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GL/Metal/WebGPU: Fixed blend factor table, and blend constant caching across frames and render passes. (#4026)
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@@ -7344,6 +7344,7 @@ WGPU_IMPORT
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renderPassEncoder = WGPU_CHECK(wgpuCommandEncoderBeginRenderPass(cmdEncoder, &renderPassDesc) );
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currentPipeline = NULL;
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blendFactor = 0;
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currentState.m_stencil = UINT64_MAX;
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