Fix BGFX_RESET_VSYNC not affecting secondary swap chains on D3D11, Vulkan, OpenGL (#3675)

Toggling BGFX_RESET_VSYNC via bgfx::reset() only updated the main/init swap
chain. Secondary swap chains created through createFrameBuffer(nwh, ...) kept
their initial vsync state, leaving framerate capped at refresh rate. D3D12
already handled this correctly.

D3D11: forward present flags to FrameBufferD3D11::present so it can pass
DXGI_PRESENT_ALLOW_TEARING alongside syncInterval=0. Compute presentFlags once
in flip() and reuse for both secondary framebuffers and the main swap chain.

Vulkan: in updateResolution, iterate m_windows and call FrameBufferVK::update
on each valid secondary framebuffer so SwapChainVK::update sees the new
BGFX_RESET_VSYNC and recreates the swapchain with the correct present mode.

OpenGL (WGL/EGL): wglSwapIntervalEXT is per-context, eglSwapInterval is
per-surface. Cache the desired interval in GlContext::m_swapInterval and
re-apply it in makeCurrent() whenever a different context/surface becomes
current, so secondary SwapChainGL instances pick up the current value. Also
honor the initial BGFX_RESET_VSYNC flag in create() instead of hard-coding 0.
This commit is contained in:
unravel-dev
2026-04-20 01:35:57 +03:00
committed by GitHub
parent 4481b9b46b
commit 4212c8ed27
7 changed files with 67 additions and 17 deletions

View File

@@ -295,9 +295,10 @@ namespace bgfx { namespace gl
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
m_current = NULL;
m_swapInterval = !!(_resolution.reset & BGFX_RESET_VSYNC) ? 1 : 0;
if (NULL != wglSwapIntervalEXT)
{
wglSwapIntervalEXT(0);
wglSwapIntervalEXT(m_swapInterval);
}
}
@@ -329,10 +330,15 @@ namespace bgfx { namespace gl
void GlContext::resize(const Resolution& _resolution)
{
const bool vsync = !!(_resolution.reset & BGFX_RESET_VSYNC);
m_swapInterval = vsync ? 1 : 0;
if (NULL != wglSwapIntervalEXT)
{
const bool vsync = !!(_resolution.reset & BGFX_RESET_VSYNC);
wglSwapIntervalEXT(vsync ? 1 : 0);
// Apply to the currently-bound (main) context. Secondary SwapChainGL contexts
// get the value applied lazily in makeCurrent() when they become current, since
// wglSwapIntervalEXT is per-context on Windows.
wglSwapIntervalEXT(m_swapInterval);
}
}
@@ -393,6 +399,14 @@ namespace bgfx { namespace gl
{
_swapChain->makeCurrent();
}
// wglSwapIntervalEXT is per-context on Windows, so re-apply the cached interval
// every time a different context becomes current. Without this, secondary swap
// chains keep their driver default (typically vsync ON) even after resize().
if (NULL != wglSwapIntervalEXT)
{
wglSwapIntervalEXT(m_swapInterval);
}
}
}