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basis_universal
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6da5bf05a660fcdbe5fb2f2bd22d9a5925f8523f
basis_universal
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webgl
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Rich Geldreich
f0be63d760
Rebuilt transcoder
2019-05-09 18:14:56 -07:00
..
alpha3.basis
new file
2019-05-07 15:52:53 -07:00
basis_wrappers.cpp
new WebGL test files
2019-04-30 19:54:24 -07:00
basis.js
Rebuilt transcoder
2019-05-09 18:14:56 -07:00
basis.js.mem
- Fixing minor block artifacts on pure 2 color B&W blocks when transcoding to BC1/BC7. This was caused by the ETC1S blocks using extreme ETC1S settings: codetable 7 (the one with the largest intensity deltas), using blocks with selectors that took up the full range (0-3), but the blocks only actually used the two outlier colors (0 and 3 only). The ETC1S->BC1/BC7 table based format conversion system doesn't realize that only the outlie colors were going to be used (i.e. not all 4 colors, just the outer 2), and so the quality of the transcoded block suffered because pure black could not be mapped. In BC7 mode, we now switch to pure BCT (block truncation coding) for any blocks with <= 2 unique colors, independent of their selectors.
2019-05-09 10:44:38 -07:00
build.bat
new WebGL test files
2019-04-30 19:54:24 -07:00
build.sh
new WebGL test files
2019-04-30 19:54:24 -07:00
dxt-to-rgb565.js
new WebGL test files
2019-04-30 19:54:24 -07:00
index.html
Important: Changing the Basis file version, so any existing files will need to be recompressed!
2019-05-02 16:09:11 -07:00
kodim20.basis
Major compression performance/quality improvements, for a 15-35% or so decrease in file size for the same Y PSNR/SSIM. The basis file format has changed due to these optimizations.
2019-05-07 15:52:54 -07:00
renderer.js
new WebGL test files
2019-04-30 19:54:24 -07:00