mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-10-22 08:50:51 +00:00
Added cmdRemove.
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@@ -251,23 +251,31 @@ public:
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const double freq = double(bx::getHPFrequency() );
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float time = float( (now-m_timeOffset)/freq);
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if (!bgfx::isValid(m_shadowMapFB) || shadowSamplerModeChanged)
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if (!bgfx::isValid(m_shadowMapFB)
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|| shadowSamplerModeChanged)
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{
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bgfx::TextureHandle shadowMapTexture;
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bgfx::TextureHandle shadowMapTexture = BGFX_INVALID_HANDLE;
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if (bgfx::isValid(m_progShadow))
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if (bgfx::isValid(m_progShadow) )
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{
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bgfx::destroy(m_progShadow);
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if (bgfx::isValid(m_progMesh))
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bgfx::destroy(m_progMesh);
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}
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if (bgfx::isValid(m_shadowMapFB))
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if (bgfx::isValid(m_progMesh) )
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{
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bgfx::destroy(m_progMesh);
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}
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if (bgfx::isValid(m_shadowMapFB) )
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{
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bgfx::destroy(m_shadowMapFB);
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}
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if (m_useShadowSampler)
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{
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// Depth textures and shadow samplers are supported.
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m_progShadow = loadProgram("vs_sms_shadow", "fs_sms_shadow");
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m_progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh");
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m_progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh");
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bgfx::TextureHandle fbtextures[] =
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{
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@@ -280,6 +288,7 @@ public:
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, BGFX_TEXTURE_RT | BGFX_SAMPLER_COMPARE_LEQUAL
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),
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};
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shadowMapTexture = fbtextures[0];
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m_shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
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}
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@@ -288,7 +297,7 @@ public:
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// Depth textures and shadow samplers are not supported. Use float
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// depth packing into color buffer instead.
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m_progShadow = loadProgram("vs_sms_shadow_pd", "fs_sms_shadow_pd");
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m_progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd");
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m_progMesh = loadProgram("vs_sms_mesh", "fs_sms_mesh_pd");
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bgfx::TextureHandle fbtextures[] =
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{
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@@ -309,6 +318,7 @@ public:
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, BGFX_TEXTURE_RT_WRITE_ONLY
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),
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};
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shadowMapTexture = fbtextures[0];
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m_shadowMapFB = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
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}
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