Fix updateTexture2D pitch handling for compressed textures. Fixed #3705. (#3722)

This commit is contained in:
Branimir Karadžić
2026-06-01 21:22:46 -07:00
committed by GitHub
parent 0d4141d03a
commit 7b8927049a
3 changed files with 61 additions and 15 deletions

View File

@@ -6003,8 +6003,11 @@ namespace bgfx { namespace gl
void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
{
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_requestedFormat) );
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
const uint32_t rectpitch = _rect.m_width*bpp/8;
uint32_t rectpitch = _rect.m_width*bpp/8;
uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
GL_CHECK(glBindTexture(m_target, m_id) );
@@ -6021,7 +6024,6 @@ namespace bgfx { namespace gl
&& !s_renderGL->m_textureSwizzleSupport
;
const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
const bool convert = false
|| (compressed && m_textureFormat != m_requestedFormat)
|| swizzle
@@ -6038,13 +6040,23 @@ namespace bgfx { namespace gl
uint32_t width = rect.m_width;
uint32_t height = rect.m_height;
if (compressed
&& !convert)
{
const uint32_t numBlocksX = (width + blockInfo.blockWidth - 1) / blockInfo.blockWidth;
rectpitch = numBlocksX * blockInfo.blockSize;
srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
}
uint8_t* temp = NULL;
if (convert
|| !unpackRowLength)
|| !unpackRowLength
|| (compressed && UINT16_MAX != _pitch && srcpitch != rectpitch) )
{
temp = (uint8_t*)bx::alloc(g_allocator, rectpitch*height);
}
else if (unpackRowLength)
else if (unpackRowLength
&& !compressed)
{
GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
}
@@ -6054,9 +6066,11 @@ namespace bgfx { namespace gl
{
const uint8_t* data = _mem->data;
if (!unpackRowLength)
const uint32_t numBlocksY = (height + blockInfo.blockHeight - 1) / blockInfo.blockHeight;
if (NULL != temp)
{
bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
bimg::imageCopy(temp, numBlocksY, srcpitch, 1, data, rectpitch);
data = temp;
}
const GLenum internalFmt = (0 != (m_flags & BGFX_TEXTURE_SRGB) )
@@ -6072,7 +6086,7 @@ namespace bgfx { namespace gl
, rect.m_height
, _depth
, internalFmt
, _mem->size
, rectpitch*numBlocksY
, data
) );
}