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D3D11/D3D12/VK/WebGPU: Fixed blend-state, and blend factor for MRT. (#3825)
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+10
-2
@@ -3200,7 +3200,7 @@ namespace bgfx { namespace d3d12
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if (_desc.IndependentBlendEnable)
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{
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for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
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for (uint32_t ii = 1, rgba = _rgba; ii < BX_COUNTOF(_desc.RenderTarget); ++ii, rgba >>= 11)
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{
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drt = &_desc.RenderTarget[ii];
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drt->BlendEnable = 0 != (rgba & 0x7ff);
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@@ -3224,7 +3224,7 @@ namespace bgfx { namespace d3d12
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}
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else
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{
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for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
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for (uint32_t ii = 1; ii < BX_COUNTOF(_desc.RenderTarget); ++ii)
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{
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bx::memCopy(&_desc.RenderTarget[ii], drt, sizeof(D3D12_RENDER_TARGET_BLEND_DESC) );
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}
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@@ -7565,6 +7565,10 @@ namespace bgfx { namespace d3d12
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const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
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const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
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const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
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const uint64_t f4 = BGFX_STATE_BLEND_FACTOR<<8;
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const uint64_t f5 = BGFX_STATE_BLEND_INV_FACTOR<<8;
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const uint64_t f6 = BGFX_STATE_BLEND_FACTOR<<12;
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const uint64_t f7 = BGFX_STATE_BLEND_INV_FACTOR<<12;
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D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
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ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
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@@ -8004,6 +8008,10 @@ namespace bgfx { namespace d3d12
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|| f1 == (state & f1)
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|| f2 == (state & f2)
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|| f3 == (state & f3)
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|| f4 == (state & f4)
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|| f5 == (state & f5)
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|| f6 == (state & f6)
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|| f7 == (state & f7)
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;
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const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
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