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Cleanup.
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@@ -520,7 +520,7 @@ namespace bgfx { namespace hlsl
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, bindDesc.BindCount
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);
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const char * end = strstr(bindDesc.Name, "Sampler");
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const char * end = bx::strnstr(bindDesc.Name, "Sampler");
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if (NULL != end)
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{
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Uniform un;
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