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Larger debug text for retina display (#3109)
* Add Init.Resolution.scaleDebug * clamp scale to BGFX_CONFIG_MAX_SCALE_DEBUG * update version * Use textWdith/textHeight in helloworld
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@@ -2093,6 +2093,7 @@ public static partial class bgfx
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public uint reset;
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public byte numBackBuffers;
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public byte maxFrameLatency;
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public byte scaleDebug;
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}
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public unsafe struct Init
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