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Removing old vector math.
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@@ -484,8 +484,8 @@ public:
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}
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}
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -5.0f };
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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const bx::Vec3 eye = { 0.0f, 0.0f, -5.0f };
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float view[16];
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bx::mtxLookAt(view, eye, at);
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