Allocated texture, shader and dynamic buffer tables in blocks as handles are used. (#4024)

This commit is contained in:
Branimir Karadžić
2026-10-04 15:45:00 +00:00
committed by GitHub
parent aa10f3accb
commit 01e69a6307
9 changed files with 493 additions and 269 deletions
+43 -47
View File
@@ -831,6 +831,8 @@ namespace bgfx { namespace d3d11
bool init(const Init& _init)
{
m_frameBuffers.alloc(kMainFrameBufferIdx);
struct ErrorState
{
enum Enum
@@ -1733,30 +1735,15 @@ namespace bgfx { namespace d3d11
invalidateCache();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].destroy();
}
m_frameBuffers.each([](FrameBufferD3D11& _frameBuffer) { _frameBuffer.destroy(); });
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
{
m_indexBuffers[ii].destroy();
}
m_indexBuffers.each([](IndexBufferD3D11& _indexBuffer) { _indexBuffer.destroy(); });
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
{
m_vertexBuffers[ii].destroy();
}
m_vertexBuffers.each([](VertexBufferD3D11& _vertexBuffer) { _vertexBuffer.destroy(); });
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
{
m_shaders[ii].destroy();
}
m_shaders.each([](ShaderD3D11& _shader) { _shader.destroy(); });
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
{
m_textures[ii].destroy();
}
m_textures.each([](TextureD3D11& _texture) { _texture.destroy(); });
DX_RELEASE_I(m_deviceCtx1);
DX_RELEASE(m_annotation, 1);
@@ -1799,13 +1786,14 @@ namespace bgfx { namespace d3d11
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
m_indexBuffers.alloc(_handle.idx).create(_mem->size, _mem->data, _flags);
}
void destroyIndexBuffer(IndexBufferHandle _handle) override
{
m_srvUavLru.invalidateWithParent(bufferViewParent(_handle.idx, false) );
m_indexBuffers[_handle.idx].destroy();
m_indexBuffers.release(_handle.idx);
}
void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
@@ -1821,18 +1809,19 @@ namespace bgfx { namespace d3d11
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
m_vertexBuffers.alloc(_handle.idx).create(_mem->size, _mem->data, _layoutHandle, _flags);
}
void destroyVertexBuffer(VertexBufferHandle _handle) override
{
m_srvUavLru.invalidateWithParent(bufferViewParent(_handle.idx, true) );
m_vertexBuffers[_handle.idx].destroy();
m_vertexBuffers.release(_handle.idx);
}
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
m_indexBuffers.alloc(_handle.idx).create(_size, NULL, _flags);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
@@ -1844,12 +1833,13 @@ namespace bgfx { namespace d3d11
{
m_srvUavLru.invalidateWithParent(bufferViewParent(_handle.idx, false) );
m_indexBuffers[_handle.idx].destroy();
m_indexBuffers.release(_handle.idx);
}
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
{
VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
m_vertexBuffers.alloc(_handle.idx).create(_size, NULL, layoutHandle, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
@@ -1861,31 +1851,34 @@ namespace bgfx { namespace d3d11
{
m_srvUavLru.invalidateWithParent(bufferViewParent(_handle.idx, true) );
m_vertexBuffers[_handle.idx].destroy();
m_vertexBuffers.release(_handle.idx);
}
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
m_shaders.alloc(_handle.idx).create(_mem);
}
void destroyShader(ShaderHandle _handle) override
{
m_shaders[_handle.idx].destroy();
m_shaders.release(_handle.idx);
}
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
{
m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
m_program.alloc(_handle.idx).create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
}
void destroyProgram(ProgramHandle _handle) override
{
m_program[_handle.idx].destroy();
m_program.release(_handle.idx);
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip, uint64_t _external) override
{
return m_textures[_handle.idx].create(_mem, _flags, _skip, _external);
return m_textures.alloc(_handle.idx).create(_mem, _flags, _skip, _external);
}
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
@@ -2045,11 +2038,12 @@ namespace bgfx { namespace d3d11
void destroyTexture(TextureHandle _handle) override
{
m_textures[_handle.idx].destroy();
m_textures.release(_handle.idx);
}
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
{
m_frameBuffers[_handle.idx].create(_num, _attachment);
m_frameBuffers.alloc(_handle.idx).create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, const SwapChain& _desc) override
@@ -2066,7 +2060,7 @@ namespace bgfx { namespace d3d11
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _desc);
m_frameBuffers.alloc(_handle.idx).create(denseIdx, _desc);
}
void resizeFrameBuffer(FrameBufferHandle _handle, const SwapChain& _desc) override
@@ -2082,6 +2076,7 @@ namespace bgfx { namespace d3d11
}
uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
m_frameBuffers.release(_handle.idx);
if (UINT16_MAX != denseIdx)
{
--m_numWindows;
@@ -2346,10 +2341,7 @@ namespace bgfx { namespace d3d11
}
m_occlusionQuery.preReset();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].preReset();
}
m_frameBuffers.each([](FrameBufferD3D11& _frameBuffer) { _frameBuffer.preReset(); });
// invalidateCache();
@@ -2367,10 +2359,7 @@ namespace bgfx { namespace d3d11
mainFrameBuffer().m_desc = m_mainSwapChain;
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].postReset();
}
m_frameBuffers.each([](FrameBufferD3D11& _frameBuffer) { _frameBuffer.postReset(); });
FrameBufferD3D11& mainFb = mainFrameBuffer();
m_deviceCtx->OMSetRenderTargets(1, &mainFb.m_rtv[0], mainFb.m_dsv);
@@ -4040,13 +4029,13 @@ namespace bgfx { namespace d3d11
uint32_t m_maxAnisotropy;
bool m_wireframe;
IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
HandleArenaT<IndexBufferD3D11, BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBuffers;
HandleArenaT<VertexBufferD3D11, BGFX_CONFIG_MAX_VERTEX_BUFFERS> m_vertexBuffers;
HandleArenaT<ShaderD3D11, BGFX_CONFIG_MAX_SHADERS> m_shaders;
HandleArenaT<ProgramD3D11, BGFX_CONFIG_MAX_PROGRAMS> m_program;
HandleArenaT<TextureD3D11, BGFX_CONFIG_MAX_TEXTURES> m_textures;
VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS+1];
HandleArenaT<FrameBufferD3D11, BGFX_CONFIG_MAX_FRAME_BUFFERS+1> m_frameBuffers;
Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
StateCacheT<ID3D11BlendState*> m_blendStateCache;
@@ -5585,7 +5574,7 @@ namespace bgfx { namespace d3d11
if (asArray)
{
ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
TextureHandle{ s_renderD3D11->m_textures.indexOf(*this) }
, _firstMip
, numMips
, _firstLayer
@@ -5599,7 +5588,7 @@ namespace bgfx { namespace d3d11
else if (0 != (flags & BGFX_SAMPLER_SAMPLE_STENCIL) )
{
ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
TextureHandle{ s_renderD3D11->m_textures.indexOf(*this) }
, _firstMip
, numMips
, _firstLayer
@@ -5612,7 +5601,7 @@ namespace bgfx { namespace d3d11
|| srgbMutable)
{
ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
TextureHandle{ s_renderD3D11->m_textures.indexOf(*this) }
, _firstMip
, numMips
, _firstLayer
@@ -5670,7 +5659,7 @@ namespace bgfx { namespace d3d11
TextureHandle TextureD3D11::getHandle() const
{
TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
TextureHandle handle = { s_renderD3D11->m_textures.indexOf(*this) };
return handle;
}
@@ -6889,6 +6878,13 @@ namespace bgfx { namespace d3d11
void RendererContextD3D11::submit(Frame* _render, const ClearQuad& _clearQuad, const MipGen& /*_mipGen*/, TextVideoMemBlitter& _textVideoMemBlitter)
{
m_indexBuffers.freeUnused();
m_vertexBuffers.freeUnused();
m_shaders.freeUnused();
m_program.freeUnused();
m_textures.freeUnused();
m_frameBuffers.freeUnused();
if (m_lost)
{
return;