Added setImage with array layer range for compute images. (#3829)

This commit is contained in:
Branimir Karadžić
2026-07-13 04:19:07 +00:00
committed by GitHub
parent 39a2a05a3c
commit 6eb09a4a9b
21 changed files with 393 additions and 49 deletions
+31 -17
View File
@@ -4296,33 +4296,47 @@ namespace bgfx { namespace d3d12
}
}
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip, uint16_t _firstLayer, uint16_t _numLayers)
{
ID3D12Device* device = s_renderD3D12->m_device;
D3D12_UNORDERED_ACCESS_VIEW_DESC tmpUavd;
D3D12_UNORDERED_ACCESS_VIEW_DESC* uavd = &_texture.m_uavd;
if (0 != _mip)
const bool arrayed = UINT16_MAX != _numLayers;
const bool forceArray = arrayed && D3D12_UAV_DIMENSION_TEXTURE2D == uavd->ViewDimension;
if (0 != _mip || forceArray)
{
bx::memCopy(&tmpUavd, uavd, sizeof(tmpUavd) );
uavd = &tmpUavd;
switch (_texture.m_uavd.ViewDimension)
if (forceArray)
{
default:
case D3D12_UAV_DIMENSION_TEXTURE2D:
uavd->Texture2D.MipSlice = _mip;
uavd->Texture2D.PlaneSlice = 0;
break;
case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
uavd->Texture2DArray.MipSlice = _mip;
uavd->Texture2DArray.PlaneSlice = 0;
break;
uavd->ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
uavd->Texture2DArray.MipSlice = _mip;
uavd->Texture2DArray.FirstArraySlice = _firstLayer;
uavd->Texture2DArray.ArraySize = bx::max<uint32_t>(_numLayers, 1);
uavd->Texture2DArray.PlaneSlice = 0;
}
else
{
switch (uavd->ViewDimension)
{
default:
case D3D12_UAV_DIMENSION_TEXTURE2D:
uavd->Texture2D.MipSlice = _mip;
uavd->Texture2D.PlaneSlice = 0;
break;
case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
uavd->Texture2DArray.MipSlice = _mip;
uavd->Texture2DArray.PlaneSlice = 0;
break;
case D3D12_UAV_DIMENSION_TEXTURE3D:
uavd->Texture3D.MipSlice = _mip;
break;
case D3D12_UAV_DIMENSION_TEXTURE3D:
uavd->Texture3D.MipSlice = _mip;
break;
}
}
}
@@ -7782,7 +7796,7 @@ namespace bgfx { namespace d3d12
if (Access::Read != bind.m_access)
{
texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
scratchBuffer.allocUav(srvHandle[stage], texture, bind.m_firstMip);
scratchBuffer.allocUav(srvHandle[stage], texture, bind.m_firstMip, bind.m_firstLayer, bind.m_numLayers);
}
else
{
@@ -8101,7 +8115,7 @@ namespace bgfx { namespace d3d12
if (Access::Read != bind.m_access)
{
texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
scratchBuffer.allocUav(srvHandle[stage], texture, bind.m_firstMip);
scratchBuffer.allocUav(srvHandle[stage], texture, bind.m_firstMip, bind.m_firstLayer, bind.m_numLayers);
}
else
{