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D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. (#3965)
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@@ -5607,7 +5607,9 @@ WGPU_IMPORT
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.usage = m_surfaceConfig.usage,
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};
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return WGPU_CHECK(wgpuTextureCreateView(m_texture, &textureViewDesc) );
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WGPUTextureView textureView = WGPU_CHECK(wgpuTextureCreateView(m_texture, &textureViewDesc) );
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return textureView;
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}
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void SwapChainWGPU::present()
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