D3D11: Fixed compute image mip selection.

This commit is contained in:
Branimir Karadžić
2015-08-15 18:07:43 -07:00
parent 0670b98700
commit 63e10f3357
7 changed files with 238 additions and 51 deletions

View File

@@ -2589,7 +2589,8 @@ data.NumQualityLevels = 0;
{
default:
case D3D12_UAV_DIMENSION_TEXTURE2D:
uavd->Texture2D.MipSlice = _mip;
uavd->Texture2D.MipSlice = _mip;
uavd->Texture2D.PlaneSlice = 0;
break;
case D3D12_UAV_DIMENSION_TEXTURE3D:
@@ -4111,7 +4112,7 @@ data.NumQualityLevels = 0;
m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
bindLru.add(bindHash, srvHandle[0]);
bindLru.add(bindHash, srvHandle[0], 0);
}
}
else