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Fixed stremMask check. (#3682)
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@@ -6231,7 +6231,7 @@ namespace bgfx { namespace d3d11
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uint32_t numVertices = draw.m_numVertices;
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uint8_t numStreams = 0;
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if (UINT8_MAX != draw.m_streamMask)
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if (UINT32_MAX != draw.m_streamMask)
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{
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for (BitMaskToIndexIteratorT it(draw.m_streamMask)
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; !it.isDone()
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