Added tristrip support.

This commit is contained in:
Branimir Karadžić
2014-04-26 23:48:41 -07:00
parent e295cdda4d
commit 7bc62b1d07
7 changed files with 351 additions and 157 deletions
+127 -55
View File
@@ -12,11 +12,28 @@ namespace bgfx
{
static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
static const D3DPRIMITIVETYPE s_primType[] =
struct PrimInfo
{
D3DPT_TRIANGLELIST,
D3DPT_LINELIST,
D3DPT_POINTLIST,
D3DPRIMITIVETYPE m_type;
uint32_t m_min;
uint32_t m_div;
uint32_t m_sub;
};
static const PrimInfo s_primInfo[] =
{
{ D3DPT_TRIANGLELIST, 3, 3, 0 },
{ D3DPT_TRIANGLESTRIP, 3, 1, 2 },
{ D3DPT_LINELIST, 2, 2, 0 },
{ D3DPT_POINTLIST, 1, 1, 0 },
};
static const char* s_primName[] =
{
"TriList",
"TriStrip",
"Line",
"Point",
};
static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
@@ -2047,6 +2064,8 @@ namespace bgfx
{
reset();
IDirect3DDevice9* device = s_renderCtx->m_device;
do
{
uint32_t opcode = read();
@@ -2074,32 +2093,77 @@ namespace bgfx
data = (const char*)s_renderCtx->m_uniforms[handle.idx];
}
#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
case UniformType::_uniform: \
{ \
_type* value = (_type*)data; \
s_renderCtx->m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
} \
break; \
\
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
{ \
_type* value = (_type*)data; \
s_renderCtx->m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
} \
break
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
case UniformType::_uniform: \
{ \
_type* value = (_type*)data; \
DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
} \
break; \
\
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
{ \
_type* value = (_type*)data; \
DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
} \
break
switch ((int32_t)type)
switch ( (int32_t)type)
{
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
case UniformType::Uniform3x3fv:
{
float* value = (float*)data;
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
{
Matrix4 mtx;
mtx.un.val[ 0] = value[0];
mtx.un.val[ 1] = value[1];
mtx.un.val[ 2] = value[2];
mtx.un.val[ 3] = 0.0f;
mtx.un.val[ 4] = value[3];
mtx.un.val[ 5] = value[4];
mtx.un.val[ 6] = value[5];
mtx.un.val[ 7] = 0.0f;
mtx.un.val[ 8] = value[6];
mtx.un.val[ 9] = value[7];
mtx.un.val[10] = value[8];
mtx.un.val[11] = 0.0f;
DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
}
}
break;
case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT:
{
float* value = (float*)data;
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
{
Matrix4 mtx;
mtx.un.val[ 0] = value[0];
mtx.un.val[ 1] = value[1];
mtx.un.val[ 2] = value[2];
mtx.un.val[ 3] = 0.0f;
mtx.un.val[ 4] = value[3];
mtx.un.val[ 5] = value[4];
mtx.un.val[ 6] = value[5];
mtx.un.val[ 7] = 0.0f;
mtx.un.val[ 8] = value[6];
mtx.un.val[ 9] = value[7];
mtx.un.val[10] = value[8];
mtx.un.val[11] = 0.0f;
DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
}
}
break;
CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
case UniformType::End:
break;
@@ -2142,8 +2206,8 @@ namespace bgfx
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
Program& program = s_renderCtx->m_program[m_program.idx];
device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
DX_CHECK(device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr) );
DX_CHECK(device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr) );
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
@@ -2407,16 +2471,19 @@ namespace bgfx
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
float alphaRef = 0.0f;
uint32_t blendFactor = 0;
D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
uint32_t primNumVerts = 3;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
PrimInfo prim = s_primInfo[primIndex];
bool viewHasScissor = false;
Rect viewScissorRect;
viewScissorRect.clear();
uint32_t statsNumPrimsSubmitted = 0;
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumIndices = 0;
uint32_t statsNumInstances = 0;
uint32_t statsNumPrimsRendered = 0;
s_renderCtx->invalidateSamplerState();
@@ -2713,9 +2780,9 @@ namespace bgfx
blendFactor = state.m_rgba;
}
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
primType = s_primType[primIndex];
primNumVerts = 3-primIndex;
const uint64_t pt = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
prim = s_primInfo[primIndex];
}
bool programChanged = false;
@@ -2963,11 +3030,11 @@ namespace bgfx
if (UINT32_MAX == state.m_numIndices)
{
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(device->DrawIndexedPrimitive(primType
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
, state.m_startVertex
, 0
, numVertices
@@ -2975,14 +3042,14 @@ namespace bgfx
, numPrimsSubmitted
) );
}
else if (primNumVerts <= state.m_numIndices)
else if (prim.m_min <= state.m_numIndices)
{
numIndices = state.m_numIndices;
numPrimsSubmitted = numIndices/primNumVerts;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(device->DrawIndexedPrimitive(primType
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
, state.m_startVertex
, 0
, numVertices
@@ -2993,20 +3060,20 @@ namespace bgfx
}
else
{
numPrimsSubmitted = numVertices/primNumVerts;
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
numInstances = state.m_numInstances;
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
DX_CHECK(device->DrawPrimitive(primType
DX_CHECK(device->DrawPrimitive(prim.m_type
, state.m_startVertex
, numPrimsSubmitted
) );
}
statsNumPrimsSubmitted += numPrimsSubmitted;
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
statsNumPrimsRendered[primIndex] += numPrimsRendered;
statsNumInstances[primIndex] += numInstances;
statsNumIndices += numIndices;
statsNumInstances += numInstances;
statsNumPrimsRendered += numPrimsRendered;
}
}
@@ -3074,18 +3141,23 @@ namespace bgfx
, m_render->m_num
, elapsedCpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
, statsNumPrimsRendered
, statsNumInstances
, statsNumPrimsSubmitted
);
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
{
tvm.printf(10, pos++, 0x8e, " %8s: %7d (#inst: %5d), submitted: %7d"
, s_primName[ii]
, statsNumPrimsRendered[ii]
, statsNumInstances[ii]
, statsNumPrimsSubmitted[ii]
);
}
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
uint8_t attr[2] = { 0x89, 0x8a };
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;