# bgfx.cmake - bgfx building in cmake # Written in 2017 by Joshua Brookover # To the extent possible under law, the author(s) have dedicated all copyright # and related and neighboring rights to this software to the public domain # worldwide. This software is distributed without any warranty. # You should have received a copy of the CC0 Public Domain Dedication along with # this software. If not, see . add_library( bgfx-vertexdecl INTERFACE ) file( WRITE ${CMAKE_CURRENT_BINARY_DIR}/generated/vertexdecl.cpp "#include \"${BGFX_DIR}/src/vertexdecl.cpp\"" ) target_sources( bgfx-vertexdecl INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/vertexdecl.cpp ) target_include_directories( bgfx-vertexdecl INTERFACE ${BGFX_DIR}/include ) add_library( bgfx-shader-spirv INTERFACE ) file( WRITE ${CMAKE_CURRENT_BINARY_DIR}/generated/shader_spirv.cpp "#include \"${BGFX_DIR}/src/shader_spirv.cpp\"" ) target_sources( bgfx-shader-spirv INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/shader_spirv.cpp ) target_include_directories( bgfx-shader-spirv INTERFACE ${BGFX_DIR}/include ) add_library( bgfx-bounds INTERFACE ) file( WRITE ${CMAKE_CURRENT_BINARY_DIR}/generated/bounds.cpp "#include \"${BGFX_DIR}/examples/common/bounds.cpp\"" ) target_sources( bgfx-bounds INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/bounds.cpp ) target_include_directories( bgfx-bounds INTERFACE ${BGFX_DIR}/include ) target_include_directories( bgfx-bounds INTERFACE ${BGFX_DIR}/examples/common ) # Frameworks required on OS X if( APPLE AND NOT IOS) find_library( COCOA_LIBRARY Cocoa ) mark_as_advanced( COCOA_LIBRARY ) target_link_libraries( bgfx-vertexdecl INTERFACE ${COCOA_LIBRARY} ) endif()