mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-10-12 03:55:33 +00:00
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
This commit is contained in:
@@ -249,7 +249,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::submit(0);
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bgfx::touch(0);
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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@@ -348,9 +348,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and fragment shaders.
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bgfx::setProgram(program);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh);
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@@ -362,7 +359,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0);
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bgfx::submit(0, program);
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// Set view and projection matrix for view 1.
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@@ -377,9 +374,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and fragment shaders.
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bgfx::setProgram(programCmp);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh);
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@@ -391,7 +385,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 1.
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bgfx::submit(1);
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bgfx::submit(1, programCmp);
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const float xpos = -8.0f - BX_COUNTOF(textures)*0.1f*0.5f;
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@@ -402,9 +396,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and fragment shaders.
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bgfx::setProgram(programCmp);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh, 0, 6);
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@@ -416,7 +407,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 1.
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bgfx::submit(1);
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bgfx::submit(1, programCmp);
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}
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for (uint32_t ii = 0; ii < numTextures3d; ++ii)
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@@ -426,9 +417,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and fragment shaders.
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bgfx::setProgram(program3d);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh, 0, 6);
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@@ -440,7 +428,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 1.
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bgfx::submit(1);
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bgfx::submit(1, program3d);
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}
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for (uint32_t ii = 0; ii < 3; ++ii)
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@@ -450,9 +438,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and fragment shaders.
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bgfx::setProgram(programCmp);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh, 24, 4);
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bgfx::setIndexBuffer(ibh, 0, 6);
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@@ -464,7 +449,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 1.
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bgfx::submit(1);
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bgfx::submit(1, programCmp);
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}
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// Advance to next frame. Rendering thread will be kicked to
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