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@@ -185,6 +185,15 @@ bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags
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width = bx::max(blockWidth, width);
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height = bx::max(blockHeight, height);
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// Compute source row pitch and pass it to updateTexture2D to
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// exercise the explicit-pitch upload path.
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const uint32_t numBlocksX = (width + blockWidth - 1) / blockWidth;
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const uint32_t srcPitch = bimg::isCompressed(imageContainer->m_format)
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? numBlocksX * blockInfo.blockSize
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: width * blockInfo.bitsPerPixel / 8
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;
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bimg::ImageMip mip;
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if (bimg::imageGetRawData(*imageContainer, 0, lod, imageContainer->m_data, imageContainer->m_size, mip))
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@@ -201,6 +210,7 @@ bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags
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, uint16_t(width)
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, uint16_t(height)
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, bgfx::copy(mipData, mipDataSize)
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, uint16_t(srcPitch)
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);
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}
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@@ -6003,8 +6003,11 @@ namespace bgfx { namespace gl
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void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_requestedFormat) );
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const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
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const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
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const uint32_t rectpitch = _rect.m_width*bpp/8;
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uint32_t rectpitch = _rect.m_width*bpp/8;
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uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
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GL_CHECK(glBindTexture(m_target, m_id) );
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@@ -6021,7 +6024,6 @@ namespace bgfx { namespace gl
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&& !s_renderGL->m_textureSwizzleSupport
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;
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const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
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const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_requestedFormat) );
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const bool convert = false
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|| (compressed && m_textureFormat != m_requestedFormat)
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|| swizzle
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@@ -6038,13 +6040,23 @@ namespace bgfx { namespace gl
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uint32_t width = rect.m_width;
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uint32_t height = rect.m_height;
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if (compressed
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&& !convert)
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{
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const uint32_t numBlocksX = (width + blockInfo.blockWidth - 1) / blockInfo.blockWidth;
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rectpitch = numBlocksX * blockInfo.blockSize;
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srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
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}
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uint8_t* temp = NULL;
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if (convert
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|| !unpackRowLength)
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|| !unpackRowLength
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|| (compressed && UINT16_MAX != _pitch && srcpitch != rectpitch) )
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{
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temp = (uint8_t*)bx::alloc(g_allocator, rectpitch*height);
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}
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else if (unpackRowLength)
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else if (unpackRowLength
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&& !compressed)
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{
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GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
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}
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@@ -6054,9 +6066,11 @@ namespace bgfx { namespace gl
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{
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const uint8_t* data = _mem->data;
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if (!unpackRowLength)
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const uint32_t numBlocksY = (height + blockInfo.blockHeight - 1) / blockInfo.blockHeight;
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if (NULL != temp)
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{
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bimg::imageCopy(temp, width, height, 1, bpp, srcpitch, data);
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bimg::imageCopy(temp, numBlocksY, srcpitch, 1, data, rectpitch);
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data = temp;
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}
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const GLenum internalFmt = (0 != (m_flags & BGFX_TEXTURE_SRGB) )
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@@ -6072,7 +6086,7 @@ namespace bgfx { namespace gl
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, rect.m_height
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, _depth
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, internalFmt
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, _mem->size
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, rectpitch*numBlocksY
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, data
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) );
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}
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@@ -6933,21 +6933,43 @@ retry:
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const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
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const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
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uint32_t rectpitch = _rect.m_width * bpp / 8;
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const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
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const bool convert = m_textureFormat != m_requestedFormat;
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uint32_t rectpitch = _rect.m_width * bpp / 8;
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uint32_t slicepitch = rectpitch * _rect.m_height;
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uint32_t align = blockInfo.blockSize;
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if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) ) )
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uint32_t numRows = _rect.m_height;
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uint32_t align = blockInfo.blockSize;
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if (compressed)
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{
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rectpitch = (_rect.m_width / blockInfo.blockWidth ) * blockInfo.blockSize;
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slicepitch = (_rect.m_height / blockInfo.blockHeight) * rectpitch;
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const uint32_t numBlocksX = (_rect.m_width + blockInfo.blockWidth - 1) / blockInfo.blockWidth;
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const uint32_t numBlocksY = (_rect.m_height + blockInfo.blockHeight - 1) / blockInfo.blockHeight;
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rectpitch = numBlocksX * blockInfo.blockSize;
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slicepitch = numBlocksY * rectpitch;
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numRows = numBlocksY;
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}
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const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
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const uint32_t size = UINT16_MAX == _pitch ? slicepitch * _depth: _rect.m_height * _pitch * _depth;
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const bool convert = m_textureFormat != m_requestedFormat;
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const uint32_t size = convert || UINT16_MAX == _pitch
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? slicepitch * _depth
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: numRows * srcpitch * _depth
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;
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// bufferRowLength is expressed in texels and, for block-compressed
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// formats, must be a multiple of the block width.
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uint32_t bufferRowLength = 0;
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if (!convert
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&& UINT16_MAX != _pitch)
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{
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bufferRowLength = compressed
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? (srcpitch / blockInfo.blockSize) * blockInfo.blockWidth
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: srcpitch * 8 / bpp
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;
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}
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VkBufferImageCopy region;
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region.bufferOffset = 0;
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region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
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region.bufferRowLength = bufferRowLength;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = m_aspectFlags;
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region.imageSubresource.mipLevel = _mip;
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