) & 31, (color0 >> 5) & 31, color0 & 31, 255); c[0].r = (c[0].r << 3) | (c[0].r >> 2); c[0].g = (c[0].g << 3) | (c[0].g >> 2); c[0].b = (c[0].b << 3) | (c[0].b >> 2); c[3].set((color1 >> 11) & 31, (color1 >> 5) & 63, color1 & 31, 255); c[3].r = (c[3].r << 3) | (c[3].r >> 2); c[3].g = (c[3].g << 2) | (c[3].g >> 4); c[3].b = (c[3].b << 3) | (c[3].b >> 2); if (mode) { c[1].set(basisu::maximum(0, c[0].r - (c[3].r >> 2)), basisu::maximum(0, c[0].g - (c[3].g >> 2)), basisu::maximum(0, c[0].b - (c[3].b >> 2)), 255); c[2] = c[0]; c[0].set(0, 0, 0, 255); } else { c[1].r = (c[0].r * 5 + c[3].r * 3) >> 3; c[1].g = (c[0].g * 5 + c[3].g * 3) >> 3; c[1].b = (c[0].b * 5 + c[3].b * 3) >> 3; c[2].r = (c[0].r * 3 + c[3].r * 5) >> 3; c[2].g = (c[0].g * 3 + c[3].g * 5) >> 3; c[2].b = (c[0].b * 3 + c[3].b * 5) >> 3; } for (uint32_t i = 0; i < 16; i++) { const uint32_t s = sels & 3; pPixels[i] = c[s]; sels >>= 2; } } static inline int bc6h_sign_extend(int val, int bits) { assert((bits >= 1) && (bits < 32)); assert((val >= 0) && (val < (1 << bits))); return (val << (32 - bits)) >> (32 - bits); } static inline int bc6h_apply_delta(int base, int delta, int num_bits, int is_signed) { int bitmask = ((1 << num_bits) - 1); int v = (base + delta) & bitmask; return is_signed ? bc6h_sign_extend(v, num_bits) : v; } static int bc6h_dequantize(int val, int bits, int is_signed) { int result; if (is_signed) { if (bits >= 16) result = val; else { int s_flag = 0; if (val < 0) { s_flag = 1; val = -val; } if (val == 0) result = 0; else if (val >= ((1 << (bits - 1)) - 1)) result = 0x7FFF; else result = ((val << 15) + 0x4000) >> (bits - 1); if (s_flag) result = -result; } } else { if (bits >= 15) result = val; else if (!val) result = 0; else if (val == ((1 << bits) - 1)) result = 0xFFFF; else result = ((val << 16) + 0x8000) >> bits; } return result; } static inline int bc6h_interpolate(int a, int b, const uint8_t* pWeights, int index) { return (a * (64 - (int)pWeights[index]) + b * (int)pWeights[index] + 32) >> 6; } static inline basist::half_float bc6h_convert_to_half(int val, int is_signed) { if (!is_signed) { // scale by 31/64 return (basist::half_float)((val * 31) >> 6); } // scale by 31/32 val = (val < 0) ? -(((-val) * 31) >> 5) : (val * 31) >> 5; int s = 0; if (val < 0) { s = 0x8000; val = -val; } return (basist::half_float)(s | val); } static inline uint32_t bc6h_get_bits(uint32_t num_bits, uint64_t& l, uint64_t& h, uint32_t& total_bits) { assert((num_bits) && (num_bits <= 63)); uint32_t v = (uint32_t)(l & ((1U << num_bits) - 1U)); l >>= num_bits; l |= (h << (64U - num_bits)); h >>= num_bits; total_bits += num_bits; assert(total_bits <= 128); return v; } static inline uint32_t bc6h_reverse_bits(uint32_t v, uint32_t num_bits) { uint32_t res = 0; for (uint32_t i = 0; i < num_bits; i++) { uint32_t bit = (v & (1u << i)) != 0u; res |= (bit << (num_bits - 1u - i)); } return res; } static inline uint64_t bc6h_read_le_qword(const void* p) { const uint8_t* pSrc = static_cast(p); return ((uint64_t)read_le_dword(pSrc)) | (((uint64_t)read_le_dword(pSrc + sizeof(uint32_t))) << 32U); } bool unpack_bc6h(const void* pSrc_block, void* pDst_block, bool is_signed, uint32_t dest_pitch_in_halfs) { assert(dest_pitch_in_halfs >= 4 * 3); const uint32_t MAX_SUBSETS = 2, MAX_COMPS = 3; const uint8_t* pSrc = static_cast(pSrc_block); basist::half_float* pDst = static_cast(pDst_block); uint64_t blo = bc6h_read_le_qword(pSrc), bhi = bc6h_read_le_qword(pSrc + sizeof(uint64_t)); // Unpack mode const int mode = basist::g_bc6h_mode_lookup[blo & 31]; if (mode < 0) { for (int y = 0; y < 4; y++) { memset(pDst, 0, sizeof(basist::half_float) * 4); pDst += dest_pitch_in_halfs; } return false; } // Skip mode bits uint32_t total_bits_read = 0; bc6h_get_bits((mode < 2) ? 2 : 5, blo, bhi, total_bits_read); assert(mode < (int)basist::NUM_BC6H_MODES); const uint32_t num_subsets = (mode >= 10) ? 1 : 2; const bool is_mode_9_or_10 = (mode == 9) || (mode == 10); // Unpack endpoint components int comps[MAX_SUBSETS][MAX_COMPS][2] = { { { 0 } } }; // [subset][comp][l/h] int part_index = 0; uint32_t layout_index = 0; while (layout_index < basist::MAX_BC6H_LAYOUT_INDEX) { const basist::bc6h_bit_layout& layout = basist::g_bc6h_bit_layouts[mode][layout_index]; if (layout.m_comp < 0) break; const int subset = layout.m_index >> 1, lh_index = layout.m_index & 1; assert((layout.m_comp == 3) || ((subset >= 0) && (subset < (int)MAX_SUBSETS))); const int last_bit = layout.m_last_bit, first_bit = layout.m_first_bit; assert(last_bit >= 0); int& res = (layout.m_comp == 3) ? part_index : comps[subset][layout.m_comp][lh_index]; if (first_bit < 0) { res |= (bc6h_get_bits(1, blo, bhi, total_bits_read) << last_bit); } else { const int total_bits = iabs(last_bit - first_bit) + 1; const int bit_shift = basisu::minimum(first_bit, last_bit); int b = bc6h_get_bits(total_bits, blo, bhi, total_bits_read); if (last_bit < first_bit) b = bc6h_reverse_bits(b, total_bits); res |= (b << bit_shift); } layout_index++; } assert(layout_index != basist::MAX_BC6H_LAYOUT_INDEX); // Sign extend/dequantize endpoints const int num_sig_bits = basist::g_bc6h_mode_sig_bits[mode][0]; if (is_signed) { for (uint32_t comp = 0; comp < 3; comp++) comps[0][comp][0] = bc6h_sign_extend(comps[0][comp][0], num_sig_bits); } if (is_signed || !is_mode_9_or_10) { for (uint32_t subset = 0; subset < num_subsets; subset++) for (uint32_t comp = 0; comp < 3; comp++) for (uint32_t lh = (subset ? 0 : 1); lh < 2; lh++) comps[subset][comp][lh] = bc6h_sign_extend(comps[subset][comp][lh], basist::g_bc6h_mode_sig_bits[mode][1 + comp]); } if (!is_mode_9_or_10) { for (uint32_t subset = 0; subset < num_subsets; subset++) for (uint32_t comp = 0; comp < 3; comp++) for (uint32_t lh = (subset ? 0 : 1); lh < 2; lh++) comps[subset][comp][lh] = bc6h_apply_delta(comps[0][comp][0], comps[subset][comp][lh], num_sig_bits, is_signed); } for (uint32_t subset = 0; subset < num_subsets; subset++) for (uint32_t comp = 0; comp < 3; comp++) for (uint32_t lh = 0; lh < 2; lh++) comps[subset][comp][lh] = bc6h_dequantize(comps[subset][comp][lh], num_sig_bits, is_signed); // Now unpack weights and output texels const int weight_bits = (mode >= 10) ? 4 : 3; const uint8_t* pWeights = (mode >= 10) ? basist::g_bc6h_weight4 : basist::g_bc6h_weight3; dest_pitch_in_halfs -= 4 * 3; for (uint32_t y = 0; y < 4; y++) { for (uint32_t x = 0; x < 4; x++) { int subset = (num_subsets == 1) ? ((x | y) ? 0 : 0x80) : basist::g_bc6h_2subset_patterns[part_index][y][x]; const int num_bits = weight_bits + ((subset & 0x80) ? -1 : 0); subset &= 1; const int weight_index = bc6h_get_bits(num_bits, blo, bhi, total_bits_read); pDst[0] = bc6h_convert_to_half(bc6h_interpolate(comps[subset][0][0], comps[subset][0][1], pWeights, weight_index), is_signed); pDst[1] = bc6h_convert_to_half(bc6h_interpolate(comps[subset][1][0], comps[subset][1][1], pWeights, weight_index), is_signed); pDst[2] = bc6h_convert_to_half(bc6h_interpolate(comps[subset][2][0], comps[subset][2][1], pWeights, weight_index), is_signed); pDst += 3; } pDst += dest_pitch_in_halfs; } assert(total_bits_read == 128); return true; } //------------------------------------------------------------------------------------------------ // FXT1 (for fun, and because some modern Intel parts support it, and because a subset is like BC1) struct fxt1_block { union { struct { uint64_t m_t00 : 2; uint64_t m_t01 : 2; uint64_t m_t02 : 2; uint64_t m_t03 : 2; uint64_t m_t04 : 2; uint64_t m_t05 : 2; uint64_t m_t06 : 2; uint64_t m_t07 : 2; uint64_t m_t08 : 2; uint64_t m_t09 : 2; uint64_t m_t10 : 2; uint64_t m_t11 : 2; uint64_t m_t12 : 2; uint64_t m_t13 : 2; uint64_t m_t14 : 2; uint64_t m_t15 : 2; uint64_t m_t16 : 2; uint64_t m_t17 : 2; uint64_t m_t18 : 2; uint64_t m_t19 : 2; uint64_t m_t20 : 2; uint64_t m_t21 : 2; uint64_t m_t22 : 2; uint64_t m_t23 : 2; uint64_t m_t24 : 2; uint64_t m_t25 : 2; uint64_t m_t26 : 2; uint64_t m_t27 : 2; uint64_t m_t28 : 2; uint64_t m_t29 : 2; uint64_t m_t30 : 2; uint64_t m_t31 : 2; } m_lo; uint64_t m_lo_bits; uint8_t m_sels[8]; }; union { struct { #ifdef BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING // This is the format that 3DFX's DECOMP.EXE tool expects, which I'm assuming is what the actual 3DFX hardware wanted. // Unfortunately, color0/color1 and color2/color3 are flipped relative to the official OpenGL extension and Intel's documentation! uint64_t m_b1 : 5; uint64_t m_g1 : 5; uint64_t m_r1 : 5; uint64_t m_b0 : 5; uint64_t m_g0 : 5; uint64_t m_r0 : 5; uint64_t m_b3 : 5; uint64_t m_g3 : 5; uint64_t m_r3 : 5; uint64_t m_b2 : 5; uint64_t m_g2 : 5; uint64_t m_r2 : 5; #else // Intel's encoding, and the encoding in the OpenGL FXT1 spec. uint64_t m_b0 : 5; uint64_t m_g0 : 5; uint64_t m_r0 : 5; uint64_t m_b1 : 5; uint64_t m_g1 : 5; uint64_t m_r1 : 5; uint64_t m_b2 : 5; uint64_t m_g2 : 5; uint64_t m_r2 : 5; uint64_t m_b3 : 5; uint64_t m_g3 : 5; uint64_t m_r3 : 5; #endif uint64_t m_alpha : 1; uint64_t m_glsb : 2; uint64_t m_mode : 1; } m_hi; uint64_t m_hi_bits; }; }; static color_rgba expand_565(const color_rgba& c) { return color_rgba((c.r << 3) | (c.r >> 2), (c.g << 2) | (c.g >> 4), (c.b << 3) | (c.b >> 2), 255); } // We only support CC_MIXED non-alpha blocks here because that's the only mode the transcoder uses at the moment. bool unpack_fxt1(const void *p, color_rgba *pPixels) { const fxt1_block* pBlock = static_cast(p); if (pBlock->m_hi.m_mode == 0) return false; if (pBlock->m_hi.m_alpha == 1) return false; color_rgba colors[4]; colors[0].r = pBlock->m_hi.m_r0; colors[0].g = (uint8_t)((pBlock->m_hi.m_g0 << 1) | ((pBlock->m_lo.m_t00 >> 1) ^ (pBlock->m_hi.m_glsb & 1))); colors[0].b = pBlock->m_hi.m_b0; colors[0].a = 255; colors[1].r = pBlock->m_hi.m_r1; colors[1].g = (uint8_t)((pBlock->m_hi.m_g1 << 1) | (pBlock->m_hi.m_glsb & 1)); colors[1].b = pBlock->m_hi.m_b1; colors[1].a = 255; colors[2].r = pBlock->m_hi.m_r2; colors[2].g = (uint8_t)((pBlock->m_hi.m_g2 << 1) | ((pBlock->m_lo.m_t16 >> 1) ^ (pBlock->m_hi.m_glsb >> 1))); colors[2].b = pBlock->m_hi.m_b2; colors[2].a = 255; colors[3].r = pBlock->m_hi.m_r3; colors[3].g = (uint8_t)((pBlock->m_hi.m_g3 << 1) | (pBlock->m_hi.m_glsb >> 1)); colors[3].b = pBlock->m_hi.m_b3; colors[3].a = 255; for (uint32_t i = 0; i < 4; i++) colors[i] = expand_565(colors[i]); color_rgba block0_colors[4]; block0_colors[0] = colors[0]; block0_colors[1] = color_rgba((colors[0].r * 2 + colors[1].r + 1) / 3, (colors[0].g * 2 + colors[1].g + 1) / 3, (colors[0].b * 2 + colors[1].b + 1) / 3, 255); block0_colors[2] = color_rgba((colors[1].r * 2 + colors[0].r + 1) / 3, (colors[1].g * 2 + colors[0].g + 1) / 3, (colors[1].b * 2 + colors[0].b + 1) / 3, 255); block0_colors[3] = colors[1]; for (uint32_t i = 0; i < 16; i++) { const uint32_t sel = (pBlock->m_sels[i >> 2] >> ((i & 3) * 2)) & 3; const uint32_t x = i & 3; const uint32_t y = i >> 2; pPixels[x + y * 8] = block0_colors[sel]; } color_rgba block1_colors[4]; block1_colors[0] = colors[2]; block1_colors[1] = color_rgba((colors[2].r * 2 + colors[3].r + 1) / 3, (colors[2].g * 2 + colors[3].g + 1) / 3, (colors[2].b * 2 + colors[3].b + 1) / 3, 255); block1_colors[2] = color_rgba((colors[3].r * 2 + colors[2].r + 1) / 3, (colors[3].g * 2 + colors[2].g + 1) / 3, (colors[3].b * 2 + colors[2].b + 1) / 3, 255); block1_colors[3] = colors[3]; for (uint32_t i = 0; i < 16; i++) { const uint32_t sel = (pBlock->m_sels[4 + (i >> 2)] >> ((i & 3) * 2)) & 3; const uint32_t x = i & 3; const uint32_t y = i >> 2; pPixels[4 + x + y * 8] = block1_colors[sel]; } return true; } //------------------------------------------------------------------------------------------------ // PVRTC2 (non-interpolated, hard_flag=1 modulation=0 subset only!) struct pvrtc2_block { uint8_t m_modulation[4]; union { union { // Opaque mode: RGB colora=554 and colorb=555 struct { uint32_t m_mod_flag : 1; uint32_t m_blue_a : 4; uint32_t m_green_a : 5; uint32_t m_red_a : 5; uint32_t m_hard_flag : 1; uint32_t m_blue_b : 5; uint32_t m_green_b : 5; uint32_t m_red_b : 5; uint32_t m_opaque_flag : 1; } m_opaque_color_data; // Transparent mode: RGBA colora=4433 and colorb=4443 struct { uint32_t m_mod_flag : 1; uint32_t m_blue_a : 3; uint32_t m_green_a : 4; uint32_t m_red_a : 4; uint32_t m_alpha_a : 3; uint32_t m_hard_flag : 1; uint32_t m_blue_b : 4; uint32_t m_green_b : 4; uint32_t m_red_b : 4; uint32_t m_alpha_b : 3; uint32_t m_opaque_flag : 1; } m_trans_color_data; }; uint32_t m_color_data_bits; }; }; static color_rgba convert_rgb_555_to_888(const color_rgba& col) { return color_rgba((col[0] << 3) | (col[0] >> 2), (col[1] << 3) | (col[1] >> 2), (col[2] << 3) | (col[2] >> 2), 255); } static color_rgba convert_rgba_5554_to_8888(const color_rgba& col) { return color_rgba((col[0] << 3) | (col[0] >> 2), (col[1] << 3) | (col[1] >> 2), (col[2] << 3) | (col[2] >> 2), (col[3] << 4) | col[3]); } // PVRTC2 is currently limited to only what our transcoder outputs (non-interpolated, hard_flag=1 modulation=0). In this mode, PVRTC2 looks much like BC1/ATC. bool unpack_pvrtc2(const void *p, color_rgba *pPixels) { const pvrtc2_block* pBlock = static_cast(p); if ((!pBlock->m_opaque_color_data.m_hard_flag) || (pBlock->m_opaque_color_data.m_mod_flag)) { // This mode isn't supported by the transcoder, so we aren't bothering with it here. return false; } color_rgba colors[4]; if (pBlock->m_opaque_color_data.m_opaque_flag) { // colora=554 color_rgba color_a(pBlock->m_opaque_color_data.m_red_a, pBlock->m_opaque_color_data.m_green_a, (pBlock->m_opaque_color_data.m_blue_a << 1) | (pBlock->m_opaque_color_data.m_blue_a >> 3), 255); // colora=555 color_rgba color_b(pBlock->m_opaque_color_data.m_red_b, pBlock->m_opaque_color_data.m_green_b, pBlock->m_opaque_color_data.m_blue_b, 255); colors[0] = convert_rgb_555_to_888(color_a); colors[3] = convert_rgb_555_to_888(color_b); colors[1].set((colors[0].r * 5 + colors[3].r * 3) / 8, (colors[0].g * 5 + colors[3].g * 3) / 8, (colors[0].b * 5 + colors[3].b * 3) / 8, 255); colors[2].set((colors[0].r * 3 + colors[3].r * 5) / 8, (colors[0].g * 3 + colors[3].g * 5) / 8, (colors[0].b * 3 + colors[3].b * 5) / 8, 255); } else { // colora=4433 color_rgba color_a( (pBlock->m_trans_color_data.m_red_a << 1) | (pBlock->m_trans_color_data.m_red_a >> 3), (pBlock->m_trans_color_data.m_green_a << 1) | (pBlock->m_trans_color_data.m_green_a >> 3), (pBlock->m_trans_color_data.m_blue_a << 2) | (pBlock->m_trans_color_data.m_blue_a >> 1), pBlock->m_trans_color_data.m_alpha_a << 1); //colorb=4443 color_rgba color_b( (pBlock->m_trans_color_data.m_red_b << 1) | (pBlock->m_trans_color_data.m_red_b >> 3), (pBlock->m_trans_color_data.m_green_b << 1) | (pBlock->m_trans_color_data.m_green_b >> 3), (pBlock->m_trans_color_data.m_blue_b << 1) | (pBlock->m_trans_color_data.m_blue_b >> 3), (pBlock->m_trans_color_data.m_alpha_b << 1) | 1); colors[0] = convert_rgba_5554_to_8888(color_a); colors[3] = convert_rgba_5554_to_8888(color_b); } colors[1].set((colors[0].r * 5 + colors[3].r * 3) / 8, (colors[0].g * 5 + colors[3].g * 3) / 8, (colors[0].b * 5 + colors[3].b * 3) / 8, (colors[0].a * 5 + colors[3].a * 3) / 8); colors[2].set((colors[0].r * 3 + colors[3].r * 5) / 8, (colors[0].g * 3 + colors[3].g * 5) / 8, (colors[0].b * 3 + colors[3].b * 5) / 8, (colors[0].a * 3 + colors[3].a * 5) / 8); for (uint32_t i = 0; i < 16; i++) { const uint32_t sel = (pBlock->m_modulation[i >> 2] >> ((i & 3) * 2)) & 3; pPixels[i] = colors[sel]; } return true; } //------------------------------------------------------------------------------------------------ // ETC2 EAC R11 or RG11 struct etc2_eac_r11 { uint64_t m_base : 8; uint64_t m_table : 4; uint64_t m_mul : 4; uint64_t m_sels_0 : 8; uint64_t m_sels_1 : 8; uint64_t m_sels_2 : 8; uint64_t m_sels_3 : 8; uint64_t m_sels_4 : 8; uint64_t m_sels_5 : 8; uint64_t get_sels() const { return ((uint64_t)m_sels_0 << 40U) | ((uint64_t)m_sels_1 << 32U) | ((uint64_t)m_sels_2 << 24U) | ((uint64_t)m_sels_3 << 16U) | ((uint64_t)m_sels_4 << 8U) | m_sels_5; } void set_sels(uint64_t v) { m_sels_0 = (v >> 40U) & 0xFF; m_sels_1 = (v >> 32U) & 0xFF; m_sels_2 = (v >> 24U) & 0xFF; m_sels_3 = (v >> 16U) & 0xFF; m_sels_4 = (v >> 8U) & 0xFF; m_sels_5 = v & 0xFF; } }; struct etc2_eac_rg11 { etc2_eac_r11 m_c[2]; }; void unpack_etc2_eac_r(const void *p, color_rgba* pPixels, uint32_t c) { const etc2_eac_r11* pBlock = static_cast(p); const uint64_t sels = pBlock->get_sels(); const int base = (int)pBlock->m_base * 8 + 4; const int mul = pBlock->m_mul ? ((int)pBlock->m_mul * 8) : 1; const int table = (int)pBlock->m_table; for (uint32_t y = 0; y < 4; y++) { for (uint32_t x = 0; x < 4; x++) { const uint32_t shift = 45 - ((y + x * 4) * 3); const uint32_t sel = (uint32_t)((sels >> shift) & 7); int val = base + g_etc2_eac_tables[table][sel] * mul; val = clamp(val, 0, 2047); // Convert to 8-bits with rounding //pPixels[x + y * 4].m_comps[c] = static_cast((val * 255 + 1024) / 2047); pPixels[x + y * 4].m_comps[c] = static_cast((val * 255 + 1023) / 2047); } // x } // y } void unpack_etc2_eac_rg(const void* p, color_rgba* pPixels) { for (uint32_t c = 0; c < 2; c++) { const etc2_eac_r11* pBlock = &static_cast(p)->m_c[c]; unpack_etc2_eac_r(pBlock, pPixels, c); } } //------------------------------------------------------------------------------------------------ // UASTC void unpack_uastc(const void* p, color_rgba* pPixels) { basist::unpack_uastc(*static_cast(p), (basist::color32 *)pPixels, false); } // Unpacks to RGBA, R, RG, or A. LDR GPU texture formats only. // astc_srgb: if true, ASTC LDR formats are decoded in sRGB decode mode, otherwise L8. bool unpack_block(texture_format fmt, const void* pBlock, color_rgba* pPixels, bool astc_srgb) { switch (fmt) { case texture_format::cBC1: { basist::bcu::unpack_bc1(pBlock, reinterpret_cast(pPixels), true); break; } case texture_format::cBC1_NV: { unpack_bc1_nv(pBlock, pPixels, true); break; } case texture_format::cBC1_AMD: { unpack_bc1_amd(pBlock, pPixels, true); break; } case texture_format::cBC3: { // unpack_bc3 is void (always succeeds); fall through to the function's success return. basist::bcu::unpack_bc3(pBlock, reinterpret_cast(pPixels)); break; } case texture_format::cBC4: { // Unpack to R basist::bcu::unpack_bc4(pBlock, &pPixels[0].r, sizeof(color_rgba)); break; } case texture_format::cBC5: { basist::bcu::unpack_bc5(pBlock, reinterpret_cast(pPixels)); break; } case texture_format::cBC7: { return basist::bc7u::unpack_bc7(pBlock, reinterpret_cast(pPixels)); } // Full ETC2 color blocks (planar/T/H modes) is currently unsupported in basisu, but we do support ETC2 with alpha (using ETC1 for color) case texture_format::cETC2_RGB: case texture_format::cETC1: case texture_format::cETC1S: { return unpack_etc1(*static_cast(pBlock), pPixels); } case texture_format::cETC2_RGBA: { if (!unpack_etc1(static_cast(pBlock)[1], pPixels)) return false; unpack_etc2_eac(pBlock, pPixels); break; } case texture_format::cETC2_ALPHA: { // Unpack to A unpack_etc2_eac(pBlock, pPixels); break; } case texture_format::cBC6HSigned: case texture_format::cBC6HUnsigned: case texture_format::cASTC_HDR_4x4: case texture_format::cUASTC_HDR_4x4: case texture_format::cASTC_HDR_6x6: { // Can't unpack HDR blocks in unpack_block() because it returns 32bpp pixel data. assert(0); return false; } case texture_format::cASTC_LDR_4x4: case texture_format::cASTC_LDR_5x4: case texture_format::cASTC_LDR_5x5: case texture_format::cASTC_LDR_6x5: case texture_format::cASTC_LDR_6x6: case texture_format::cASTC_LDR_8x5: case texture_format::cASTC_LDR_8x6: case texture_format::cASTC_LDR_10x5: case texture_format::cASTC_LDR_10x6: case texture_format::cASTC_LDR_8x8: case texture_format::cASTC_LDR_10x8: case texture_format::cASTC_LDR_10x10: case texture_format::cASTC_LDR_12x10: case texture_format::cASTC_LDR_12x12: { const uint32_t block_width = get_block_width(fmt), block_height = get_block_height(fmt); assert(get_astc_ldr_texture_format(block_width, block_height) == fmt); assert(astc_helpers::is_valid_block_size(block_width, block_height)); // TODO: Allow caller to use the Android decoder, too. bool status = basisu_astc::astc::decompress_ldr(reinterpret_cast(pPixels), static_cast(pBlock), astc_srgb, block_width, block_height); assert(status); if (!status) return false; break; } case texture_format::cATC_RGB: { unpack_atc(pBlock, pPixels); break; } case texture_format::cATC_RGBA_INTERPOLATED_ALPHA: { unpack_atc(static_cast(pBlock) + 8, pPixels); basist::bcu::unpack_bc4(pBlock, &pPixels[0].a, sizeof(color_rgba)); break; } case texture_format::cFXT1_RGB: { unpack_fxt1(pBlock, pPixels); break; } case texture_format::cPVRTC2_4_RGBA: { unpack_pvrtc2(pBlock, pPixels); break; } case texture_format::cETC2_R11_EAC: { unpack_etc2_eac_r(static_cast(pBlock), pPixels, 0); break; } case texture_format::cETC2_RG11_EAC: { unpack_etc2_eac_rg(pBlock, pPixels); break; } case texture_format::cUASTC4x4: { unpack_uastc(pBlock, pPixels); break; } default: { assert(0); // TODO return false; } } return true; } bool unpack_block_hdr(texture_format fmt, const void* pBlock, vec4F* pPixels) { switch (fmt) { case texture_format::cASTC_HDR_6x6: { #if BASISU_USE_GOOGLE_ASTC_DECODER bool status = basisu_astc::astc::decompress_hdr(&pPixels[0][0], (uint8_t*)pBlock, 6, 6); assert(status); if (!status) return false; #else // Use our decoder basist::half_float half_block[6 * 6][4]; astc_helpers::log_astc_block log_blk; if (!astc_helpers::unpack_block(pBlock, log_blk, 6, 6)) return false; if (!astc_helpers::decode_block(log_blk, half_block, 6, 6, astc_helpers::cDecodeModeHDR16)) return false; for (uint32_t p = 0; p < (6 * 6); p++) { pPixels[p][0] = basist::half_to_float(half_block[p][0]); pPixels[p][1] = basist::half_to_float(half_block[p][1]); pPixels[p][2] = basist::half_to_float(half_block[p][2]); pPixels[p][3] = basist::half_to_float(half_block[p][3]); } #endif return true; } case texture_format::cASTC_HDR_4x4: case texture_format::cUASTC_HDR_4x4: { #if BASISU_USE_GOOGLE_ASTC_DECODER // Use Google's decoder bool status = basisu_astc::astc::decompress_hdr(&pPixels[0][0], (uint8_t*)pBlock, 4, 4); assert(status); if (!status) return false; #else // Use our decoder basist::half_float half_block[16][4]; astc_helpers::log_astc_block log_blk; if (!astc_helpers::unpack_block(pBlock, log_blk, 4, 4)) return false; if (!astc_helpers::decode_block(log_blk, half_block, 4, 4, astc_helpers::cDecodeModeHDR16)) return false; for (uint32_t p = 0; p < 16; p++) { pPixels[p][0] = basist::half_to_float(half_block[p][0]); pPixels[p][1] = basist::half_to_float(half_block[p][1]); pPixels[p][2] = basist::half_to_float(half_block[p][2]); pPixels[p][3] = basist::half_to_float(half_block[p][3]); } //memset(pPixels, 0, sizeof(vec4F) * 16); #endif return true; } case texture_format::cBC6HSigned: case texture_format::cBC6HUnsigned: { basist::half_float half_block[16][3]; unpack_bc6h(pBlock, half_block, fmt == texture_format::cBC6HSigned); for (uint32_t p = 0; p < 16; p++) { pPixels[p][0] = basist::half_to_float(half_block[p][0]); pPixels[p][1] = basist::half_to_float(half_block[p][1]); pPixels[p][2] = basist::half_to_float(half_block[p][2]); pPixels[p][3] = 1.0f; } return true; } default: { break; } } assert(0); return false; } bool gpu_image::unpack(image& img, bool astc_srgb) const { img.resize(get_pixel_width(), get_pixel_height()); img.set_all(g_black_color); if (!img.get_width() || !img.get_height()) return true; if ((m_fmt == texture_format::cPVRTC1_4_RGB) || (m_fmt == texture_format::cPVRTC1_4_RGBA)) { pvrtc4_image pi(m_width, m_height); if (get_total_blocks() != pi.get_total_blocks()) return false; memcpy((void *)&pi.get_blocks()[0], (const void *)get_ptr(), get_size_in_bytes()); pi.deswizzle(); pi.unpack_all_pixels(img); return true; } assert((m_block_width <= cMaxBlockSize) && (m_block_height <= cMaxBlockSize)); color_rgba pixels[cMaxBlockSize * cMaxBlockSize]; // Notice here we default all texels to (0,0,0,255) - some block unpackers like BC4/5 only write certain channels. for (uint32_t i = 0; i < cMaxBlockSize * cMaxBlockSize; i++) pixels[i] = g_black_color; bool success = true; for (uint32_t by = 0; by < m_blocks_y; by++) { for (uint32_t bx = 0; bx < m_blocks_x; bx++) { const void* pBlock = get_block_ptr(bx, by); if (!unpack_block(m_fmt, pBlock, pixels, astc_srgb)) success = false; img.set_block_clipped(pixels, bx * m_block_width, by * m_block_height, m_block_width, m_block_height); } // bx } // by return success; } bool gpu_image::unpack_hdr(imagef& img) const { if ((m_fmt != texture_format::cASTC_HDR_4x4) && (m_fmt != texture_format::cUASTC_HDR_4x4) && (m_fmt != texture_format::cASTC_HDR_6x6) && (m_fmt != texture_format::cBC6HUnsigned) && (m_fmt != texture_format::cBC6HSigned)) { // Can't call on LDR images, at least currently. (Could unpack the LDR data and convert to float.) assert(0); return false; } img.resize(get_pixel_width(), get_pixel_height()); img.set_all(vec4F(0.0f)); if (!img.get_width() || !img.get_height()) return true; assert((m_block_width <= cMaxBlockSize) && (m_block_height <= cMaxBlockSize)); vec4F pixels[cMaxBlockSize * cMaxBlockSize]; clear_obj(pixels); bool success = true; for (uint32_t by = 0; by < m_blocks_y; by++) { for (uint32_t bx = 0; bx < m_blocks_x; bx++) { const void* pBlock = get_block_ptr(bx, by); if (!unpack_block_hdr(m_fmt, pBlock, pixels)) success = false; img.set_block_clipped(pixels, bx * m_block_width, by * m_block_height, m_block_width, m_block_height); } // bx } // by return success; } // KTX1 texture file writing static const uint8_t g_ktx_file_id[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A }; // KTX/GL enums enum { KTX_ENDIAN = 0x04030201, KTX_OPPOSITE_ENDIAN = 0x01020304, KTX_ETC1_RGB8_OES = 0x8D64, KTX_RED = 0x1903, KTX_RG = 0x8227, KTX_RGB = 0x1907, KTX_RGBA = 0x1908, KTX_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, KTX_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, KTX_COMPRESSED_RED_RGTC1_EXT = 0x8DBB, KTX_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD, KTX_COMPRESSED_RGB8_ETC2 = 0x9274, KTX_COMPRESSED_RGBA8_ETC2_EAC = 0x9278, KTX_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C, KTX_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D, KTX_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E, KTX_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F, // sRGB GL enums, emitted when exporting an sRGB source (EXT_texture_sRGB / ETC2 / BPTC). // BC7's sRGB enum is KTX_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D, already defined above. KTX_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, // BC1 RGB, sRGB KTX_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F, // BC3, sRGB KTX_COMPRESSED_SRGB8_ETC2 = 0x9275, // ETC2 RGB, sRGB KTX_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279, // ETC2 RGBA, sRGB KTX_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55, // PVRTC1 4bpp RGB, sRGB (EXT_pvrtc_sRGB) KTX_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57, // PVRTC1 4bpp RGBA, sRGB (EXT_pvrtc_sRGB) KTX_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00, KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02, KTX_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0, KTX_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1, KTX_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2, KTX_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3, KTX_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4, KTX_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5, KTX_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6, KTX_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7, KTX_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8, KTX_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9, KTX_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA, KTX_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB, KTX_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC, KTX_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC, KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD, KTX_COMPRESSED_RGBA_UASTC_4x4_KHR = 0x94CC, // TODO - Use proper value! KTX_ATC_RGB_AMD = 0x8C92, KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE, KTX_COMPRESSED_RGB_FXT1_3DFX = 0x86B0, KTX_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, KTX_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138, KTX_COMPRESSED_R11_EAC = 0x9270, KTX_COMPRESSED_RG11_EAC = 0x9272 }; struct ktx_header { uint8_t m_identifier[12]; packed_uint<4> m_endianness; packed_uint<4> m_glType; packed_uint<4> m_glTypeSize; packed_uint<4> m_glFormat; packed_uint<4> m_glInternalFormat; packed_uint<4> m_glBaseInternalFormat; packed_uint<4> m_pixelWidth; packed_uint<4> m_pixelHeight; packed_uint<4> m_pixelDepth; packed_uint<4> m_numberOfArrayElements; packed_uint<4> m_numberOfFaces; packed_uint<4> m_numberOfMipmapLevels; packed_uint<4> m_bytesOfKeyValueData; void clear() { clear_obj(*this); } }; // Input is a texture array of mipmapped gpu_image's: gpu_images[array_index][level_index] bool create_ktx_texture_file(uint8_vec &ktx_data, const basisu::vector& gpu_images, bool cubemap_flag, bool astc_srgb_flag) { if (!gpu_images.size()) { assert(0); return false; } uint32_t width = 0, height = 0, total_levels = 0; basisu::texture_format fmt = texture_format::cInvalidTextureFormat; // Sanity check the input if (cubemap_flag) { if ((gpu_images.size() % 6) != 0) { assert(0); return false; } } for (uint32_t array_index = 0; array_index < gpu_images.size(); array_index++) { const gpu_image_vec &levels = gpu_images[array_index]; if (!levels.size()) { // Empty mip chain assert(0); return false; } if (!array_index) { width = levels[0].get_pixel_width(); height = levels[0].get_pixel_height(); total_levels = (uint32_t)levels.size(); fmt = levels[0].get_format(); } else { if ((width != levels[0].get_pixel_width()) || (height != levels[0].get_pixel_height()) || (total_levels != levels.size())) { // All cubemap/texture array faces must be the same dimension assert(0); return false; } } for (uint32_t level_index = 0; level_index < levels.size(); level_index++) { if (level_index) { if ( (levels[level_index].get_pixel_width() != maximum(1, levels[0].get_pixel_width() >> level_index)) || (levels[level_index].get_pixel_height() != maximum(1, levels[0].get_pixel_height() >> level_index)) ) { // Malformed mipmap chain assert(0); return false; } } if (fmt != levels[level_index].get_format()) { // All input textures must use the same GPU format assert(0); return false; } } } uint32_t internal_fmt = KTX_ETC1_RGB8_OES, base_internal_fmt = KTX_RGB; switch (fmt) { case texture_format::cBC1: case texture_format::cBC1_NV: case texture_format::cBC1_AMD: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGB_S3TC_DXT1_EXT : KTX_COMPRESSED_SRGB_S3TC_DXT1_EXT; break; } case texture_format::cBC3: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_S3TC_DXT5_EXT : KTX_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; base_internal_fmt = KTX_RGBA; break; } case texture_format::cBC4: { internal_fmt = KTX_COMPRESSED_RED_RGTC1_EXT;// KTX_COMPRESSED_LUMINANCE_LATC1_EXT; base_internal_fmt = KTX_RED; break; } case texture_format::cBC5: { internal_fmt = KTX_COMPRESSED_RED_GREEN_RGTC2_EXT; base_internal_fmt = KTX_RG; break; } case texture_format::cETC1: case texture_format::cETC1S: { // ETC1 has no sRGB GL enum; it is always written as linear ETC1, never // relabeled as ETC2. internal_fmt = KTX_ETC1_RGB8_OES; break; } case texture_format::cETC2_RGB: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGB8_ETC2 : KTX_COMPRESSED_SRGB8_ETC2; break; } case texture_format::cETC2_RGBA: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA8_ETC2_EAC : KTX_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; base_internal_fmt = KTX_RGBA; break; } case texture_format::cBC6HSigned: { internal_fmt = KTX_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; base_internal_fmt = KTX_RGB; break; } case texture_format::cBC6HUnsigned: { internal_fmt = KTX_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; base_internal_fmt = KTX_RGB; break; } case texture_format::cBC7: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_BPTC_UNORM : KTX_COMPRESSED_SRGB_ALPHA_BPTC_UNORM; base_internal_fmt = KTX_RGBA; break; } case texture_format::cPVRTC1_4_RGB: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : KTX_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT; break; } case texture_format::cPVRTC1_4_RGBA: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : KTX_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_HDR_6x6: { internal_fmt = KTX_COMPRESSED_RGBA_ASTC_6x6_KHR; // RGBA is correct: ASTC HDR can have alpha, and the RGBA ASTC token's base format is RGBA. base_internal_fmt = KTX_RGBA; break; } // We use different enums for HDR vs. LDR ASTC, but internally they are both just ASTC. case texture_format::cASTC_HDR_4x4: case texture_format::cUASTC_HDR_4x4: // UASTC_HDR 4x4 is just HDR-only ASTC { internal_fmt = KTX_COMPRESSED_RGBA_ASTC_4x4_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_4x4: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_4x4_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_5x4: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_5x4_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_5x5: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_5x5_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_6x5: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_6x5_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_6x6: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_6x6_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_8x5: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_8x5_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_8x6: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_8x6_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_10x5: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_10x5_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_10x6: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_10x6_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_8x8: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_8x8_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_10x8: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_10x8_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_10x10: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_10x10_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_12x10: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_12x10_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cASTC_LDR_12x12: { internal_fmt = !astc_srgb_flag ? KTX_COMPRESSED_RGBA_ASTC_12x12_KHR : KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cATC_RGB: { internal_fmt = KTX_ATC_RGB_AMD; break; } case texture_format::cATC_RGBA_INTERPOLATED_ALPHA: { internal_fmt = KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD; base_internal_fmt = KTX_RGBA; break; } case texture_format::cETC2_R11_EAC: { internal_fmt = KTX_COMPRESSED_R11_EAC; base_internal_fmt = KTX_RED; break; } case texture_format::cETC2_RG11_EAC: { internal_fmt = KTX_COMPRESSED_RG11_EAC; base_internal_fmt = KTX_RG; break; } case texture_format::cUASTC4x4: { internal_fmt = KTX_COMPRESSED_RGBA_UASTC_4x4_KHR; base_internal_fmt = KTX_RGBA; break; } case texture_format::cFXT1_RGB: { internal_fmt = KTX_COMPRESSED_RGB_FXT1_3DFX; break; } case texture_format::cPVRTC2_4_RGBA: { internal_fmt = KTX_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG; base_internal_fmt = KTX_RGBA; break; } default: { // TODO assert(0); return false; } } ktx_header header; header.clear(); memcpy(&header.m_identifier, g_ktx_file_id, sizeof(g_ktx_file_id)); header.m_endianness = KTX_ENDIAN; header.m_pixelWidth = width; header.m_pixelHeight = height; header.m_glTypeSize = 1; header.m_glInternalFormat = internal_fmt; header.m_glBaseInternalFormat = base_internal_fmt; header.m_numberOfArrayElements = (uint32_t)(cubemap_flag ? (gpu_images.size() / 6) : gpu_images.size()); if (header.m_numberOfArrayElements == 1) header.m_numberOfArrayElements = 0; header.m_numberOfMipmapLevels = total_levels; header.m_numberOfFaces = cubemap_flag ? 6 : 1; append_vector(ktx_data, (uint8_t*)&header, sizeof(header)); fmt_debug_printf("create_ktx_texture_file: {}x{}, astc_srgb_flag: {}, basis::texture_format: {}, internalFormat: {}, baseInternalFormat: {}, arrayElements: {}, faces: {}, mipLevels: {}\n", width, height, astc_srgb_flag, (uint32_t)fmt, (uint32_t)header.m_glInternalFormat, (uint32_t)header.m_glBaseInternalFormat, (uint32_t)header.m_numberOfArrayElements, (uint32_t)header.m_numberOfFaces, (uint32_t)header.m_numberOfMipmapLevels); for (uint32_t level_index = 0; level_index < total_levels; level_index++) { uint32_t img_size = gpu_images[0][level_index].get_size_in_bytes(); if ((header.m_numberOfFaces == 1) || (header.m_numberOfArrayElements > 1)) { img_size = img_size * header.m_numberOfFaces * maximum(1, header.m_numberOfArrayElements); } assert(img_size && ((img_size & 3) == 0)); packed_uint<4> packed_img_size(img_size); append_vector(ktx_data, (uint8_t*)&packed_img_size, sizeof(packed_img_size)); uint32_t bytes_written = 0; (void)bytes_written; for (uint32_t array_index = 0; array_index < maximum(1, header.m_numberOfArrayElements); array_index++) { for (uint32_t face_index = 0; face_index < header.m_numberOfFaces; face_index++) { const gpu_image& img = gpu_images[cubemap_flag ? (array_index * 6 + face_index) : array_index][level_index]; append_vector(ktx_data, (uint8_t*)img.get_ptr(), img.get_size_in_bytes()); bytes_written += img.get_size_in_bytes(); } } // array_index } // level_index return true; } bool does_dds_support_format(texture_format fmt) { switch (fmt) { case texture_format::cBC1_NV: case texture_format::cBC1_AMD: case texture_format::cBC1: case texture_format::cBC3: case texture_format::cBC4: case texture_format::cBC5: case texture_format::cBC6HSigned: case texture_format::cBC6HUnsigned: case texture_format::cBC7: return true; default: break; } return false; } // Only supports the basic DirectX BC texture formats. // gpu_images array is: [face/layer][mipmap level] // For cubemap arrays, # of face/layers must be a multiple of 6. // Accepts 2D, 2D mipmapped, 2D array, 2D array mipmapped // and cubemap, cubemap mipmapped, and cubemap array mipmapped. bool write_dds_file(uint8_vec &dds_data, const basisu::vector& gpu_images, bool cubemap_flag, bool use_srgb_format) { if (!gpu_images.size()) { assert(0); return false; } // Sanity check the input uint32_t slices = 1; if (cubemap_flag) { if ((gpu_images.size() % 6) != 0) { assert(0); return false; } slices = gpu_images.size_u32() / 6; } else { slices = gpu_images.size_u32(); } uint32_t width = 0, height = 0, total_levels = 0; basisu::texture_format fmt = texture_format::cInvalidTextureFormat; // Sanity check the input for consistent # of dimensions and mip levels for (uint32_t array_index = 0; array_index < gpu_images.size(); array_index++) { const gpu_image_vec& levels = gpu_images[array_index]; if (!levels.size()) { // Empty mip chain assert(0); return false; } if (!array_index) { width = levels[0].get_pixel_width(); height = levels[0].get_pixel_height(); total_levels = (uint32_t)levels.size(); fmt = levels[0].get_format(); } else { if ((width != levels[0].get_pixel_width()) || (height != levels[0].get_pixel_height()) || (total_levels != levels.size())) { // All cubemap/texture array faces must be the same dimension assert(0); return false; } } for (uint32_t level_index = 0; level_index < levels.size(); level_index++) { if (level_index) { if ((levels[level_index].get_pixel_width() != maximum(1, levels[0].get_pixel_width() >> level_index)) || (levels[level_index].get_pixel_height() != maximum(1, levels[0].get_pixel_height() >> level_index))) { // Malformed mipmap chain assert(0); return false; } } if (fmt != levels[level_index].get_format()) { // All input textures must use the same GPU format assert(0); return false; } } } // No mipmap levels if (!total_levels) { assert(0); return false; } // Create the DDS mipmap level data uint8_vec mipmaps[32]; // See https://learn.microsoft.com/en-us/windows/win32/direct3ddds/dds-file-layout-for-cubic-environment-maps // DDS cubemap organization is cubemap face 0 followed by all mips, then cubemap face 1 followed by all mips, etc. // Unfortunately tinydds.h's writer doesn't handle this case correctly, so we work around it here. // This also applies with 2D texture arrays, too. RenderDoc and ddsview (DirectXTex) views each type (cubemap array and 2D texture array) correctly. // Also see "Using Texture Arrays in Direct3D 10/11": // https://learn.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide for (uint32_t array_index = 0; array_index < gpu_images.size(); array_index++) { const gpu_image_vec& levels = gpu_images[array_index]; for (uint32_t level_index = 0; level_index < levels.size(); level_index++) { append_vector(mipmaps[0], (uint8_t*)levels[level_index].get_ptr(), levels[level_index].get_size_in_bytes()); } // level_index } // array_index #if 0 // This organization, required by tinydds.h's API, is wrong. { for (uint32_t array_index = 0; array_index < gpu_images.size(); array_index++) { const gpu_image_vec& levels = gpu_images[array_index]; for (uint32_t level_index = 0; level_index < levels.size(); level_index++) { append_vector(mipmaps[level_index], (uint8_t*)levels[level_index].get_ptr(), levels[level_index].get_size_in_bytes()); } // level_index } // array_index } #endif // Write DDS file using tinydds TinyDDS_WriteCallbacks cbs; cbs.error = [](void* user, char const* msg) { BASISU_NOTE_UNUSED(user); fprintf(stderr, "tinydds: %s\n", msg); }; cbs.alloc = [](void* user, size_t size) -> void* { BASISU_NOTE_UNUSED(user); return malloc(size); }; cbs.free = [](void* user, void* memory) { BASISU_NOTE_UNUSED(user); free(memory); }; cbs.write = [](void* user, void const* buffer, size_t byteCount) { BASISU_NOTE_UNUSED(user); uint8_vec* pVec = (uint8_vec*)user; append_vector(*pVec, (const uint8_t*)buffer, byteCount); }; uint32_t mipmap_sizes[32]; const void* mipmap_ptrs[32]; clear_obj(mipmap_sizes); clear_obj(mipmap_ptrs); assert(total_levels < 32); for (uint32_t i = 0; i < total_levels; i++) { mipmap_sizes[i] = mipmaps[i].size_in_bytes_u32(); mipmap_ptrs[i] = mipmaps[i].get_ptr(); } // Select tinydds texture format uint32_t tinydds_fmt = 0; switch (fmt) { case texture_format::cBC1_NV: case texture_format::cBC1_AMD: case texture_format::cBC1: tinydds_fmt = use_srgb_format ? TDDS_BC1_RGBA_SRGB_BLOCK : TDDS_BC1_RGBA_UNORM_BLOCK; break; case texture_format::cBC3: tinydds_fmt = use_srgb_format ? TDDS_BC3_SRGB_BLOCK : TDDS_BC3_UNORM_BLOCK; break; case texture_format::cBC4: tinydds_fmt = TDDS_BC4_UNORM_BLOCK; break; case texture_format::cBC5: tinydds_fmt = TDDS_BC5_UNORM_BLOCK; break; case texture_format::cBC6HSigned: tinydds_fmt = TDDS_BC6H_SFLOAT_BLOCK; break; case texture_format::cBC6HUnsigned: tinydds_fmt = TDDS_BC6H_UFLOAT_BLOCK; break; case texture_format::cBC7: tinydds_fmt = use_srgb_format ? TDDS_BC7_SRGB_BLOCK : TDDS_BC7_UNORM_BLOCK; break; default: { fprintf(stderr, "Warning: Unsupported format in write_dds_file().\n"); return false; } } // Note DirectXTex's DDSView doesn't handle odd sizes textures correctly. RenderDoc loads them fine, however. fmt_debug_printf("write_dds_file: {}x{}, basis::texture_format: {}, tinydds_fmt: {}, slices: {}, mipLevels: {}, cubemap_flag: {}, use_srgb_format: {}\n", width, height, (uint32_t)fmt, tinydds_fmt, slices, total_levels, cubemap_flag, use_srgb_format); bool status = TinyDDS_WriteImage(&cbs, &dds_data, width, height, 1, slices, total_levels, (TinyDDS_Format)tinydds_fmt, cubemap_flag, true, mipmap_sizes, mipmap_ptrs); if (!status) { fprintf(stderr, "write_dds_file: Failed creating DDS file\n"); return false; } return true; } bool write_dds_file(const char* pFilename, const basisu::vector& gpu_images, bool cubemap_flag, bool use_srgb_format) { uint8_vec dds_data; if (!write_dds_file(dds_data, gpu_images, cubemap_flag, use_srgb_format)) return false; if (!write_vec_to_file(pFilename, dds_data)) { fprintf(stderr, "write_dds_file: Failed writing DDS file data\n"); return false; } return true; } static uint32_t mipmap_reduce(uint32_t value, uint32_t level) { for (uint32_t i = 0; i < level; i++) { if (value <= 1u) return 1; value = value >> 1u; } return value; } bool read_uncompressed_dds_file(const char* pFilename, basisu::vector &ldr_mips, basisu::vector& hdr_mips) { const uint32_t MAX_IMAGE_DIM = 16384; TinyDDS_Callbacks cbs; cbs.errorFn = [](void* user, char const* msg) { BASISU_NOTE_UNUSED(user); fprintf(stderr, "tinydds: %s\n", msg); }; cbs.allocFn = [](void* user, size_t size) -> void* { BASISU_NOTE_UNUSED(user); return malloc(size); }; cbs.freeFn = [](void* user, void* memory) { BASISU_NOTE_UNUSED(user); free(memory); }; cbs.readFn = [](void* user, void* buffer, size_t byteCount) -> size_t { return (size_t)fread(buffer, 1, byteCount, (FILE*)user); }; #ifdef _MSC_VER cbs.seekFn = [](void* user, int64_t ofs) -> bool { return _fseeki64((FILE*)user, ofs, SEEK_SET) == 0; }; cbs.tellFn = [](void* user) -> int64_t { return _ftelli64((FILE*)user); }; #else cbs.seekFn = [](void* user, int64_t ofs) -> bool { return fseek((FILE*)user, (long)ofs, SEEK_SET) == 0; }; cbs.tellFn = [](void* user) -> int64_t { return (int64_t)ftell((FILE*)user); }; #endif FILE* pFile = fopen_safe(pFilename, "rb"); if (!pFile) { error_printf("Can't open .DDS file \"%s\"\n", pFilename); return false; } // These are the formats AMD Compressonator supports in its UI. enum dds_fmt { cRGBA32, cRGBA_HALF, cRGBA_FLOAT }; bool status = false; dds_fmt fmt = cRGBA32; uint32_t width = 0, height = 0; bool hdr_flag = false; TinyDDS_Format tfmt = TDDS_UNDEFINED; TinyDDS_ContextHandle ctx = TinyDDS_CreateContext(&cbs, pFile); if (!ctx) goto failure; status = TinyDDS_ReadHeader(ctx); if (!status) { error_printf("Failed parsing DDS header in file \"%s\"\n", pFilename); goto failure; } if ((!TinyDDS_Is2D(ctx)) || (TinyDDS_ArraySlices(ctx) > 1) || (TinyDDS_IsCubemap(ctx))) { error_printf("Unsupported DDS texture type in file \"%s\"\n", pFilename); goto failure; } width = TinyDDS_Width(ctx); height = TinyDDS_Height(ctx); if (!width || !height) { error_printf("DDS texture dimensions invalid in file \"%s\"\n", pFilename); goto failure; } if ((width > MAX_IMAGE_DIM) || (height > MAX_IMAGE_DIM)) { error_printf("DDS texture dimensions too large in file \"%s\"\n", pFilename); goto failure; } tfmt = TinyDDS_GetFormat(ctx); switch (tfmt) { case TDDS_R8G8B8A8_SRGB: case TDDS_R8G8B8A8_UNORM: case TDDS_B8G8R8A8_SRGB: case TDDS_B8G8R8A8_UNORM: fmt = cRGBA32; break; case TDDS_R16G16B16A16_SFLOAT: fmt = cRGBA_HALF; hdr_flag = true; break; case TDDS_R32G32B32A32_SFLOAT: fmt = cRGBA_FLOAT; hdr_flag = true; break; default: error_printf("File \"%s\" has an unsupported DDS texture format (only supports RGBA/BGRA 32bpp, RGBA HALF float, or RGBA FLOAT)\n", pFilename); goto failure; } if (hdr_flag) hdr_mips.resize(TinyDDS_NumberOfMipmaps(ctx)); else ldr_mips.resize(TinyDDS_NumberOfMipmaps(ctx)); for (uint32_t level = 0; level < TinyDDS_NumberOfMipmaps(ctx); level++) { const uint32_t level_width = mipmap_reduce(width, level); const uint32_t level_height = mipmap_reduce(height, level); const uint32_t total_level_texels = level_width * level_height; const void* pImage = TinyDDS_ImageRawData(ctx, level); const uint32_t image_size = TinyDDS_ImageSize(ctx, level); if (fmt == cRGBA32) { ldr_mips[level].resize(level_width, level_height); if ((ldr_mips[level].get_total_pixels() * sizeof(uint32_t) != image_size)) { assert(0); goto failure; } memcpy(ldr_mips[level].get_ptr(), pImage, image_size); if ((tfmt == TDDS_B8G8R8A8_SRGB) || (tfmt == TDDS_B8G8R8A8_UNORM)) { // Swap R and B components. uint32_t *pTexels = (uint32_t *)ldr_mips[level].get_ptr(); for (uint32_t i = 0; i < total_level_texels; i++) { const uint32_t v = pTexels[i]; const uint32_t r = (v >> 16) & 0xFF; const uint32_t b = v & 0xFF; pTexels[i] = r | (b << 16) | (v & 0xFF00FF00); } } } else if (fmt == cRGBA_FLOAT) { hdr_mips[level].resize(level_width, level_height); if ((hdr_mips[level].get_total_pixels() * sizeof(float) * 4 != image_size)) { assert(0); goto failure; } memcpy((void *)hdr_mips[level].get_ptr(), pImage, image_size); } else if (fmt == cRGBA_HALF) { hdr_mips[level].resize(level_width, level_height); if ((hdr_mips[level].get_total_pixels() * sizeof(basist::half_float) * 4 != image_size)) { assert(0); goto failure; } // Unpack half to float. const basist::half_float* pSrc_comps = static_cast(pImage); vec4F* pDst_texels = hdr_mips[level].get_ptr(); for (uint32_t i = 0; i < total_level_texels; i++) { (*pDst_texels)[0] = basist::half_to_float(pSrc_comps[0]); (*pDst_texels)[1] = basist::half_to_float(pSrc_comps[1]); (*pDst_texels)[2] = basist::half_to_float(pSrc_comps[2]); (*pDst_texels)[3] = basist::half_to_float(pSrc_comps[3]); pSrc_comps += 4; pDst_texels++; } // y } } // level TinyDDS_DestroyContext(ctx); fclose(pFile); return true; failure: if (ctx) TinyDDS_DestroyContext(ctx); if (pFile) fclose(pFile); return false; } bool write_compressed_texture_file(const char* pFilename, const basisu::vector& g, bool cubemap_flag, bool use_srgb_format) { std::string extension(string_tolower(string_get_extension(pFilename))); uint8_vec filedata; if (extension == "ktx") { if (!create_ktx_texture_file(filedata, g, cubemap_flag, use_srgb_format)) return false; } else if (extension == "pvr") { // TODO return false; } else if (extension == "dds") { if (!write_dds_file(filedata, g, cubemap_flag, use_srgb_format)) return false; } else { // unsupported texture format assert(0); return false; } return basisu::write_vec_to_file(pFilename, filedata); } bool write_compressed_texture_file(const char* pFilename, const gpu_image_vec& g, bool use_srgb_format) { basisu::vector a; a.push_back(g); return write_compressed_texture_file(pFilename, a, false, use_srgb_format); } bool write_compressed_texture_file(const char* pFilename, const gpu_image& g, bool use_srgb_format) { basisu::vector v; enlarge_vector(v, 1)->push_back(g); return write_compressed_texture_file(pFilename, v, false, use_srgb_format); } //const uint32_t OUT_FILE_MAGIC = 'TEXC'; struct out_file_header { packed_uint<4> m_magic; packed_uint<4> m_pad; packed_uint<4> m_width; packed_uint<4> m_height; }; // As no modern tool supports FXT1 format .KTX files, let's write .OUT files and make sure 3DFX's original tools shipped in 1999 can decode our encoded output. bool write_3dfx_out_file(const char* pFilename, const gpu_image& gi) { out_file_header hdr; //hdr.m_magic = OUT_FILE_MAGIC; hdr.m_magic.m_bytes[0] = 67; hdr.m_magic.m_bytes[1] = 88; hdr.m_magic.m_bytes[2] = 69; hdr.m_magic.m_bytes[3] = 84; hdr.m_pad = 0; hdr.m_width = gi.get_blocks_x() * 8; hdr.m_height = gi.get_blocks_y() * 4; FILE* pFile = nullptr; #ifdef _WIN32 fopen_s(&pFile, pFilename, "wb"); #else pFile = fopen(pFilename, "wb"); #endif if (!pFile) return false; fwrite(&hdr, sizeof(hdr), 1, pFile); fwrite(gi.get_ptr(), gi.get_size_in_bytes(), 1, pFile); return fclose(pFile) != EOF; } #pragma pack(push, 1) struct astc_file_header { uint8_t m_sig[4]; uint8_t m_block_dim[3]; uint8_t m_width[3]; uint8_t m_height[3]; uint8_t m_depth[3]; }; #pragma pack(pop) bool read_astc_file(const uint8_t *pImage_data, size_t image_data_size, vector2D& blocks, uint32_t &block_width, uint32_t &block_height, uint32_t &width, uint32_t &height) { block_width = 0; block_height = 0; width = 0; height = 0; blocks.resize(0, 0); if (image_data_size < (sizeof(astc_file_header) + sizeof(astc_helpers::astc_block))) return false; const astc_file_header* pHeader = reinterpret_cast(pImage_data); if ((pHeader->m_sig[0] != 0x13) || (pHeader->m_sig[1] != 0xAB) || (pHeader->m_sig[2] != 0xA1) || (pHeader->m_sig[3] != 0x5C)) return false; const uint32_t block_depth = pHeader->m_block_dim[2]; if (block_depth != 1) return false; if ((pHeader->m_depth[0] != 1) || (pHeader->m_depth[1] != 0) || (pHeader->m_depth[2] != 0)) return false; block_width = pHeader->m_block_dim[0]; block_height = pHeader->m_block_dim[1]; if (!astc_helpers::is_valid_block_size(block_width, block_height)) return false; width = pHeader->m_width[0] | ((uint32_t)pHeader->m_width[1] << 8u) | ((uint32_t)pHeader->m_width[2] << 16u); height = pHeader->m_height[0] | ((uint32_t)pHeader->m_height[1] << 8u) | ((uint32_t)pHeader->m_height[2] << 16u); const uint32_t MAX_DIM = 32768; if ((!width) || (width > MAX_DIM) || (!height) || (height > MAX_DIM)) return false; const uint32_t num_blocks_x = (width + block_width - 1) / block_width; const uint32_t num_blocks_y = (height + block_height - 1) / block_height; const uint32_t total_blocks = num_blocks_x * num_blocks_y; size_t total_expected_size = sizeof(astc_file_header) + (size_t)total_blocks * sizeof(astc_helpers::astc_block); if (image_data_size < total_expected_size) return false; if (!blocks.try_resize(num_blocks_x, num_blocks_y)) return false; memcpy(blocks.get_ptr(), pImage_data + sizeof(astc_file_header), (size_t)total_blocks * sizeof(astc_helpers::astc_block)); return true; } bool read_astc_file(const char* pFilename, vector2D& blocks, uint32_t& block_width, uint32_t& block_height, uint32_t& width, uint32_t& height) { uint8_vec file_data; if (!read_file_to_vec(pFilename, file_data)) return false; if (!file_data.size()) return false; return read_astc_file(file_data.get_ptr(), file_data.size(), blocks, block_width, block_height, width, height); } // The .astc texture format is readable using ARM's astcenc, AMD Compressonator, and other engines/tools. It oddly doesn't support mipmaps, limiting // its usefulness/relevance. // https://github.com/ARM-software/astc-encoder/blob/main/Docs/FileFormat.md bool write_astc_file(const char* pFilename, const void* pBlocks, uint32_t block_width, uint32_t block_height, uint32_t dim_x, uint32_t dim_y) { assert(pBlocks && (dim_x > 0) && (dim_y > 0)); assert(astc_helpers::is_valid_block_size(block_width, block_height)); uint8_vec file_data; file_data.push_back(0x13); file_data.push_back(0xAB); file_data.push_back(0xA1); file_data.push_back(0x5C); file_data.push_back((uint8_t)block_width); file_data.push_back((uint8_t)block_height); file_data.push_back(1); file_data.push_back((uint8_t)dim_x); file_data.push_back((uint8_t)(dim_x >> 8)); file_data.push_back((uint8_t)(dim_x >> 16)); file_data.push_back((uint8_t)dim_y); file_data.push_back((uint8_t)(dim_y >> 8)); file_data.push_back((uint8_t)(dim_y >> 16)); file_data.push_back((uint8_t)1); file_data.push_back((uint8_t)0); file_data.push_back((uint8_t)0); const uint32_t num_blocks_x = (dim_x + block_width - 1) / block_width; const uint32_t num_blocks_y = (dim_y + block_height - 1) / block_height; const uint32_t total_bytes = num_blocks_x * num_blocks_y * 16; const size_t cur_size = file_data.size(); file_data.resize(cur_size + total_bytes); memcpy(&file_data[cur_size], pBlocks, total_bytes); return write_vec_to_file(pFilename, file_data); } bool write_uncompressed_rgba32_dds(uint8_vec& dds_data, const basisu::vector& images, bool cubemap_flag, bool use_srgb_format) { dds_data.resize(0); if (!images.size()) { assert(0); return false; } // Determine the number of array slices (cubemap arrays pack 6 faces per slice). uint32_t slices = 1; if (cubemap_flag) { if ((images.size() % 6) != 0) { fprintf(stderr, "write_uncompressed_rgba32_dds: cubemap face count (%u) must be a multiple of 6\n", images.size_u32()); return false; } slices = images.size_u32() / 6; } else { slices = images.size_u32(); } // Validate consistent dimensions and a well-formed mip chain across all slices. uint32_t width = 0, height = 0, total_levels = 0; for (uint32_t slice_index = 0; slice_index < images.size(); slice_index++) { const image_vec& levels = images[slice_index]; if (!levels.size()) { fprintf(stderr, "write_uncompressed_rgba32_dds: slice %u has an empty mip chain\n", slice_index); return false; } if (!slice_index) { width = levels[0].get_width(); height = levels[0].get_height(); total_levels = levels.size_u32(); if (!width || !height) { fprintf(stderr, "write_uncompressed_rgba32_dds: zero-sized base image\n"); return false; } } else if ((width != levels[0].get_width()) || (height != levels[0].get_height()) || (total_levels != levels.size())) { fprintf(stderr, "write_uncompressed_rgba32_dds: all slices must share the same dimensions and mip count\n"); return false; } for (uint32_t level_index = 0; level_index < levels.size(); level_index++) { const uint32_t expected_w = maximum(1, width >> level_index); const uint32_t expected_h = maximum(1, height >> level_index); if ((levels[level_index].get_width() != expected_w) || (levels[level_index].get_height() != expected_h)) { fprintf(stderr, "write_uncompressed_rgba32_dds: malformed mip chain at slice %u, level %u\n", slice_index, level_index); return false; } } } if ((!total_levels) || (total_levels >= 32)) { fprintf(stderr, "write_uncompressed_rgba32_dds: invalid mip level count (%u)\n", total_levels); return false; } // Concatenate every (slice, level) image into a single contiguous, tightly // packed buffer in face-then-mip order, and hand it to tinydds as "level 0". // This mirrors the workaround in write_dds_file(): tinydds.h's writer doesn't // lay out the per-level array/cubemap data correctly when given separate mip // pointers, but the resulting on-disk DDS byte order is identical to this. uint8_vec mipmaps[32]; for (uint32_t slice_index = 0; slice_index < images.size(); slice_index++) { const image_vec& levels = images[slice_index]; for (uint32_t level_index = 0; level_index < levels.size(); level_index++) { const image& img = levels[level_index]; const uint32_t w = img.get_width(), h = img.get_height(); // Copy row by row to honor the image's pitch, emitting tight w*4-byte rows. for (uint32_t y = 0; y < h; y++) append_vector(mipmaps[0], (const uint8_t*)(img.get_ptr() + (size_t)y * img.get_pitch()), w * sizeof(color_rgba)); } } // Write the DDS using tinydds (same invocation pattern as write_dds_file()). TinyDDS_WriteCallbacks cbs; cbs.error = [](void* user, char const* msg) { BASISU_NOTE_UNUSED(user); fprintf(stderr, "tinydds: %s\n", msg); }; cbs.alloc = [](void* user, size_t size) -> void* { BASISU_NOTE_UNUSED(user); return malloc(size); }; cbs.free = [](void* user, void* memory) { BASISU_NOTE_UNUSED(user); free(memory); }; cbs.write = [](void* user, void const* buffer, size_t byteCount) { BASISU_NOTE_UNUSED(user); uint8_vec* pVec = (uint8_vec*)user; append_vector(*pVec, (const uint8_t*)buffer, byteCount); }; uint32_t mipmap_sizes[32]; const void* mipmap_ptrs[32]; clear_obj(mipmap_sizes); clear_obj(mipmap_ptrs); for (uint32_t i = 0; i < total_levels; i++) { mipmap_sizes[i] = mipmaps[i].size_in_bytes_u32(); mipmap_ptrs[i] = mipmaps[i].get_ptr(); } const uint32_t tinydds_fmt = use_srgb_format ? TDDS_R8G8B8A8_SRGB : TDDS_R8G8B8A8_UNORM; fmt_debug_printf("write_uncompressed_rgba32_dds: {}x{}, slices: {}, mipLevels: {}, cubemap_flag: {}, use_srgb_format: {}\n", width, height, slices, total_levels, cubemap_flag, use_srgb_format); bool status = TinyDDS_WriteImage(&cbs, &dds_data, width, height, 1, slices, total_levels, (TinyDDS_Format)tinydds_fmt, cubemap_flag, true, mipmap_sizes, mipmap_ptrs); if (!status) { fprintf(stderr, "write_uncompressed_rgba32_dds: TinyDDS_WriteImage failed\n"); dds_data.resize(0); return false; } return true; } // Shared by transcode_ktx2_to_dds()/transcode_ktx2_to_ktx(): transcodes every // (array layer, cubemap face, mip level) of an already-start_transcoding()'d // ktx2_transcoder to the block GPU format (fmt, with its basisu::texture_format // equivalent bfmt) and builds the [slice][mip] gpu_image array the DDS/KTX // writers consume. Slices are ordered layer-major then cubemap face. Returns // false on any transcode failure. static bool transcode_ktx2_to_block_image_slices(basist::ktx2_transcoder& transcoder, basist::transcoder_texture_format fmt, texture_format bfmt, basisu::vector& slices, uint32_t decode_flags) { using namespace basist; const uint32_t levels = transcoder.get_levels(); const uint32_t faces = transcoder.get_faces(); const uint32_t layers = maximum(1, transcoder.get_layers()); slices.resize(0); slices.reserve(layers * faces); for (uint32_t layer = 0; layer < layers; layer++) { for (uint32_t face = 0; face < faces; face++) { gpu_image_vec mips; mips.resize(levels); for (uint32_t level = 0; level < levels; level++) { ktx2_image_level_info li; if (!transcoder.get_image_level_info(li, level, layer, face)) { error_printf("transcode_ktx2_to_block_image_slices: get_image_level_info(L%u, layer %u, face %u) failed\n", level, layer, face); return false; } gpu_image& gi = mips[level]; gi.init(bfmt, li.m_orig_width, li.m_orig_height); if (!transcoder.transcode_image_level(level, layer, face, gi.get_ptr(), gi.get_total_blocks(), fmt, decode_flags)) { error_printf("transcode_ktx2_to_block_image_slices: transcode_image_level(L%u, layer %u, face %u) failed\n", level, layer, face); return false; } } slices.push_back(mips); } } return true; } bool transcode_ktx2_to_dds(basist::ktx2_transcoder& transcoder, basist::transcoder_texture_format fmt, uint8_vec& dds_data, int srgb_mode, uint32_t decode_flags) { using namespace basist; dds_data.resize(0); // Validate the requested output format: BC1/BC3/BC4/BC5/BC6H/BC7 or RGBA32 only. const bool is_rgba32 = (fmt == transcoder_texture_format::cTFRGBA32); const texture_format bfmt = basis_get_basisu_texture_format(fmt); if ((!is_rgba32) && (!does_dds_support_format(bfmt))) { error_printf("transcode_ktx2_to_dds: output format \"%s\" can't be written to DDS (must be BC1/BC3/BC4/BC5/BC6H/BC7 or RGBA32)\n", basis_get_format_name(fmt)); return false; } if (!basis_is_format_supported(fmt, transcoder.get_basis_tex_format())) { error_printf("transcode_ktx2_to_dds: output format \"%s\" isn't a supported transcode target for this input texture\n", basis_get_format_name(fmt)); return false; } if (!transcoder.start_transcoding()) { error_printf("transcode_ktx2_to_dds: start_transcoding() failed\n"); return false; } const uint32_t levels = transcoder.get_levels(); const uint32_t faces = transcoder.get_faces(); const uint32_t layers = maximum(1, transcoder.get_layers()); const bool cubemap_flag = (faces == 6); // srgb_mode: -1 = auto (use the KTX2's transfer function), 0 = force linear, 1 = force sRGB. const bool srgb = (srgb_mode < 0) ? transcoder.is_srgb() : (srgb_mode != 0); if ((!levels) || (!faces)) { error_printf("transcode_ktx2_to_dds: degenerate texture (levels=%u, faces=%u)\n", levels, faces); return false; } // Build the slice list ordered layer-major then face -- the layout // write_dds_file() / write_uncompressed_rgba32_dds() expect for 2D, 2D arrays, // cubemaps, and cubemap arrays (with or without mips). if (is_rgba32) { basisu::vector slices; slices.reserve(layers * faces); for (uint32_t layer = 0; layer < layers; layer++) { for (uint32_t face = 0; face < faces; face++) { image_vec mips; mips.resize(levels); for (uint32_t level = 0; level < levels; level++) { ktx2_image_level_info li; if (!transcoder.get_image_level_info(li, level, layer, face)) { error_printf("transcode_ktx2_to_dds: get_image_level_info(L%u, layer %u, face %u) failed\n", level, layer, face); return false; } image& img = mips[level]; img.resize(li.m_orig_width, li.m_orig_height); // Pass the image's pitch explicitly so the result is correct regardless of row padding. if (!transcoder.transcode_image_level(level, layer, face, img.get_ptr(), img.get_pitch() * img.get_height(), fmt, decode_flags, img.get_pitch(), img.get_height())) { error_printf("transcode_ktx2_to_dds: transcode_image_level(L%u, layer %u, face %u) to RGBA32 failed\n", level, layer, face); return false; } } slices.push_back(mips); } } if (!write_uncompressed_rgba32_dds(dds_data, slices, cubemap_flag, srgb)) { error_printf("transcode_ktx2_to_dds: write_uncompressed_rgba32_dds() failed\n"); return false; } } else { basisu::vector slices; if (!transcode_ktx2_to_block_image_slices(transcoder, fmt, bfmt, slices, decode_flags)) return false; if (!write_dds_file(dds_data, slices, cubemap_flag, srgb)) { error_printf("transcode_ktx2_to_dds: write_dds_file() failed\n"); return false; } } return true; } bool does_ktx_support_format(texture_format fmt) { switch (fmt) { case texture_format::cBC1: case texture_format::cBC1_NV: case texture_format::cBC1_AMD: case texture_format::cBC3: case texture_format::cBC4: case texture_format::cBC5: case texture_format::cBC6HSigned: case texture_format::cBC6HUnsigned: case texture_format::cBC7: case texture_format::cETC1: case texture_format::cETC1S: case texture_format::cETC2_RGB: case texture_format::cETC2_RGBA: case texture_format::cETC2_R11_EAC: case texture_format::cETC2_RG11_EAC: case texture_format::cPVRTC1_4_RGB: case texture_format::cPVRTC1_4_RGBA: case texture_format::cPVRTC2_4_RGBA: case texture_format::cUASTC4x4: case texture_format::cASTC_LDR_4x4: case texture_format::cASTC_LDR_5x4: case texture_format::cASTC_LDR_5x5: case texture_format::cASTC_LDR_6x5: case texture_format::cASTC_LDR_6x6: case texture_format::cASTC_LDR_8x5: case texture_format::cASTC_LDR_8x6: case texture_format::cASTC_LDR_10x5: case texture_format::cASTC_LDR_10x6: case texture_format::cASTC_LDR_8x8: case texture_format::cASTC_LDR_10x8: case texture_format::cASTC_LDR_10x10: case texture_format::cASTC_LDR_12x10: case texture_format::cASTC_LDR_12x12: case texture_format::cASTC_HDR_4x4: case texture_format::cUASTC_HDR_4x4: case texture_format::cASTC_HDR_6x6: return true; default: break; } return false; } bool transcode_ktx2_to_ktx(basist::ktx2_transcoder& transcoder, basist::transcoder_texture_format fmt, uint8_vec& ktx_data, int srgb_mode, uint32_t decode_flags) { using namespace basist; ktx_data.resize(0); // Validate: must be a compressed format the KTX1 writer supports. Uncompressed // (RGBA32/half/float/9e5) is intentionally not supported here yet. const texture_format bfmt = basis_get_basisu_texture_format(fmt); if (!does_ktx_support_format(bfmt)) { error_printf("transcode_ktx2_to_ktx: output format \"%s\" can't be written to a compressed KTX file\n", basis_get_format_name(fmt)); return false; } if (!basis_is_format_supported(fmt, transcoder.get_basis_tex_format())) { error_printf("transcode_ktx2_to_ktx: output format \"%s\" isn't a supported transcode target for this input texture\n", basis_get_format_name(fmt)); return false; } if (!transcoder.start_transcoding()) { error_printf("transcode_ktx2_to_ktx: start_transcoding() failed\n"); return false; } const uint32_t levels = transcoder.get_levels(); const uint32_t faces = transcoder.get_faces(); const bool cubemap_flag = (faces == 6); // srgb_mode: -1 = auto (KTX2's transfer function), 0 = force linear, 1 = force sRGB. // Selects the sRGB GL enum variants in create_ktx_texture_file() for the formats // that have them (BC1/BC3/BC7, ETC2, PVRTC1, ASTC LDR); ignored for formats with // no sRGB variant (BC4/BC5/BC6H/ETC1/PVRTC2). const bool srgb = (srgb_mode < 0) ? transcoder.is_srgb() : (srgb_mode != 0); if ((!levels) || (!faces)) { error_printf("transcode_ktx2_to_ktx: degenerate texture (levels=%u, faces=%u)\n", levels, faces); return false; } basisu::vector slices; if (!transcode_ktx2_to_block_image_slices(transcoder, fmt, bfmt, slices, decode_flags)) return false; if (!create_ktx_texture_file(ktx_data, slices, cubemap_flag, srgb)) { error_printf("transcode_ktx2_to_ktx: create_ktx_texture_file() failed\n"); return false; } return true; } // Returns a friendly name for the common DDS formats we care about (BC1-7 and // the usual LDR/HDR uncompressed variants); returns nullptr for anything else so // the caller can fall back to printing the raw hex value. For --tinydds_info. static const char* tinydds_format_to_string(uint32_t fmt) { switch (fmt) { case TDDS_BC1_RGBA_UNORM_BLOCK: return "BC1 (UNORM)"; case TDDS_BC1_RGBA_SRGB_BLOCK: return "BC1 (sRGB)"; case TDDS_BC2_UNORM_BLOCK: return "BC2 (UNORM)"; case TDDS_BC2_SRGB_BLOCK: return "BC2 (sRGB)"; case TDDS_BC3_UNORM_BLOCK: return "BC3 (UNORM)"; case TDDS_BC3_SRGB_BLOCK: return "BC3 (sRGB)"; case TDDS_BC4_UNORM_BLOCK: return "BC4 (UNORM)"; case TDDS_BC4_SNORM_BLOCK: return "BC4 (SNORM)"; case TDDS_BC5_UNORM_BLOCK: return "BC5 (UNORM)"; case TDDS_BC5_SNORM_BLOCK: return "BC5 (SNORM)"; case TDDS_BC6H_UFLOAT_BLOCK: return "BC6H (UF16, unsigned half)"; case TDDS_BC6H_SFLOAT_BLOCK: return "BC6H (SF16, signed half)"; case TDDS_BC7_UNORM_BLOCK: return "BC7 (UNORM)"; case TDDS_BC7_SRGB_BLOCK: return "BC7 (sRGB)"; case TDDS_R8G8B8A8_UNORM: return "RGBA32 (R8G8B8A8 UNORM)"; case TDDS_R8G8B8A8_SRGB: return "RGBA32 (R8G8B8A8 sRGB)"; case TDDS_B8G8R8A8_UNORM: return "BGRA32 (B8G8R8A8 UNORM)"; case TDDS_B8G8R8A8_SRGB: return "BGRA32 (B8G8R8A8 sRGB)"; case TDDS_R16G16B16A16_UNORM: return "RGBA64 (R16G16B16A16 UNORM)"; case TDDS_R16G16B16A16_SFLOAT: return "RGBA HALF (R16G16B16A16 float)"; case TDDS_R32G32B32A32_SFLOAT: return "RGBA FLOAT (R32G32B32A32 float)"; case TDDS_R9G9B9E5_UFLOAT: return "RGB9E5 (shared exponent)"; default: return nullptr; } } bool print_dds_info(const char* pFilename) { TinyDDS_Callbacks cbs; cbs.errorFn = [](void* user, char const* msg) { BASISU_NOTE_UNUSED(user); fprintf(stderr, "tinydds: %s\n", msg); }; cbs.allocFn = [](void* user, size_t size) -> void* { BASISU_NOTE_UNUSED(user); return malloc(size); }; cbs.freeFn = [](void* user, void* memory) { BASISU_NOTE_UNUSED(user); free(memory); }; cbs.readFn = [](void* user, void* buffer, size_t byteCount) -> size_t { return (size_t)fread(buffer, 1, byteCount, (FILE*)user); }; #ifdef _MSC_VER cbs.seekFn = [](void* user, int64_t ofs) -> bool { return _fseeki64((FILE*)user, ofs, SEEK_SET) == 0; }; cbs.tellFn = [](void* user) -> int64_t { return _ftelli64((FILE*)user); }; #else cbs.seekFn = [](void* user, int64_t ofs) -> bool { return fseek((FILE*)user, (long)ofs, SEEK_SET) == 0; }; cbs.tellFn = [](void* user) -> int64_t { return (int64_t)ftell((FILE*)user); }; #endif FILE* pFile = fopen_safe(pFilename, "rb"); if (!pFile) { error_printf("Can't open .DDS file \"%s\"\n", pFilename); return false; } TinyDDS_ContextHandle ctx = TinyDDS_CreateContext(&cbs, pFile); if (!ctx) { error_printf("Failed creating tinydds context for \"%s\"\n", pFilename); fclose(pFile); return false; } if (!TinyDDS_ReadHeader(ctx)) { error_printf("Failed parsing DDS header in file \"%s\"\n", pFilename); TinyDDS_DestroyContext(ctx); fclose(pFile); return false; } const uint32_t w = TinyDDS_Width(ctx); const uint32_t h = TinyDDS_Height(ctx); const uint32_t depth = TinyDDS_Depth(ctx); const uint32_t slices = TinyDDS_ArraySlices(ctx); const uint32_t mips = TinyDDS_NumberOfMipmaps(ctx); const bool is_cube = TinyDDS_IsCubemap(ctx); const bool is_array = TinyDDS_IsArray(ctx); const bool is_3d = TinyDDS_Is3D(ctx); const bool is_1d = TinyDDS_Is1D(ctx); const uint32_t fmt = (uint32_t)TinyDDS_GetFormat(ctx); const char* pType = is_cube ? ((slices > 1) ? "Cubemap array" : "Cubemap") : is_3d ? "3D (volume)" : is_1d ? ((slices > 1) ? "1D array" : "1D") : ((slices > 1) ? "2D array" : "2D"); const char* pFmtStr = tinydds_format_to_string(fmt); printf("DDS file: %s\n", pFilename); printf(" Texture type : %s\n", pType); if (is_3d) printf(" Dimensions : %ux%ux%u (WxHxDepth)\n", w, h, depth); else printf(" Dimensions : %ux%u\n", w, h); printf(" Mip levels : %u\n", mips); // tinydds reports 0 array slices for a non-array texture; show 1 for clarity. const uint32_t num_slices = maximum(1, slices); if (is_cube) printf(" Array slices : %u cube(s) x 6 faces = %u image(s) per mip\n", num_slices, num_slices * 6); else printf(" Array slices : %u\n", num_slices); printf(" Cubemap : %s\n", is_cube ? "yes" : "no"); // "Array" reflects a genuine multi-element array. tinydds's IsArray() is true for ANY DX10 file // (arraySize>=1), so without care a plain single 2D texture or a single cubemap would falsely read // "yes". For a cubemap, array-ness means more than one cube (slices > 1). For a 2D texture, annotate // the DX10 1-element quirk ("yes (1 element)") rather than contradict "Texture type : 2D". if (is_cube) printf(" Array : %s\n", (num_slices > 1) ? "yes" : "no"); else if (is_array && (num_slices == 1)) printf(" Array : yes (1 element)\n"); else printf(" Array : %s\n", is_array ? "yes" : "no"); if (pFmtStr) printf(" Format : %s [tinydds %u / 0x%X]\n", pFmtStr, fmt, fmt); else printf(" Format : 0x%X [tinydds %u]\n", fmt, fmt); TinyDDS_DestroyContext(ctx); fclose(pFile); return true; } // Friendly name for the KTX1 glInternalFormat GL enums we care about (the set // create_ktx_texture_file() writes, plus a few common extras). nullptr otherwise // so the caller prints the raw hex. For --ktx_info. static const char* ktx_gl_internal_format_name(uint32_t fmt) { switch (fmt) { case KTX_RGB: return "RGB (uncompressed)"; case KTX_RGBA: return "RGBA (uncompressed)"; case KTX_RED: return "RED (uncompressed)"; case KTX_RG: return "RG (uncompressed)"; case KTX_ETC1_RGB8_OES: return "ETC1 RGB8"; case KTX_COMPRESSED_RGB_S3TC_DXT1_EXT: return "BC1 (DXT1 RGB)"; case KTX_COMPRESSED_SRGB_S3TC_DXT1_EXT: return "BC1 (DXT1 RGB sRGB)"; case KTX_COMPRESSED_RGBA_S3TC_DXT5_EXT: return "BC3 (DXT5 RGBA)"; case KTX_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return "BC3 (DXT5 RGBA sRGB)"; case KTX_COMPRESSED_RED_RGTC1_EXT: return "BC4 (RGTC1 R)"; case KTX_COMPRESSED_RED_GREEN_RGTC2_EXT: return "BC5 (RGTC2 RG)"; case KTX_COMPRESSED_RGB8_ETC2: return "ETC2 RGB8"; case KTX_COMPRESSED_SRGB8_ETC2: return "ETC2 RGB8 sRGB"; case KTX_COMPRESSED_RGBA8_ETC2_EAC: return "ETC2 RGBA8 EAC"; case KTX_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return "ETC2 RGBA8 EAC sRGB"; case KTX_COMPRESSED_RGBA_BPTC_UNORM: return "BC7 (BPTC UNORM)"; case KTX_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: return "BC7 (BPTC sRGB)"; case KTX_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: return "BC6H (signed float)"; case KTX_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: return "BC6H (unsigned float)"; case KTX_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: return "PVRTC1 4bpp RGB"; case KTX_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: return "PVRTC1 4bpp RGB sRGB"; case KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: return "PVRTC1 4bpp RGBA"; case KTX_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: return "PVRTC1 4bpp RGBA sRGB"; case KTX_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG: return "PVRTC2 4bpp RGBA"; case KTX_COMPRESSED_R11_EAC: return "EAC R11"; case KTX_COMPRESSED_RG11_EAC: return "EAC RG11"; case KTX_COMPRESSED_RGBA_UASTC_4x4_KHR: return "UASTC 4x4"; case KTX_ATC_RGB_AMD: return "ATC RGB"; case KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD: return "ATC RGBA (interpolated alpha)"; case KTX_COMPRESSED_RGB_FXT1_3DFX: return "FXT1 RGB"; case KTX_COMPRESSED_RGBA_FXT1_3DFX: return "FXT1 RGBA"; case KTX_COMPRESSED_RGBA_ASTC_4x4_KHR: return "ASTC 4x4"; case KTX_COMPRESSED_RGBA_ASTC_5x4_KHR: return "ASTC 5x4"; case KTX_COMPRESSED_RGBA_ASTC_5x5_KHR: return "ASTC 5x5"; case KTX_COMPRESSED_RGBA_ASTC_6x5_KHR: return "ASTC 6x5"; case KTX_COMPRESSED_RGBA_ASTC_6x6_KHR: return "ASTC 6x6"; case KTX_COMPRESSED_RGBA_ASTC_8x5_KHR: return "ASTC 8x5"; case KTX_COMPRESSED_RGBA_ASTC_8x6_KHR: return "ASTC 8x6"; case KTX_COMPRESSED_RGBA_ASTC_8x8_KHR: return "ASTC 8x8"; case KTX_COMPRESSED_RGBA_ASTC_10x5_KHR: return "ASTC 10x5"; case KTX_COMPRESSED_RGBA_ASTC_10x6_KHR: return "ASTC 10x6"; case KTX_COMPRESSED_RGBA_ASTC_10x8_KHR: return "ASTC 10x8"; case KTX_COMPRESSED_RGBA_ASTC_10x10_KHR: return "ASTC 10x10"; case KTX_COMPRESSED_RGBA_ASTC_12x10_KHR: return "ASTC 12x10"; case KTX_COMPRESSED_RGBA_ASTC_12x12_KHR: return "ASTC 12x12"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return "ASTC 4x4 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return "ASTC 5x4 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return "ASTC 5x5 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return "ASTC 6x5 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return "ASTC 6x6 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return "ASTC 8x5 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return "ASTC 8x6 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return "ASTC 8x8 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return "ASTC 10x5 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return "ASTC 10x6 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return "ASTC 10x8 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return "ASTC 10x10 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return "ASTC 12x10 sRGB"; case KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return "ASTC 12x12 sRGB"; default: return nullptr; } } bool print_ktx_info(const char* pFilename) { FILE* pFile = fopen_safe(pFilename, "rb"); if (!pFile) { error_printf("Can't open .ktx file \"%s\"\n", pFilename); return false; } ktx_header hdr; hdr.clear(); const size_t n = fread(&hdr, 1, sizeof(hdr), pFile); fclose(pFile); if (n != sizeof(hdr)) { error_printf("Failed reading KTX header from \"%s\" (file too small)\n", pFilename); return false; } if (memcmp(hdr.m_identifier, g_ktx_file_id, sizeof(g_ktx_file_id)) != 0) { error_printf("File \"%s\" is not a KTX1 file (bad identifier)\n", pFilename); return false; } // The endianness field is 0x04030201 stored in the file's byte order. If we // read back KTX_ENDIAN the file matches our (little-endian) byte order; if we // read KTX_OPPOSITE_ENDIAN every uint32 field must be byte-swapped. const uint32_t endianness = hdr.m_endianness; bool swap; if (endianness == KTX_ENDIAN) swap = false; else if (endianness == KTX_OPPOSITE_ENDIAN) swap = true; else { error_printf("File \"%s\" has an invalid KTX endianness field (0x%08X)\n", pFilename, endianness); return false; } // packed_uint<4> yields a little-endian uint32; swap it for an opposite-endian file. auto rd = [swap](uint32_t v) -> uint32_t { if (!swap) return v; return ((v >> 24) & 0xFFu) | ((v >> 8) & 0xFF00u) | ((v << 8) & 0xFF0000u) | ((v << 24) & 0xFF000000u); }; const uint32_t gl_type = rd(hdr.m_glType); const uint32_t gl_type_size = rd(hdr.m_glTypeSize); const uint32_t gl_format = rd(hdr.m_glFormat); const uint32_t gl_internal_format = rd(hdr.m_glInternalFormat); const uint32_t gl_base_internal_format = rd(hdr.m_glBaseInternalFormat); const uint32_t pixel_width = rd(hdr.m_pixelWidth); const uint32_t pixel_height = rd(hdr.m_pixelHeight); const uint32_t pixel_depth = rd(hdr.m_pixelDepth); const uint32_t array_elements = rd(hdr.m_numberOfArrayElements); const uint32_t faces = rd(hdr.m_numberOfFaces); const uint32_t mip_levels = rd(hdr.m_numberOfMipmapLevels); const uint32_t kvd_bytes = rd(hdr.m_bytesOfKeyValueData); const char* pName = ktx_gl_internal_format_name(gl_internal_format); printf("KTX1 file: %s\n", pFilename); printf(" Endianness : 0x%08X (%s)\n", endianness, swap ? "opposite -- byte-swapped" : "native"); printf(" glType : 0x%X (%u)%s\n", gl_type, gl_type, gl_type ? "" : " (0 = compressed)"); printf(" glTypeSize : %u\n", gl_type_size); printf(" glFormat : 0x%X (%u)%s\n", gl_format, gl_format, gl_format ? "" : " (0 = compressed)"); if (pName) printf(" glInternalFormat : 0x%X (%u) %s\n", gl_internal_format, gl_internal_format, pName); else printf(" glInternalFormat : 0x%X (%u)\n", gl_internal_format, gl_internal_format); printf(" glBaseInternalFormat : 0x%X (%u)\n", gl_base_internal_format, gl_base_internal_format); printf(" pixelWidth : %u\n", pixel_width); printf(" pixelHeight : %u%s\n", pixel_height, pixel_height ? "" : " (1D texture)"); printf(" pixelDepth : %u%s\n", pixel_depth, pixel_depth ? "" : " (non-3D)"); printf(" numberOfArrayElements : %u%s\n", array_elements, array_elements ? "" : " (not an array)"); printf(" numberOfFaces : %u%s\n", faces, (faces == 6) ? " (cubemap)" : ""); printf(" numberOfMipmapLevels : %u\n", mip_levels); printf(" bytesOfKeyValueData : %u\n", kvd_bytes); return true; } } // basisu