D3D12: Disable GPU based validation when graphics debugger is present. (#3823)

This commit is contained in:
Branimir Karadžić
2026-07-11 23:52:45 -07:00
committed by GitHub
parent 7b38346442
commit 298f68a6ed
2 changed files with 13 additions and 2 deletions

View File

@@ -70,7 +70,7 @@ namespace bgfx
s_renderDoc->SetCaptureKeys(captureKeys, BX_COUNTOF(captureKeys) );
s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_AllowVSync, 1);
s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_APIValidation, 1);
s_renderDoc->SetCaptureOptionU32(eRENDERDOC_Option_APIValidation, 0);
s_renderDoc->MaskOverlayBits(eRENDERDOC_Overlay_None, eRENDERDOC_Overlay_None);