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Added bx::Location, and removed allocator macros.
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@@ -292,7 +292,7 @@ void inputInit()
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void inputShutdown()
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{
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BX_DELETE(entry::getAllocator(), s_input);
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bx::deleteObject(entry::getAllocator(), s_input);
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}
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void inputAddBindings(const char* _name, const InputBinding* _bindings)
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