Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.

This commit is contained in:
Branimir Karadžić
2015-07-22 18:05:11 -07:00
parent 6bdf5c4bad
commit 1fa85ccf27
39 changed files with 320 additions and 360 deletions

View File

@@ -249,7 +249,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::submit(0);
bgfx::touch(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
@@ -348,9 +348,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(program);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh);
@@ -362,7 +359,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0);
bgfx::submit(0, program);
// Set view and projection matrix for view 1.
@@ -377,9 +374,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(programCmp);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh);
@@ -391,7 +385,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 1.
bgfx::submit(1);
bgfx::submit(1, programCmp);
const float xpos = -8.0f - BX_COUNTOF(textures)*0.1f*0.5f;
@@ -402,9 +396,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(programCmp);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh, 0, 6);
@@ -416,7 +407,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 1.
bgfx::submit(1);
bgfx::submit(1, programCmp);
}
for (uint32_t ii = 0; ii < numTextures3d; ++ii)
@@ -426,9 +417,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(program3d);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh, 0, 6);
@@ -440,7 +428,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 1.
bgfx::submit(1);
bgfx::submit(1, program3d);
}
for (uint32_t ii = 0; ii < 3; ++ii)
@@ -450,9 +438,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(programCmp);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh, 24, 4);
bgfx::setIndexBuffer(ibh, 0, 6);
@@ -464,7 +449,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 1.
bgfx::submit(1);
bgfx::submit(1, programCmp);
}
// Advance to next frame. Rendering thread will be kicked to