Fix updateTexture2D pitch handling for compressed textures. Fixed #3705. (#3722)

This commit is contained in:
Branimir Karadžić
2026-06-01 21:22:46 -07:00
committed by GitHub
parent 0d4141d03a
commit 7b8927049a
3 changed files with 61 additions and 15 deletions

View File

@@ -185,6 +185,15 @@ bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags
width = bx::max(blockWidth, width);
height = bx::max(blockHeight, height);
// Compute source row pitch and pass it to updateTexture2D to
// exercise the explicit-pitch upload path.
const uint32_t numBlocksX = (width + blockWidth - 1) / blockWidth;
const uint32_t srcPitch = bimg::isCompressed(imageContainer->m_format)
? numBlocksX * blockInfo.blockSize
: width * blockInfo.bitsPerPixel / 8
;
bimg::ImageMip mip;
if (bimg::imageGetRawData(*imageContainer, 0, lod, imageContainer->m_data, imageContainer->m_size, mip))
@@ -201,6 +210,7 @@ bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags
, uint16_t(width)
, uint16_t(height)
, bgfx::copy(mipData, mipDataSize)
, uint16_t(srcPitch)
);
}

View File

@@ -6003,8 +6003,11 @@ namespace bgfx { namespace gl
void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
{
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_requestedFormat) );
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
const uint32_t rectpitch = _rect.m_width*bpp/8;
uint32_t rectpitch = _rect.m_width*bpp/8;
uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
GL_CHECK(glBindTexture(m_target, m_id) );
@@ -6021,7 +6024,6 @@ namespace bgfx { namespace gl
&& !s_renderGL->m_textureSwizzleSupport
;
const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
const bool convert = false
|| (compressed && m_textureFormat != m_requestedFormat)
|| swizzle
@@ -6038,13 +6040,23 @@ namespace bgfx { namespace gl
uint32_t width = rect.m_width;
uint32_t height = rect.m_height;
if (compressed
&& !convert)
{
const uint32_t numBlocksX = (width + blockInfo.blockWidth - 1) / blockInfo.blockWidth;
rectpitch = numBlocksX * blockInfo.blockSize;
srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
}
uint8_t* temp = NULL;
if (convert
|| !unpackRowLength)
|| !unpackRowLength
|| (compressed && UINT16_MAX != _pitch && srcpitch != rectpitch) )
{
temp = (uint8_t*)bx::alloc(g_allocator, rectpitch*height);
}
else if (unpackRowLength)
else if (unpackRowLength
&& !compressed)
{
GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
}
@@ -6054,9 +6066,11 @@ namespace bgfx { namespace gl
{
const uint8_t* data = _mem->data;
if (!unpackRowLength)
const uint32_t numBlocksY = (height + blockInfo.blockHeight - 1) / blockInfo.blockHeight;
if (NULL != temp)
{
bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
bimg::imageCopy(temp, numBlocksY, srcpitch, 1, data, rectpitch);
data = temp;
}
const GLenum internalFmt = (0 != (m_flags & BGFX_TEXTURE_SRGB) )
@@ -6072,7 +6086,7 @@ namespace bgfx { namespace gl
, rect.m_height
, _depth
, internalFmt
, _mem->size
, rectpitch*numBlocksY
, data
) );
}

View File

@@ -6933,21 +6933,43 @@ retry:
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
uint32_t rectpitch = _rect.m_width * bpp / 8;
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
const bool convert = m_textureFormat != m_requestedFormat;
uint32_t rectpitch = _rect.m_width * bpp / 8;
uint32_t slicepitch = rectpitch * _rect.m_height;
uint32_t align = blockInfo.blockSize;
if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) ) )
uint32_t numRows = _rect.m_height;
uint32_t align = blockInfo.blockSize;
if (compressed)
{
rectpitch = (_rect.m_width / blockInfo.blockWidth ) * blockInfo.blockSize;
slicepitch = (_rect.m_height / blockInfo.blockHeight) * rectpitch;
const uint32_t numBlocksX = (_rect.m_width + blockInfo.blockWidth - 1) / blockInfo.blockWidth;
const uint32_t numBlocksY = (_rect.m_height + blockInfo.blockHeight - 1) / blockInfo.blockHeight;
rectpitch = numBlocksX * blockInfo.blockSize;
slicepitch = numBlocksY * rectpitch;
numRows = numBlocksY;
}
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
const uint32_t size = UINT16_MAX == _pitch ? slicepitch * _depth: _rect.m_height * _pitch * _depth;
const bool convert = m_textureFormat != m_requestedFormat;
const uint32_t size = convert || UINT16_MAX == _pitch
? slicepitch * _depth
: numRows * srcpitch * _depth
;
// bufferRowLength is expressed in texels and, for block-compressed
// formats, must be a multiple of the block width.
uint32_t bufferRowLength = 0;
if (!convert
&& UINT16_MAX != _pitch)
{
bufferRowLength = compressed
? (srcpitch / blockInfo.blockSize) * blockInfo.blockWidth
: srcpitch * 8 / bpp
;
}
VkBufferImageCopy region;
region.bufferOffset = 0;
region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
region.bufferRowLength = bufferRowLength;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = m_aspectFlags;
region.imageSubresource.mipLevel = _mip;