GL/Metal/WebGPU: Fixed blend factor table, and blend constant caching across frames and render passes. (#4026)

This commit is contained in:
Branimir Karadžić
2026-10-05 03:30:36 +00:00
committed by GitHub
parent e13b87cdd9
commit 4f2bad0c9d
3 changed files with 23 additions and 13 deletions
+1
View File
@@ -7344,6 +7344,7 @@ WGPU_IMPORT
renderPassEncoder = WGPU_CHECK(wgpuCommandEncoderBeginRenderPass(cmdEncoder, &renderPassDesc) );
currentPipeline = NULL;
blendFactor = 0;
currentState.m_stencil = UINT64_MAX;