Fix MSAA + mipmaps combination on D3D11/D3D12/Vulkan/Metal. (#3717)

This commit is contained in:
Branimir Karadžić
2026-05-21 15:53:17 -07:00
committed by GitHub
parent 526b886105
commit 7d03e160fa
4 changed files with 36 additions and 10 deletions

View File

@@ -3498,6 +3498,7 @@ static_assert(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNames
{
desc->setTextureType(MTL::TextureType2DMultisample);
desc->setSampleCount(sampleCount);
desc->setMipmapLevelCount(1);
if (s_renderMtl->m_hasCPUCacheModesAndStorageModes)
{