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Fixed stremMask check. (#3682)
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@@ -8367,7 +8367,7 @@ namespace bgfx { namespace gl
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program.bindAttributesBegin();
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if (UINT8_MAX != draw.m_streamMask)
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if (UINT32_MAX != draw.m_streamMask)
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{
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for (BitMaskToIndexIteratorT it(draw.m_streamMask); !it.isDone(); it.next() )
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{
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