Files
basis_universal/basisu.vcxproj.filters
Rich Geldreich 16c9e35c45 Removing detex dependency
Adding new GPU texture format decoders for BC1/4/5, ETC2 EAC alpha, and BC7 mode 6
Adding GPU texture unpack failure checks and warnings
Adding support for 3 color blocks to transcoder, and making sure that BC3 blocks will never use 3 color (punchthrough alpha) blocks.
2019-04-30 13:50:01 -07:00

67 lines
2.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="basisu_resampler.cpp" />
<ClCompile Include="basisu_resample_filters.cpp" />
<ClCompile Include="basisu_basis_file.cpp" />
<ClCompile Include="basisu_comp.cpp" />
<ClCompile Include="basisu_enc.cpp" />
<ClCompile Include="basisu_etc.cpp" />
<ClCompile Include="basisu_backend.cpp" />
<ClCompile Include="basisu_frontend.cpp" />
<ClCompile Include="basisu_pvrtc1_4.cpp" />
<ClCompile Include="basisu_global_selector_palette_helpers.cpp" />
<ClCompile Include="basisu_gpu_texture.cpp" />
<ClCompile Include="lodepng.cpp" />
<ClCompile Include="basisu_tool.cpp" />
<ClCompile Include="transcoder\basisu_transcoder.cpp">
<Filter>transcoder</Filter>
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<ClCompile Include="basisu_ssim.cpp" />
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<ClInclude Include="transcoder\basisu_file_headers.h" />
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