D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. (#3965)

This commit is contained in:
Branimir Karadžić
2026-09-06 00:49:55 +00:00
committed by GitHub
parent 78ee247bf5
commit 7293e6f75b
8 changed files with 265 additions and 43 deletions
+3 -1
View File
@@ -5607,7 +5607,9 @@ WGPU_IMPORT
.usage = m_surfaceConfig.usage,
};
return WGPU_CHECK(wgpuTextureCreateView(m_texture, &textureViewDesc) );
WGPUTextureView textureView = WGPU_CHECK(wgpuTextureCreateView(m_texture, &textureViewDesc) );
return textureView;
}
void SwapChainWGPU::present()